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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 30 2:17 pm)



Subject: L'Homme 2 collar parts ignoring morphs?


AAbattery ( ) posted Wed, 22 January 2025 at 7:31 PM · edited Thu, 30 January 2025 at 8:37 AM

Good evening!

I tried loading a morph that I sculpted in Blender, it works perfectly except for the left and right collar. Those body parts seem to ignore the morph entirely and the 2nd screenshot shows that they don't have a morph category at all. I'm using the version of L'Homme 2 that is included with Poser 13. If anyone has any guidance, I would appreciate it!
VJlNYe6m7n04RRbHOnRbdQnDwwuuNOlD03jKFmnb.png44Udad3WY4ZmgtZTJloySfobzwO7ACC1nPrwMrKT.png


AAbattery ( ) posted Wed, 22 January 2025 at 7:49 PM · edited Wed, 22 January 2025 at 7:53 PM

Hmm, it looks like I found a solution! Splitting the collars by their vertex groups in blender and then exporting/loading each collar individually as a morph target. I was surprised that this needed a work-around, but it works just fine. I would still appreciate advice on this issue if anyone has any!

7QkFP7kXvL8mXG7uGMaryiubyGGJRmdn6hBnZXHJ.pngfxg8wwir6sPKcsa9406aikONIpAXGdLz70VR7y0c.png


DeeceyArt ( ) posted Wed, 22 January 2025 at 9:27 PM · edited Wed, 22 January 2025 at 9:32 PM

Are the left and right collars in your morph named exactly the same as in L'Homme? That's the only reason I can think of why they wouldn't work.

Click the Properties tab, and make sure that the INTERNAL name of the collars are lCollar and rCollar.  Casing is important. They both start with a small letter and then followed by a capital C


AAbattery ( ) posted Thu, 23 January 2025 at 9:03 PM
DeeceyArt posted at 9:27 PM Wed, 22 January 2025 - #4493099

Are the left and right collars in your morph named exactly the same as in L'Homme? That's the only reason I can think of why they wouldn't work.

Click the Properties tab, and make sure that the INTERNAL name of the collars are lCollar and rCollar.  Casing is important. They both start with a small letter and then followed by a capital C

Yes, the internal names in Poser and the vertex group names in my obj are both correct.


DeeceyArt ( ) posted Fri, 24 January 2025 at 12:37 PM

OK the only other thing I can think of that might throw it off, is maybe there is a stray vertex in each of the collars and the vertex count is different JUST there.


DeeceyArt ( ) posted Fri, 24 January 2025 at 4:20 PM

I checked the PMD and PZ2 files you sent me, and there is no data for the left and right collars in either of those files. That explains why the morph injection is not working on the collars.

If you still have the OBJ file that you used to create the full body morph, you'll probably need to load it in again. Delete the first version. Then choose FIgure > Load Full Body Morph. Select the OBJ file for the morph and choose OK. You may also want to name it something other than Body 1 to avoid any issues with the existing BODY actor.


AAbattery ( ) posted Fri, 24 January 2025 at 6:13 PM · edited Fri, 24 January 2025 at 6:13 PM

Unfortunately, removing body from the name has the same results. I don't believe I have the license to share it on its own, but my obj file does contain proper collar groups. The best way I can think of to show it is by importing the morph obj as a prop into Poser and showing it off in the group editor.

9mD60AJKhJPGWjRfrqTywXfSC1W08XAuOFcfx34m.png


DeeceyArt ( ) posted Fri, 24 January 2025 at 6:22 PM · edited Fri, 24 January 2025 at 6:23 PM

GLg89BJnkZqqc78ZswY4bYc1qYYnVEDu3980IOJZ.png


Load L'Homme into the scene from the library.

Select L'Homme and choose  Figure > Load Full Body Morph

When the Load Morph Target dialog appears, click the top button and select your OBJ morph target.

Enter a new name (other than Body 1) in the Label field.

Click OK to load the full body morph.

After it appears in the parameters palette, dial the morph to 1 to make sure it all loaded properly.


Afrodite-Ohki ( ) posted Sat, 25 January 2025 at 4:22 PM

We had issues during his creation time with Blender too. Believe me, it pulled our hairs out, we had to re-do the rigging several times until we figured out that, somehow, it was BLENDER that was changing the vertex orders of one of the collars on export.

Nerd3d and I ran way too many tests about this, and never were able to figure out what was happening. It wasn't something we did wrong, and LH2 has the same vertex count and order as LF2 and she never had these issues. The whole thing remained a mystery.

The only thing we could figure out was testing back a bunch of Blender versions. We found out that Blender 3.0 exports it correctly, so we used that version for all the work for LH2 creation.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


odf ( ) posted Sat, 25 January 2025 at 6:57 PM
Afrodite-Ohki posted at 4:22 PM Sat, 25 January 2025 - #4493206

We had issues during his creation time with Blender too. Believe me, it pulled our hairs out, we had to re-do the rigging several times until we figured out that, somehow, it was BLENDER that was changing the vertex orders of one of the collars on export.

Thanks for sharing that! I'd been working under the assumption that the recent Blender versions don't mess up the vertex order anymore. Better keep this possibility in mind then for the future and run my fix-up script whenever morphs behave weirdly upon loading. :-)

-- I'm not mad at you, just Westphalian.


DeeceyArt ( ) posted Sat, 25 January 2025 at 9:50 PM

Afrodite-Ohki posted at 4:22 PM Sat, 25 January 2025 - #4493206

We had issues during his creation time with Blender too. Believe me, it pulled our hairs out, we had to re-do the rigging several times until we figured out that, somehow, it was BLENDER that was changing the vertex orders of one of the collars on export.

Nerd3d and I ran way too many tests about this, and never were able to figure out what was happening. It wasn't something we did wrong, and LH2 has the same vertex count and order as LF2 and she never had these issues. The whole thing remained a mystery.

The only thing we could figure out was testing back a bunch of Blender versions. We found out that Blender 3.0 exports it correctly, so we used that version for all the work for LH2 creation.

How wierd!

That also explains why I couldn't reproduce it. I use Modo.


Afrodite-Ohki ( ) posted Mon, 27 January 2025 at 9:18 AM

odf posted at 6:57 PM Sat, 25 January 2025 - #4493207

Thanks for sharing that! I'd been working under the assumption that the recent Blender versions don't mess up the vertex order anymore. Better keep this possibility in mind then for the future and run my fix-up script whenever morphs behave weirdly upon loading. :-)

I've never had it mess up anything OTHER THAN LH2's obj. It's weird as all heck. We tried turning him upside down and never figured out what could cause an issue.

That ate up some WEEKS of his development too. Because I'd tweak his shape in Blender, then back to Poser, his collar rigging exploded. Then I fixed that, and realized that AFTER fixing that, all the morphs were broken, and back and forth until we decided to just open his obj in Blender, export without doing anything and BOOM! broken morphs.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


DeeceyArt ( ) posted Mon, 27 January 2025 at 5:13 PM

What's weird is LF2 and LH2 share the same mesh and such and one works while the other doesn't. Did you apply the LH2 morph to LF2?


AAbattery ( ) posted Mon, 27 January 2025 at 5:47 PM
Afrodite-Ohki posted at 9:18 AM Mon, 27 January 2025 - #4493239

odf posted at 6:57 PM Sat, 25 January 2025 - #4493207

Thanks for sharing that! I'd been working under the assumption that the recent Blender versions don't mess up the vertex order anymore. Better keep this possibility in mind then for the future and run my fix-up script whenever morphs behave weirdly upon loading. :-)

I've never had it mess up anything OTHER THAN LH2's obj. It's weird as all heck. We tried turning him upside down and never figured out what could cause an issue.

That ate up some WEEKS of his development too. Because I'd tweak his shape in Blender, then back to Poser, his collar rigging exploded. Then I fixed that, and realized that AFTER fixing that, all the morphs were broken, and back and forth until we decided to just open his obj in Blender, export without doing anything and BOOM! broken morphs.

I see, thank you for the insight! Like odf mentioned here, I've been using the latest versions of Blender because they haven't posed any problems with vertex order until LH2. I'll stick to exporting from 3.0.


AAbattery ( ) posted Mon, 27 January 2025 at 5:49 PM · edited Mon, 27 January 2025 at 5:49 PM

DeeceyArt posted at 5:13 PM Mon, 27 January 2025 - #4493250

What's weird is LF2 and LH2 share the same mesh and such and one works while the other doesn't. Did you apply the LH2 morph to LF2?

yPFy7iXOZnyDCgxIFcikx1diCdOrG0OFC6aIrZjQ.png

Applying my original morph to LF2 gives her the same issue.


DeeceyArt ( ) posted Mon, 27 January 2025 at 11:56 PM

If you used the same pose file and PMD file that you sent to me, there is no data in those files for the collars. You'd have to choose the Figure > Load Morph Target command and then select the OBJ file as the morph. 


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