1 threads found!
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Collateral_Damage | 20 | 662 |
31 comments found!
I have been using the free divx codec with very good results. You have to be very careful with the settings or it will show a lot of compression artifacts. The highest settings are easily capable of DVD quality results however the filesize will be enormous.
Thread: * * * May-June Challenge - is closed... now voting ! * * * | Forum: Vue
Thread: * * * Workshop #1 - Texture this scene. * * * | Forum: Vue
Thread: * * * Workshops (Mini Challenges) - Please vote * * * | Forum: Vue
Thread: Fire At Night? | Forum: Vue
Yes, i just put the luminous up and add a little of glow, but i am not sure if it has glow in vue 4. It is also possible using a light if you get the settings right as Agiel said.
Thread: * * * Mini Challenges * * * | Forum: Vue
Just thought i would add.... I like the idea of everyone starting with the same scene and seeing what different people can do with lighting and textures. I would even be happy to provide some base scenes.
Thread: * * * Mini Challenges * * * | Forum: Vue
Brilliant idea, sounds like my kind of fun! The terrain, material and lighting exercises appeal to me.
Thread: My friend... a genius... | Forum: Vue
Haha! Thanks Luca, that gave me a good hard laugh! I didn't know Walther had such esteemed friends!
Thread: Crash Disaster | Forum: Vue
This has happened to me 2 or 3 times now, always at the point of being close to finishing a very long project. Frustrating to say the least, i think there is no way to get your scene back.
Thread: Infinite Terrain Altitudes? | Forum: Vue
They are just functions for generating procedural terrains. If you are having problems with spikes chances are it is a scaling issue. Here you go... LOCAL SPIKES SIMPLE LARGE SCALE FRAC VARIABLE SCALE
Thread: Tricks for Creating Realistic Mountains? | Forum: Vue
Attached Link: http://seamless.usgs.gov/website/Seamless/#
Try there. Be sure to be patient and wait for the page to update when you are using the main map because the site can be very slow.Message edited on: 05/31/2005 17:19
Thread: Question about Importing DEMs | Forum: Vue
I am pretty sure you need to convert the file format using a program like 3DEM or Blackart.
Thread: Good News: Cutting Vue5 infinte Render Times | Forum: Vue
Great result. When i started playing with animations in Vue 5 Esprit i was also looking to cut render times and the light quality settings are an excellent way to do this. Even with still images you can get away with light quality set around -1.0, and with an animation somewhere around -2.0
Of course each scene will vary depending on how the atmosphere is setup.
Message edited on: 05/21/2005 01:36
Thread: Can Procedural Terrains work like Procedural Materials | Forum: Vue
True that. A good looking terrain function will almost always make a great function for materials too. One tip is to increase the roughness of the fractal nodes if you are using it for a material, this will give more micro-details. Always save all your interesting and original functions that you create and put them in your own folder. You can never have too many, by mixing and blending them in different combinations and scales it is easy to make nice looking terrains and materials. Dive in and learn the function editor because it has awesome power. Before you know it you will be crafting up bespoke functions for terrain, colour, bump, distibution, transparency and all other cool stuff in no time!
Thread: Can Procedural Terrains work like Procedural Materials | Forum: Vue
Yes it is quite possible, in fact it is one of those things we were discussing before that can be a problem if you don't know what is going on. First of all it only works properly when not using the zero edges setting. The other silly thing you have to do is after you scale the terrain in the main editor, go in to the terrain editor and then click ok to exit it again without doing anything. Yes stupid i know but you have to enter and exit the terrain editor for it to re-scale correctly. So for a simple test create a procedural terrain with a simple fractal pattern and no zero-edges. Then position the camera in the air so you look down and can see the entire terrain including the edges. Do a test render so you can see exactly what it looks like. Now in the main editor scale the terrain along the X and Y axis so you can no longer see the edges in the camera view. Make sure you scale using the centered scale style not the corner scale style so the center of the terrain remains in the same position. Enter the terrain editor, click ok to exit it straight away and do a render. You should now have the original terrain shape as it was from the first render but extended now. For examples of this you can look in my gallery at the images titled "Rock Circles", "En Route" and "Hope" these all use massive procedural terrains.
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Thread: Best Codec | Forum: Vue