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5 comments found!
Thread: L'Homme 2 collar parts ignoring morphs? | Forum: Poser - OFFICIAL
I see, thank you for the insight! Like odf mentioned here, I've been using the latest versions of Blender because they haven't posed any problems with vertex order until LH2. I'll stick to exporting from 3.0.odf posted at 6:57 PM Sat, 25 January 2025 - #4493207
I've never had it mess up anything OTHER THAN LH2's obj. It's weird as all heck. We tried turning him upside down and never figured out what could cause an issue.Thanks for sharing that! I'd been working under the assumption that the recent Blender versions don't mess up the vertex order anymore. Better keep this possibility in mind then for the future and run my fix-up script whenever morphs behave weirdly upon loading. :-)
That ate up some WEEKS of his development too. Because I'd tweak his shape in Blender, then back to Poser, his collar rigging exploded. Then I fixed that, and realized that AFTER fixing that, all the morphs were broken, and back and forth until we decided to just open his obj in Blender, export without doing anything and BOOM! broken morphs.
Thread: L'Homme 2 collar parts ignoring morphs? | Forum: Poser - OFFICIAL
Unfortunately, removing body from the name has the same results. I don't believe I have the license to share it on its own, but my obj file does contain proper collar groups. The best way I can think of to show it is by importing the morph obj as a prop into Poser and showing it off in the group editor.
Thread: L'Homme 2 collar parts ignoring morphs? | Forum: Poser - OFFICIAL
Yes, the internal names in Poser and the vertex group names in my obj are both correct.Are the left and right collars in your morph named exactly the same as in L'Homme? That's the only reason I can think of why they wouldn't work.
Click the Properties tab, and make sure that the INTERNAL name of the collars are lCollar and rCollar. Casing is important. They both start with a small letter and then followed by a capital C
Thread: L'Homme 2 collar parts ignoring morphs? | Forum: Poser - OFFICIAL
Hmm, it looks like I found a solution! Splitting the collars by their vertex groups in blender and then exporting/loading each collar individually as a morph target. I was surprised that this needed a work-around, but it works just fine. I would still appreciate advice on this issue if anyone has any!
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Thread: L'Homme 2 collar parts ignoring morphs? | Forum: Poser - OFFICIAL