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32GB isn't enough - the Lost World environment with all the vegetation maxes out 32GB easily. I dunno what the artist built it on, but I want one :lol:
Thread: How do you like your conforming clothes? | Forum: Poser - OFFICIAL
Does anyone ever buy just one piece of clothing at a time? Like a tee shirt, or a skirt? Generally speaking the few times I have bought these types of clothing, it was a mistake. Usually, I like to buy outfits.
I should have clarified earlier that while I do prefer outfits, I prefer they be separate pieces i.e. jeans AND top, skirt AND top. Ensembles is the correct word here. I'll buy a single item if I need to, but it's got to be something I see either a lot of versatility in or that fills a specific need in my library (i.e. a blouse that can be fully opened, even if it doesn't come with any other items).
Thread: otee, percolating fresh pot o'cawffee. complete a project | Forum: Poser - OFFICIAL
41 individual G2F characters, with SSS textures, 12.4GB of RAM to display, 18GB to render.
Gonna push my luck and see if I can get hair and clothes on 'em all.
Thread: otee, percolating fresh pot o'cawffee. complete a project | Forum: Poser - OFFICIAL
Currently seeing how many Genesis 2s I can load into one scene. No hair, no clothes, whatever textures they came with. So far I'm up to 25.
I really did not know I had bought that many unique G2Fs (well, have to subtract the 4 HD versions).
So far I'm only using 9GB of RAM
But then I haven't even gotten to A6 and the 4 or 5 characters based on her I have, nor to V6.
This could end in tragedy.
Thread: Rocket box Figures. Anyone managed to use in poser? | Forum: Poser - OFFICIAL
Hey, back in the day one could purchase what would later become Posette for $450 from Zygote.
Of course, she looked better than these hackjobs.
I'm sure the price also includes a smattering of Licensing so they can make a bit more $$ as long as you're using it in a sellable context.
Ooh, and the figures support 3DS Max 5. LOL.
Thread: How do you like your conforming clothes? | Forum: Poser - OFFICIAL
I prefer separate clothing items which are easier to mix-n-match. 2 figures can wear the same pants/bottom with only a color/texture change, but a top is a top, and if it's got a ribbon on the left shoulder, it's too much work on the non-texture-vendor end-user to cook up trans maps to reshape it.
As well, separate pieces lend more easily to "mature audience" morphs such as partially un/dressed. Some of us see the benefit of an adult female in a cheerleader outfit that can be peeled away in sections. While a one-piece is realistic for school-age-child-cheerleader renders, it's limiting for more mature figures.
Thread: bullet physics question | Forum: Poser - OFFICIAL
I'm assuming by "chain" you mean a series of rings that pass through one another, like a necklace, and not like a choo-choo train or a ball on a stick.
You'd use a Torus for a chain, unfortunately the physics engine appears to fill the hole, so even if you set up each link before creating a sim, as soon as the sim starts they separate from each other.
Thread: What's your Story. How'd you get into using Poser? | Forum: Poser - OFFICIAL
In late '98 I had been playing around with online Kisekae sets (paper dolls) but wished there was a way to pose them. I ran across an online mentioning of Poser and looked into it. Poser 3 had just been released, and there was an upgrade offer from Poser 2, which could still also be bought for cheap.
It turned out to be cheaper to buy Poser 2 and the Poser 3 upgrade than to buy Poser 3 directly, so I went that route. Poser 3 was feature-limited by modern comparisons, so morphs worth having were a rarity. Zygote was the only game in town for good 3D humans, and supplied Poser with content, and also had the first Poser-ready offerings that could be ordered on a CD (and then when DVDs came out...)
Once I got Poser 7 and Aiko 3, that was it for me - the summit had been reached. I did not acquire anything new until PP2014 (for the Fitting Room) and have recently been experiencing the joys of Genesis 2, and running headlong into what appears to be an on-going war between Daz and Poser-users.
Thread: Do you have questions about my City Blocks? | Forum: Poser - OFFICIAL
The City Blocks set is amazing. I salute you on the level of detail and the time you put into it. Though I haven't purchased any of them yet (and I stress YET), I love browsing through the pages and admiring how much work you've put into them. I've used Poser since 1998, and this is quite possibly the largest and most-detailed set that I've ever seen.
As for the abbreviations used earlier: IDL means Indirect Light (which should actually be IL, since Indirect is one word, not two, and acronyms/abbreviations can only reference whole words or hyphenated words), and AO is Ambient Occlusion. SSS is Sub-Surface Scattering.
Thread: Changing colour of shadows | Forum: Poser - OFFICIAL
Hmm. Rendering a basic scene with Andy and a single blue shadow-casting light, his shadow on the ground is grey/black, not blue. The ground around him is blue from the light, but his shadows are not.
However, since it's not a populated scene, that may play a role.
Have you adjusted the global Shadow Color? One of the 4 colored dots at the bottom of the main window? Perhaps changing that to black would help?
Thread: Advice for the environment of a scene | Forum: Poser - OFFICIAL
Look beyond Vue.
Bryce takes work to integrate into Poser, but it works well, when it works.
Alternatively you can spend weeks sifting through a ton of free models at Turbosquid or here, then trying to make them work.
Thread: This used to be the Poser forum | Forum: Poser - OFFICIAL
Does it still crash if you create an open Comment tag in a post?
R'osity has come a long way since 1998. They've almost grown up into something to see, though the primary focus has always been the Marketplace more than the Forums.
Willow and Ian's original PFO always did that best, before "The War".
What I find most disturbing about the site is there's no direct one-click link to the Forum list. You click "Forums" and get "My Forums". I literally sat for 5 minutes going "WTF is that? If I haven't subscribed to or created any Forums, how do I get there?"
But there's no better Trip Down Memory Lane than the last page of the Rosity Store. I still have most of those in my Runtime folder, using Poser Pro 2014/GameDev :lol:
Thread: Which would you rather have? | Forum: Poser - OFFICIAL
I would like to see SM buy out Marvelous Designer, or at least license the product for inclusion inside Poser. It's hilariously easy to make clothes with this program, as quite a few merchants have been using it over the years to make Poser content (once you get into the program, you'll spot a few things that are too similar to be coincidence).
The Cloth Room and Hair Room are fine, they just need to be fixed:
The Cloth Room's default settings are for everything to behave like water. It's a CLOTH Room, not a BATH Room.
The Hair Room needs a great deal of explanation. Back when we had printed manuals and got software on disks in boxes, even then there was a one page blurb that said "click this tab to enter the Hair Room. Click anything else to leave it."
Yes, it's the bane of Poser users everywhere, and while I'm no fan of Blender, I'm shocked that a freeware app beats the pants off Poser's Hair Room. They've had 15 years to make it right (it used to be an Easter Egg in Poser 3 in 1998 - you typed "hair" to access it, along with "tree" to access a basic plant-making program that didn't work).
But, with any luck I should be able to get at least one tutorial on the Hair Room uploaded soon. Been killing it all weekend, and I think I've finally made it my bizatch :lol:
It's actually simple once you get the right work flow going, but it's time-consuming, tedious, and really, really repetitious. And it's easy to bjork it all up.
Lupus: Poser as a simple (heh) mesh editor is already built-in, by way of the Grouping Tool. While you can't generate a mesh from vertices as with TrueSpace et. al., you can very easily take any imported mesh apart piece by piece with the Grouping Tool. I've even modded Skyrim assets with it (though getting it back into Skyrim is a PITA involving 3 other programs and a laundry list of hacks you need to make to the mesh itself).
Obviously there are other mesh-editing tasks it can't do, such as surface sculpting and whatnot, unless you really tweak the living crap out of something with magnets and deformers and parent it onto a common base object with some degree of surface separation, but yeah, simple Boolean operations would be nice to have natively in Poser.
-Quietrob: As for generating worldspaces, there is an item that claims to do that for Poser. I'll have to find the link I ran across the other day. It's not that Infinito at Daz, it's something else.
However, the "without disappearing" part is probably not possible unless you're on a very high-end system. Games are designed to not render that which is beyond the player's current view, and to load low-detail assets at the farthest range (depending on the system's power) and gradually increase the resolution of those assets as you get closer. Poser, not being a simulator, can not possess this functionality, nor make use of it. If you've got items disappearing from view in Poser, you may want to tweak the camera properties. I have imported large-scale assets into Poser and had to back the camera way off to even see them, and then scale and manipulate the other camera settings to keep it from disappearing.
Speaking of which, I'd really like to see Poser abandon the MicroCosm scale factor and get on board with the industry standard sizing. Assuming there is one, of course. If not, there needs to be one so that import/export functions between anything that can import/export 3D meshes does so at the exact same scale.
-wimvdb: lupus was talking about the render buffer, not parceling out render work to something else. The render buffer is the little strip of most-recent renders to the left of the main window.
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Thread: otee, percolating fresh pot o'cawffee. complete a project | Forum: Poser - OFFICIAL