4 threads found!
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8 comments found!
Thread: Pose figure-making problem (again). | Forum: Poser - OFFICIAL
Thread: Pose figure-making problem (again). | Forum: Poser - OFFICIAL
Strange, but I peeked into the CR2 file of the new figure I made (replacing body parts with props) and I did see the "weld" lines in the code. But I'll do as you said and try writing a PHI file with PHI Builder.
Thread: Pose figure-making problem (again). | Forum: Poser - OFFICIAL
I imported several OBJ files (one for each body part). Does this mean I must point to all of them in the CR2 file? Thanks a lot!
Thread: Interactive animations. | Forum: Animation
Thanks. Saxon, isn't Flash the software used for Encarta's Interactives? Or is it Shockwave?
Thread: Holes/gaps in poseable figures. | Forum: Poser - OFFICIAL
Hi nerd and all. Well, the sample model I used once was a dinosaur with all parts joined. It's the one made in Secrets of Rhino. It wasn't designed to be animated, so what I did was use the Split command to divide the body parts. Then I exported them as separate OBJ files into Poser. I don't have the pic now (wish I'd saved the OBJ's) but I think you can picture it: there are gaping holes when I bend the long neck. I think I need to study the Joints Editor, too, but it looks hard. Is there a specific method of modeling to follow if the model is meant to be animated? For example, do you have to model each body part SEPARATELY just as you intend them to be in Poser? Or can they be split later on? Thanks.
Thread: Holes/gaps in poseable figures. | Forum: Poser - OFFICIAL
Thread: Holes/gaps in poseable figures. | Forum: Poser - OFFICIAL
I'll try to upload a pic. You can upload directly from your hard disk! What it looks like is that the dinosaur's neck is made of open-ended cylinders and when the neck bends, you can see through the "pipes". :)
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Thread: Flash or Director/Shockwave? | Forum: Animation