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971 comments found!
EClark1894 posted at 6:10 PM Thu, 2 March 2023 - #4457458
This is because Cycles was released under a different license (Apache) than blender itself (GPL).Poser included Cycles (albeit a bit watered down) in it's program, as well, as Bullet Physics and Cloth Simulation.
Thread: Might be of interest to some Poser users... | Forum: Poser - OFFICIAL
Came here now to see if this had been posted yet. Can someone confirm that the 2023/2024 versions are still compatible with Poser 11 or later?
I've always wanted to try Vue, and now don't have an excuse not to. Knowing for certain that it can still import Poser scenes would make me more excited about checking it out.
Thread: Can the 'new' Vue still do Poser imports? | Forum: Vue
Thread: What I Hate about Poser is the stupid lights | Forum: Poser - OFFICIAL
A volume check might be unnecessary. Most Poser meshes are single sided, however. If the light were only blocked by the front side as opposed to both sides, a lamp placed inside a globe could cast through to the outside of the mesh while the mesh still occluded lights placed outside of it as one would expect. (Also, I would have expected this as current behavior from the meshes being single sided)A reliable check whether an xyz pointย is 'inside' or 'outside' a mesh is very costly. Mesh objects are not by definition 'watertight', so the simple 'cast any ray and count intersections' method does not work.ย On top of that, formally there is no 'inside' or 'outside' unless the mesh is 'watertight', while a labyrinth would effectively have the same effect as watertightness when it comes to casting shadows.
Thread: What I Hate about Poser is the stupid lights | Forum: Poser - OFFICIAL
A volume check might be unnecessary. Most Poser meshes are single sided, however. If the light were only blocked by the front side as opposed to both sides, a lamp placed inside a globe could cast through to the outside of the mesh while the mesh still occluded lights placed outside of it as one would expect.A reliable check whether an xyz pointย is 'inside' or 'outside' a mesh is very costly. Mesh objects are not by definition 'watertight', so the simple 'cast any ray and count intersections' method does not work.ย On top of that, formally there is no 'inside' or 'outside' unless the mesh is 'watertight', while a labyrinth would effectively have the same effect as watertightness when it comes to casting shadows.
Thread: What I Hate about Poser is the stupid lights | Forum: Poser - OFFICIAL
RedPhantom posted at 5:04 PM Sun, 30 April 2023 - #4463861
moogal posted at 4:12 PM Sun, 30 April 2023 - #4463858The solution to this would be to be to draw the lights at a constant size, and have new lights always appear at the center of the scene. They seem to appear at random, and are sometimes so far outside of the camera view that by the time you've zoomed out enough to see them they are now to small to be visible.
There are so many things that we've gotten used to that no one seems to be reconsidering them any more... Wouldn't it be nice if you could e.g. select a bulb object and have an option to add a light in the center of that object? It might still need adjusted, but you wouldn't have to look for it or copy the position of the bulb to the light manually.This behavior was changed in Poser 12. It's still slightly random, but much closer to the center now.
If you want to put a light inside a modeled lamp, rather than just turning the lamp into a light, you would need to make the modeled lamp transparent, like in the real world. If you look at a real lightbulb, it is transparent, or at least translucent glass (or epoxy) with something glowing inside it, be it a filament, a form of gas, or a diode.(Which reminds me of another issue I have with lights. Because they are not actually visible I need to place them inside of the casting object. Problem is if I make the bulb opaque the light is blocked, and if I turn off "cast shadows" for the entire lamp object then I get no shadows from the lamp socket/lamp post etc. This means every street lamp in my scene needs a separate child bulb object in addition to a child light. Pretty time consuming when you have 50 or so streetlamps in a scene. So it would also be nice to have some way of putting shadow casting lights inside objects without the object that is supposed to be emitting the light blocking it instead.)
Yes, but you don't want the bulb to be transparent if it is to be the visible source of the light. What I do is turn shadow casting off for the bulb/globe. My complaint is that it has to be a separate object from the lighting fixture as I do want that casting shadows. I guess I just wish that objects simply did not cast shadows when the light was inside their volume as opposed to outside of it. Here I am using the edge blend on the ambient and transparency channels of the globes to give the appearance of a bulb within.
Thread: What I Hate about Poser is the stupid lights | Forum: Poser - OFFICIAL
The solution to this would be to be to draw the lights at a constant size, and have new lights always appear at the center of the scene. They seem to appear at random, and are sometimes so far outside of the camera view that by the time you've zoomed out enough to see them they are now to small to be visible.
There are so many things that we've gotten used to that no one seems to be reconsidering them any more... Wouldn't it be nice if you could e.g. select a bulb object and have an option to add a light in the center of that object? It might still need adjusted, but you wouldn't have to look for it or copy the position of the bulb to the light manually.
(Which reminds me of another issue I have with lights. Because they are not actually visible I need to place them inside of the casting object. Problem is if I make the bulb opaque the light is blocked, and if I turn off "cast shadows" for the entire lamp object then I get no shadows from the lamp socket/lamp post etc. This means every street lamp in my scene needs a separate child bulb object in addition to a child light. Pretty time consuming when you have 50 or so streetlamps in a scene. So it would also be nice to have some way of putting shadow casting lights inside objects without the object that is supposed to be emitting the light blocking it instead.)
Thread: How to shade backside of cloth differently in Firefly? | Forum: Poser - OFFICIAL
Thread: change origin for prop? | Forum: Poser - OFFICIAL
Love to have that billboard prop. I tried to do the same thing with point-at years ago with the same results and gave up.
Would be useful for flames, smoke, foliage, crowds, etc... (Point-at/maintain X/Y/Z angle relative to camera plane should have been built in years ago...)
Also, you might be surprised how realistic billboards can be when they are normal mapped.
https://www.blendernation.com/2017/03/03/fake-large-scale-forest-blender/
Thread: How to shade backside of cloth differently in Firefly? | Forum: Poser - OFFICIAL
Thread: Underwater submarine | Forum: Poser - OFFICIAL
It looks like the python script sets up an underwater atmosphere, which unfortunately is not what I am trying to do. What I am trying to do is fix the depth cuing so that it does not fall off sharply but rather extends indefinitely. This script does set this up, but also does a lot of other things and it is not immediately clear at all which are related specifically to the depth cue fall off and which are related to the scene being under water.Apparently the zip also contains a python script that automates what you are trying to do. I haven't looked at it or the contents of the zip yet. Who knows if the python will work in the version of Poser you are using.
Thread: Underwater submarine | Forum: Poser - OFFICIAL
primorge posted at 8:49 PM Thu, 27 October 2022 - #4447720
Thank you very much, I was able to grab the file.Apparently the zip also contains a python script that automates what you are trying to do. I haven't looked at it or the contents of the zip yet. Who knows if the python will work in the version of Poser you are using.
Thread: Underwater submarine | Forum: Poser - OFFICIAL
Read this whole thread and it's never explained how to correct for asymptotic falloff. Has there been shared a simple node set-up just to fix the atmospheric depth cuing?ยNow I do the math. As before, the transmission is 50% at 80 feet. But, with the correct asymptotic falloff, the transmission is 25% at 160 feet, not 0. At 250 feet (where the second sub conning tower is) the transmission is about 11.5%. At the tail of the second sub, about 360 feet away, the transmission is about 4.4%. The transmission *never* goes to 0.
Thread: Future Developments | Forum: Poser 12
moogal posted at 4:33 PM Mon, 10 October 2022 - #4446320I'm not talking about new features, but rather things that have just never worked the way people would prefer that they did... Like having to re-type an item's name every time you save it to the library, or that scenes saved through the file I/O don't have thumbs created/updated, or that changing the viewport camera doesn't change the selected camera. Stuff like that.I recall nearly two pages of small things that needed improvement from the RDNA forums. But none were the kind of bullet points that move copies, and to my knowledge not a single one has been addressed in the last two full version releases. (Why do those lists always seem to disappear from official forums?)There is a forum here for suggestions for new features for Poser and it does get looked at. When it first came out I thought it was like all those other threads where everyone makes suggestions and they get ignored. But I have seen several of these implemented. Not all. Listing it there isn't a guarantee, some things aren't possible, and some things may need more time for implementation.
Thread: Future Developments | Forum: Poser 12
Y-Phil posted at 8:00 AM Sat, 17 September 2022 - #4444647
I just have too many things I started in Poser to abandon it entirely. But if I were comparing it to other options today I don't think it would be in the running for the most compelling option. (Nor would D|S which IMHO is essentially just Poser with different quirks.)Nevertrumper posted at 6:22 AM Sat, 17 September 2022 - #4444643
๐๐ that is a good one. "Subtle improvements", I like that one.In fact, each time someone comes up with such comments, I'm feeling so stupid because I still don't get why those people are still loosing time in Poser's world (including its dedicated threads) if Blender is so better than everything.
Don't forget to mention, that they've charged you with subtle 250 $ for it, including some kind of a cycles render engine, that comes free with Blender.
Being framed with the past two Poser releases never felt better.Would you, by any chance, have the energy and time to enlighten me, so that I too can acquire certain knowledge that seems to border on the sacred?
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Thread: Is It too late to ask for a Bridge to import a Scene to Blender in Poser 13 | Forum: Poser - OFFICIAL