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1,254 comments found!
Thread: A new girl in town... | Forum: Poser - OFFICIAL
@Bejaymac: true, but again that all is just a matter administration. On loading the figure mesh Poser duplicates vertices when the facets they define are members of different groups that have the names of body parts. That's all there is to it. The problems are:
1 This subdivision is not transparent to the user. The .obj that is generated with the. cr2 is exposed and may overwrite the original. That is bad. Had it been named differently, say have extension .pfg (PoserFigureGeometry) and preferably be in a binary format nobody would have known or cared.
2 Poser does not keep record of the relationship between the original figure mesh vertex number and body part mesh vertex number, or if it does, this is not exposed or utilised: this is again a matter of administration. Note that the Python method 'unimeshinfo()' yields a weled mesh and a with full mapping of the relationships that is stable on reload.
3 Same holds for the fbm's. Poser simply exposes more than it should do, and yes this clutters the parameter list to an irritating level. Exposure of parameters, again, is just an administrative thing.
Thread: A new girl in town... | Forum: Poser - OFFICIAL
What makes her stand apart from the other figures you mention is that she is available for both Poser and DS and thus, in theory, it would be easier to make supporting items for her that serve both worlds. Rigging systems may be different but a geometry facet is a geometry facet, a morph delta is a morph delta and a texture map is a texture map. The other differences between Poser and DS systems are mere administration and should be open to automatic conversion.
Somehow however this is not capitalised on in the communications so I am not sure about the value in practice.
The face is plain for easy character morphing. The body looks realistic and is easy to play with. She takes Victoria poses quite well.
Thread: A new girl in town... | Forum: Poser - OFFICIAL
Hmm. Looks like I have to build in a master dial that forces this one to 1 at dial value 0.
Thread: AI | Forum: Poser - OFFICIAL
Thread: AI | Forum: Poser - OFFICIAL
I think AI could be of use for Poser in Poses. Poses are vectorized information, and there is plenty of it. It would only need a qualification that could link it to terms in the prompt. Problem, as ever with AI, is ownership of data.
As far as image enhancement is concerned I think it is better if Poser stays true to it's roots: provide template imagery/geometry of posed/animated figures and leave the final workout to other apps dedicated to that task. There is no way a small company like Bondware could ever stay par with development in the sector.
In another thread on this subject I showed the below AI enhanced image:
Guess the Poser figures used.
Thread: Things you want to play with in Poser... | Forum: Poser 13
Facial control is the corner where Ken drives his business: https://www.renderosity.com/marketplace/products/164889/rigcontrol-for-dawn2-p12
Thread: Things you want to play with in Poser... | Forum: Poser 13
Creating groups from the target figure indeed can be a vulnerable process, especially when there are folds in the garment in a location where a group cut is made.
One problem with the fitting room and the setup room automatic grouping is they do not show the proposed grouping and then give the user the option to edit while things are still simple.
PhilC offered a cunning tool named obj2cr2 that assigned facets to a body part group based on the x and y coordinates, or rather on the color of an area of an image of the figure profile. Problem is of course it requires section location fore and aft to be the same.
This link leads to a script by yours truly attempting to overcome this restriction by using functions cutting the xyz space until the body part for a facet is found, so if facet is below hip-thigh cutting plane but above thigh-shin cutting plane and the x- coordinate is positive then the facet is assigned to the lThigh group. In practice this works fine also for figures in A-pose. The cutting planes of course are specific for a figure. The linked script is for Project Evolution.
Thread: Things you want to play with in Poser... | Forum: Poser 13
A few more notes about Jinny models:
1- They are tri-mesh and have typical node distance 20 mm. That is perfect for normal loose clothing.
2 - The uv maps are flat (like pieces of fabric laid out on the tailor's workbench, prior to sering them together). The individual pieces may overlap, in particular if the garment is made of multiple garments, say sweater and pants.
3- The scale of the uv maps for with the same material is constant and coordinates are expressed in size of the fabric sample. Thus not constrained between 0 and 1.
4- The uv islands change with the grading (=fitting) of the garment. If you let Jinny fit a skirt on a figure that needs 1000 mm of fabric to encompass the hip, the uv map will cover that 1000 mm on the fabric. For a figure with 800 mm hip that will be 800 mm on the fabric. Like in real life, a 25 mm checkboard pattern remains a 25 mm checkboard pattern irrespective of figure size.
So forget morphing etc. Garments are 'cut' to size for the figure.
Thread: Things you want to play with in Poser... | Forum: Poser 13
RedPhantom posted at 7:39 PM Sat, 14 September 2024 - #4489347
1- make the avatar invisible@Fverbass, I tried that program but couldn't figure out how to get my clothes out of it. Do you know of a good tutorial that tells how to do that?
2- go into studio mode. To do that click on the camera icon top-right on the screen.
3- in the studio screen, on the right, there is the export section. At the top you can enter the name. At the base there is a button 'export' and above it there are two checkboxes. The upper of the two has title: 'download fbx', or something like that. (Sorry I do not have my system at hand now). Make sure it is checked and then press 'export'.
The .fbx file should then be in your downloads folder. Addiionally a browser window will open on your model in Connect. You can choose there to delete your upload from Connect or to add data and publish.
Note they are still working to find their way with Jinny and there are frequent changes in the interface. Tutorials may therefore soon be outdated.
Key is the export works from the studio mode and not from the file menu.
Thread: Things you want to play with in Poser... | Forum: Poser 13
I forgot to add some links:
https://www.renderosity.com/freestuff/items/95042/antonia-for-jinny-starter-pack
https://www.renderosity.com/freestuff/items/95193/jinny-garment-paul-poirot-1920s-dress
Thread: Things you want to play with in Poser... | Forum: Poser 13
An easy and 'free' route to cloth modelling is CLO's Jinny: https://connect.clo-set.com/jinny
You can load the .obj file of your figure there autofit the template garments that come with it, or re-use models in their market place 'CLO.Connect'. There's ample free models available. Clothing can be edited.
When loading the figure geometry .obj specify the xyz data are in feet and use an 860% scale.
You can get the garment out by uploading your model to Connect and save a .fbx locally. Poser happily loads the .fbx as a prop, that you can save in the library. In Connect your model appears as a draft that you can delete. Set your figure to invisible before export/upload. The .fbx format is scale aware so you can import in Poser at 100%
Note: The conditions of use of CLO-Connect are a bit peculiar. Be sure to read and understand before you upload anything you are serious about.
The .fbx-es can be textured and decorated in Jinny.
I have good experiences with this for 'quick and dirty' garments. I stopped saving them in the library, as it is usually easier and faster to make something dedicated for the project and then use it in the cloth room or throw a rig on it in the fitting room and fix thatever poke-thru with the morph brush.
Thread: Post your Dawn renders here! | Forum: Poser - OFFICIAL
Knee bend as usual does not show the tenons and thus looks a bit 'knackered straw', but that is not uncommon. Overall bending for sure is not bad. She was easy to pose.
I am happy I purchased her.
Thread: Post your Dawn renders here! | Forum: Poser - OFFICIAL
Thread: Things you want to play with in Poser... | Forum: Poser 13
RATS! I just updated the category of these pose sets and now they are waiting approval again. Sorry but it will be some time before you can see them.
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Thread: A new girl in town... | Forum: Poser - OFFICIAL