2 threads found!
Thread | Author | Replies | Views | Last Reply |
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DeepSpace_3D | 6 | 96 | ||
DeepSpace_3D | 10 | 249 |
9 comments found!
Untill then, two top talented Content creators are about to release new figures to look foreward to. Erogenesis and Ali. No need to tell you about Ero anymore, but the other one is known for hair props and Ang2. If you check out his web side, you'll see a wire shaded figure, http://www.mankahoo.com/index.php that could become a new Poser-doll. Looks very promising, and I'm very excited about that release. I hope she'll be released. Just purchased Ang2 from mankahoo.com and she is everything Pauline should have been but isn't. Not perfect but is well rigged, looks nice with lots of morph potential and very easy to use.
Thread: Clothing FBMs | Forum: Poser Technical
Think I've discovered what was happening - Poser2010! I checked the properties of the clothing and found the follow morphs option was ticked. Deselected it and voila.
Thread: Clothing FBMs | Forum: Poser Technical
Oh oh. The above solution worked for Poser 2010, but doesn't work in Daz Studio. I have another clothing item that I'm sure I did with the same workflow, and that works fine in Poser and Daz without the changes to the deltaAddDelta. Now I am truly confused...
Thread: Clothing FBMs | Forum: Poser Technical
May have fixed it. I had to set deltaAddDelta in all the body parts to -1.0. Don't understand why!
Thread: Rigging Pants in Poser | Forum: Poser - OFFICIAL
Quote - > Quote - M4's hip is even tougher to rig than v4's, so get used to working tight
Lyrra
Really? Dammit - I must be doing something really wrong! I can rig for M4 without too much fuss, but I've given up on V4 because of hip/thing pokethru' when you bend the thigh. Might need to revisit....
Thread: V4.2 Thigh conforming problem | Forum: Poser Technical
Quote - You're welcome. No, you're not being inept. In fact, based on the picture you posted, it looks like you had gone about as far as you can go without adding the custom JCM.
Remember, when making a JCM, if the joint's rotation is a negative number, your deltaAddDelta will also be a negative number. If the joint's rotation is positive, the deltaAddDelta will be positive. The formula used to figure out the deltaAddDelta is: Divide 1 by the joint rotation. For instance a JCM to fix a thigh bent to -90 would be 1 / -90 = -0.011111
You can also leave the JCM channels unhidden until you've made sure they are working correctly.
Good luck.
You're a star - thank you again!
DS3D
Thread: V4.2 Thigh conforming problem | Forum: Poser Technical
Aanascent - thank you thank you thank you! I was wondering if I was just being inept, somehow. That is just the kind of information I so desperately needed - thanks again. Time to knuckle down and sweat it out, now that I know what needs to be done!
Regards
DS3D
Thread: V4.2 Thigh conforming problem | Forum: Poser Technical
Quote - You might try taking a look at your SphericalZones too.
Thanks - I have and the whole thing has been driving me crazy. I had no problem with Mike 4, but V4 is much more difficult to model for. It seems the magnetize pose fixes one thing and makes it worse elsewhere.
Thread: V4.2 Thigh conforming problem | Forum: Poser Technical
Quote - > Quote - What am I doing wrong?
Most likely nothing.
The pose your showing is one of the known awkward ones.Quote - Any ideas?
Hide the thigh and possibly other leg/body parts that are completely covered by any clothes.
Thanks for the reply. I wasn't sure if hiding the thigh would be acceptable if I put the product up for sale.
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Thread: Genesis 3 in Poser 11 - Almost | Forum: Poser - OFFICIAL