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Poser Technical F.A.Q (Last Updated: 2024 Nov 02 8:21 pm)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Clothing FBMs


DeepSpace_3D ( ) posted Wed, 16 March 2011 at 6:54 PM · edited Mon, 02 September 2024 at 12:04 PM

I'm after some help / advice, please.

I've used Morphing Clothes to add some M4++ FBMs to some conforming clothing, but when I dial the morph on M4, the clothing morph is exaggerated.  Any clues?  I've tried playing with trackingScale values to no avail.

HELP!!!


markschum ( ) posted Wed, 16 March 2011 at 7:43 PM

dunno if this will help but as I understand it FBM are like an extended control with a master dial changing morphs on all affected bidy parts. You will have a tracking scale on each body part as well as the master and a block of code like this:

 

valueOpDeltaAdd
                Figure 1
                BODY:1
                FBMFitness
            deltaAddDelta 1.000000

where the deltaadddelta is the amount of change for each unit of the master.

I would use a text editor or cr2edit to examine the clothing and the figure and see if any of the tracking scales or deltaadd values are different.

 

 


JoEtzold ( ) posted Wed, 16 March 2011 at 8:35 PM

Could be a flaw with superconforming. Values will be used in FBM in body section and in the single morph in actor. So in the end the values are doubled.

Check the settings for controllable crosstalk in options and enable crosstalk in transfer panel of MC.


DeepSpace_3D ( ) posted Thu, 17 March 2011 at 5:47 AM

May have fixed it.  I had to set deltaAddDelta in all the body parts to -1.0.  Don't understand why!


DeepSpace_3D ( ) posted Thu, 17 March 2011 at 5:58 AM · edited Thu, 17 March 2011 at 6:00 AM

Oh oh.  The above solution worked for Poser 2010, but doesn't work in Daz Studio.  I have another clothing item that I'm sure I did with the same workflow, and that works fine in Poser and Daz without the changes to the deltaAddDelta.  Now I am truly confused...


markschum ( ) posted Thu, 17 March 2011 at 11:36 AM

I would go with JoEtzold. If both the master , and the slaves are all taking settings from the figure  you would get twice the morph.  I would put the question to whoever supports the application or compare the two files and see if you can find any differences. 


DeepSpace_3D ( ) posted Fri, 18 March 2011 at 10:00 AM

Think I've discovered what was happening - Poser2010!  I checked the properties of the clothing and found the follow morphs option was ticked.  Deselected it and voila.


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