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67 comments found!
Y-Phil posted at 3:59 AM Sat, 22 January 2022 - #4433593
Open up your file explorer, and jump to %APPDATA%Thanks, in <Room name="PoseRoom" > there were no references to 'GraphWindow' at all, in <Room name="SetupRoom" > there are 9 'GraphWindow_5' (plus 7,9,11,13,15,17,19,21). Some rooms just have 'GraphWindow' with no number, some with random number.. there seem no logic to this. Did your file look like this?This weill leads you to the roaming part of your profile. You will find there Poser12's and Poser11's home directories, (Poser11: it's under "Poser pro"). Each tool window has its location/size written room by room in an XML file of the form "Poser UI Prefs_1920x1080.xml" (replace "1920x1080" by your own screen definition).
Once your setup is correct, it's generally best to keep a backup of this file.
For example, my setup is spread over 3 screens
I tried entering GraphWindow line from SetupRoom into PoseRoom, I seem to be getting Graph palette, now, even when i remove this entry ?!?.. but they get smaller in height each time i open a new Graph palette.. tried to add GraphWindow_0-5 all set to a good height, but changed nothing.
Will keep working with this, thanks again.
Thread: Graph Palette/s suddenly missing.. | Forum: Poser - OFFICIAL
Sometimes when i go to setup room then right-click parameter and select Graph i get the window popping up, but its 0% height (so i have to resize it), which i think maybe is the problem. Could it be that poser or windows 10 is detecting that the Graph Palette is 0% high and not rendering it on screen? When i toggle back to Pose, the Graph Palette usually disappears again (though it remains active in window / graph) though. Is there any file that controls UI Palette dimensions?
I did reboot after factory state setting. It could be going off-screen, not sure how to test for that, i have only one monitor and one graphics card, and multiple displays not set up in Nvidia..
Thread: GPU render fail, Nvidia GTX 1650 | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Richard60 - Thanks, i can't afford 12 atm, i have an old Radeon RX 480, would Poser 11 be compatible with that by any chance?
Thread: GPU render fail, Nvidia GTX 1650 | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Looking at the log in poser, the last three messages I'm getting;
SuperFly: CUDA error at cuModuleLoad: No binary for GPU
SuperFly: Rendering time: 0.05 seconds.
SuperFly: Rendering memory: 0MB.
So this is a video memory issue, maybe out of the scope of this forum, still any advice would be helpful.
Thread: Transfer parameter dials from library into characters in .pz3 files | Forum: Poser - OFFICIAL
Hi all, Sorry for necroing this thread, but i have a solution to my problem here I'd like to add, and its brought a weird secondary problem..
Solution first; i put the new and improved model into the first frame of the animation, then i load the animation palette window, select and copy all the old V3 animation frames and paste this onto the new V3 in the animation palette, then delete the old V3, works! You have to set the IK ahead of time and there is some error correction but it works.
Now the problem HANDS, especially with IK enabled they go completely crazy, bend, twist, side-side all off by 100s of degrees... I mean the Animation palette copying doesn't seem to copy linear selection so it messes up prior error corrections but these are off on the key-frames...
Anyway i keep working on this any suggestions welcome :)
Thread: Different shading with same material problem.. | Forum: Poser - OFFICIAL
Kazam561, thanks so much, disabled Gamma correction, fixed the problem. Still not sure why it only effected the head, and only after reloading from library, but i think the renders look better without the Gamma correction anyway, so i will just leave that off. Thanks again :)
Thread: Any way to List Files used reliably? | Forum: Poser - OFFICIAL
Thread: delete parameter / morph dials | Forum: Poser - OFFICIAL
thanks, I didn't realize I could just delete the parameters in the Hierarchy Editor, that works fine :)
Thread: python loop interferes with some poser functions (pro2010) | Forum: Poser - OFFICIAL
ockham - tested it, works fine with adding the key frames, trying to convert my script too, its a pain. But at least I know it should work now when I’m finished, so thanks :)
Cage -I had no idea about any of that, only just started with python, nice to start off with a headache though lol.
Thread: python keyframes .. | Forum: Poser - OFFICIAL
ockham - i have the same problem when your script is open, can't add key frames manually without this bug, closing and opening the animation palette doesn't help.. looks like a bug in pro 2010.
Thread: python keyframes .. | Forum: Poser - OFFICIAL
here is the script, messy i know, but i think it should work;
import poser
scene=poser.Scene()
from Tkinter import *
listbox = []
class App:
def init(self, master):
global listbox
frame = Frame(master)
frame.pack()
self.kl_me = Button(frame, text="X", command=self.kill_ths, width=1, height=6)
self.kl_me.pack(side=LEFT)
scrollbar = Scrollbar(frame, orient=VERTICAL)
listbox = Listbox(frame, yscrollcommand=scrollbar.set, width=12, height=6)
scrollbar.config(command=listbox.yview)
scrollbar.pack(side=RIGHT, fill=Y)
listbox.pack(side=LEFT, fill=BOTH, expand=1)
self.ad_me = Button(frame, text="<ADD", command=self.add_ths, width=6, height=3)
self.ad_me.pack(side=TOP)
self.key_me = Button(frame, text="<KeY", command=self.key_ths, width=6, height=3)
self.key_me.pack(side=TOP)
def add_ths(self):
global listbox
TheActor = scene.CurrentActor().InternalName()
listbox.insert(END, TheActor)
def kill_ths(self):
global listbox
listbox.delete(0, END)
def key_ths(self):
global listbox
for i in range(0,listbox.size()):
jobo = listbox.get(i)
TheActor = scene.ActorByInternalName(jobo)
TheActor.AddKeyFrame()
root = Tk()
app = App(root)
root.wm_attributes("-topmost", 1)
root.mainloop()
Thread: python keyframes .. | Forum: Poser - OFFICIAL
Thread: python keyframes .. | Forum: Poser - OFFICIAL
I can select 'all elements' in the animation pallet and it does keyframe everything within a character but I'd still like some things left alone, e.g. wings, or even fingers, I animate the body then go back and do the fiddly bits - if keyframes have been put into them then I have to select and delete the key frames (which isn't so bad for one set, but becomes a pain for multiple props with multiple parts and articulated digits)..
I guess there isn't a script that can do what I'm after here, I'll get started on making one, thanks everyone for your help :)
Thread: python keyframes .. | Forum: Poser - OFFICIAL
PhilC – thanks, I know about spline break and use it in error correction often, but there does have to be a keyframe there first. And in order to make a keyframe I have to click on the body objects and then click on the 'add keyframe' button. Two hands two feet, hip, neck, head, hair etc, every 20 - 10 frames, that’s 16+ clicks every 20 frames that could be contained in one click of a python script -which is what I’m trying to create, I was just wondering if someone else did anything similar cause I don't want to repeat someone else’s work.
Thread: python keyframes .. | Forum: Poser - OFFICIAL
ockham - thanks, I already have your script, and it is such a time saver for things like flapping wings or really fast animations, its not really what I’m after here though. sometimes its good to keep the spline curve for smoother movements. And my key frames are not generally the same number of frames apart so setting a set amount wouldn’t help.
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Thread: Graph Palette/s suddenly missing.. | Forum: Poser - OFFICIAL