Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
Hello bantha I have not tried Diffeomorphic Plugin but your workflow sounds and looks solid seems like a workflow I would myself follow hopefully some of our other members who might be using the Diffeomorphic Plugin will post their workflows so you can compare them
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
"Easy Import" is just a way to automate some of those things. There are checkboxes on the side, the default is "Merge Material" "Merge Rigs" and "Eliminate Empties", everything else is disabled by default. So, it's just an automated way to do some steps.
Also, with clothes I would like to have the visibility options and the according masks to prevent poke-through. More work, but it pays off IMHO when using the figure not just for one image.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
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I started to use the Diffeomorphic Plugin a while ago and I get good results mainly.
My workflow is basically like this:
Create a character in DAZ Studio, fit multiple sets of Clothing to it. Make sure there are no standard names in it Save Scene, "Export to Blender"
In Blender, load default scene, get rid of the cube.
Import character
Select all, join Armatures.
Import favorite morphes (for me FACS, FACS Expressions, Visemes, JCMs, Flexions, some custom Morphs)
Save local textures
Make all bones posable
Add additional face bone layer
Create Visibility drivers, create masks on main mesh
manually define the created Vertex groups for masking.
Create MHX rig
Add mannequin for easier posing.
Also, I change things to the shaders most of the time..
Do you use the plugin as well? How does your workflow differ? Does anyone use HD meshes?
A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper
Avatar image of me done by Chidori.