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3,575 comments found!
Quote - I have found that most or all of the textures that come over with the models are way too specular and don't have enough bump. They come out looking like plastic. So, I much prefer doing my texturing in Bryce.
It's a problem/bug with the Studio-to-Bryce texture translation. Studio has some parameters Bryce doesn't have and does some things in a different way so Bryce cannot understand what's Studio saying. :-) For instance, what Studio sends as Specular value is actually what Bryce has under Specular Halo. That's why the Specular value is always way too high. The seventy that comes over as Specular value for human skin is about right for the Specular Halo RGB value of 190,190,190. Or what comes over to Bryce as Bump is actually the limit of displacement in Studio. And that's why Bump is always too small. Plus there's the bug with the transparency and bump maps which don't get put into their appropriate windows.
-- erlik
Thread: Yes, you can boolean Lights | Forum: Bryce
Fran, sorry, I didn't see this, as my site email was kaput. No, I don't remember anything more except that I used the eye material on the sphere and tried to make the booleaning light to be as big as the blue "iris" in the material. I also remember I had to make some effort with the exact positioning of the light. And I apparently didn't save the file. I have just that screenshot from a year aago.
-- erlik
Thread: Dumb newbie Bryce questions. | Forum: Bryce
Quote - I've bought most of the Bryce content from Daz, and have installed it using their installer, but can't for the life of me figure out how to access it.
It appears you haven't noticed the note at the end of the installation where it says, "take note of the location where the files were installed". Unlike props and figures in Poser, the Bryce content doesn't appear automatically in program. What you have to do depends. If you bought objects in OBP format, you have to import them into Bryce. Open Bryce, click on the little arrow beside the word Create on the top of the screen. The object library will open. You'll see various categories. If one of them is what you want, fine. Just navigate to that category and click on Import. A file location dialog box will open. Now, the content was probably "installed" in Program Files -> DAZ, or Program Files -> DAZ -> Bryce 6. And it will most probably be in a folder named after the object or its creator. Open that folder, click on the object and then on Open. And object will appear in the category you chose. If you want it in a new category, just click on the small plus sign to add a new category, type the name of the category and click on the checkmark and then import the object into that category. If it's a scene, you have to go to File -> Open and locate it the same way. Also, it's most probably somewhere in the DAZ folder.
-- erlik
Thread: Looking for "leafmeshes" and "trunk" | Forum: Bryce
Thread: Looking for "leafmeshes" and "trunk" | Forum: Bryce
Attached Link: http://www.shapemagic.com/products.htm
There's a couple of free programs at Rich Schafermeyer's site. Tree Magic Shape Maker will create trunks, while Stump Maker will, surprisingly :biggrin:, create tree stumps. BTW, you can create trunks in Bryce, using the terrain editor.-- erlik
Thread: Question | Forum: Bryce
Attached Link: http://brycetech.daz3d.com/
The attached link has a ton of useful tutorials, as AS says. Although they are written for earlier versions of Bryce, you can use them in 6 without problems. BTW, Poser 7 is going to have real HDR lighting.-- erlik
Thread: Mapping a Sphere Seamlessly? | Forum: Bryce
Google is your friend. :) The Photoshop Spherical Mapping Corrector by Richard Rosenman is a freeware Photoshoop plugin. And Maxon has a tutorial on creating a spherical texture from Bryce sky for Cinema 4D.
-- erlik
Thread: SELL IT TO ME ! ! ! | Forum: Bryce
You should probably put up the thread/tutorial about Bryce 5.5.1000101 or whatever that one is called. (Yes, the prize for good work is being asked to do more work. :biggrin:)
-- erlik
Thread: SELL IT TO ME ! ! ! | Forum: Bryce
Can't find them (yeah the search still sucks). Check these: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2761238 http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=1734673 http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=1644616 http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2582545
-- erlik
Thread: SELL IT TO ME ! ! ! | Forum: Bryce
Just read on Mask renders in Bryce and then on layers in Photoshop. Or find Flak's compositing tutorials here in the forum.
-- erlik
Thread: realistic shadows, HDRI and beyond.... | Forum: Bryce
Well, yeah, now I see what you mean, but only when I enlarge the pic to something like 160%. OTOH, that's not what I (and I think AS) meant. I am talking about HDRIs representing an enclosed space, not about HDRI being visible in an enclosed space. In fact, I think what you discovered is a bug. If the HDR is completely outside the box - while your sphere and the camera are inside - there shouldn't be anything visible in the box. For my example, see St. Peter's probe and Grace Cathedral probe from debevec.org or check http://www.worldof3d.com/tutorials/tutorial8-01.html for the panorama.
-- erlik
Thread: realistic shadows, HDRI and beyond.... | Forum: Bryce
Too dark for my monitor. I only see something dimly when I raise the middle input level in Photoshop from 1 to 1.5. So either my monitor is too dark or yours is too bright. Yes, mine is dark, but not that much.
-- erlik
Thread: realistic shadows, HDRI and beyond.... | Forum: Bryce
Thread: realistic shadows, HDRI and beyond.... | Forum: Bryce
Quote - Yeah, basic rule #1 - never use "volumetric world". ;o)
Nah, it's not that bad. For instance, my After the Rain was rendered with volumetric world. Yes, it did render for a long time, but it was not very much different from other renders. > Quote - HDRI - pretty much moot if you have an indoor scene with walls and ceilings, imo. That kind of scene wouldn't benefit from hdri. I mean you already have a full enviroment for reflections, trnsparencies and refractions. And, in real life, in an indoor room, there would be lamps/candles and such somewhere, just place spots and radials there.
I beg to disagree. For instance, you've got a lamp in the corner. In the real world, you get the lighting both from the lamp and the light bouncing from the walls. That kind of lighting is very difficult to achieve with just Bryce lights. As to more realistic lighting, I think I'll try something with the radiosity simulation on http://bsmooth.de/BSolutions/#Radiosity. Yes, it means another long render and it means layering and blending in Photoshop, but we'll see.
-- erlik
Thread: So who is luvin their Bryce 6.0......? | Forum: Bryce
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Thread: Dumb newbie Bryce questions. | Forum: Bryce