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76 comments found!
One thing I have noticed is that modo users as a whole avoid this site, and modo has been my primary focus for years. My secondary studios, Lightwave and C4D, which I use primarily for specific clients, are also not heavily drawing their users here. So there is really nothing holding my loyalty here any longer. As this site deteriorates, as it has been doing for years, so does my interest in it.
My 3D library on hard drive, which began back in the 90's, is massive. I already have most everything I need to assemble scenes from content that others made. And I'll as often make what I need, instead of hunting for it elsewhere, as long as it's not too time consuming. And a lot of scenes that I create now are 100% from scratch. I don't amass content as I once did. The collecting habit for me now is pretty much a waste of time and drive space.
I will still occasionally download a Poser archive from the net because they use quadded OBJ as the base. But I am more prone to go for OBJ that hasn't been Poserized. And I like FBX too, which is modo import friendly more often than not. There are other sources online that are so much easier to search for quality content in these formats, both free and paid.
There is a lot of 3D content for which I have no use, Max, Maya, DS, Vue, Carrara, and so forth, because exporting to a format I can comfortably use is either financially prohibitive, or I don't want to do business with their companies because of policies with which I do not agree. The sites that draw my attention are those which allow me to easily ignore these formats and all the rest that I don't need.
I personally don't care what other people are using for 3D, as long as they are not sending me content for use in a project. If people want to use software made by companies that I find less than user friendly and refuse to support, that is their business. I don't dislike the users because they don't see what I see in the companies they support. (I usually find distaste in them because of attitude and blind loyalty, as 3D is so capable of doing to a person.)
I hardly come here any more, which is a shame. I supported this site for over 12 years. But the logic of the design began going downhill, and I gave up on it. And this latest move has made me feel repulsed to where I only come here because someone made a comment about Renderosity elsewhere. The feeling this site gives me now is counter to the creative inspiration that I am seeking. It's like getting hit in the face with a large, wet, dirty sponge. I just don't want to be here any more because of the way the site has been mismanaged.
I think that pretty much sums it up.
Thread: Bag of Hammers | Forum: Community Center
I still prefer hammers, because mice, dirt, and hair are very difficult to use to drive nails in coffins. Just saying...
Thread: Barstool | Forum: Freestuff
Hi! I haven't been lazy while absent from here. I've been playing music, doing sound mixing, recording and editing music, recording and editing video, being an electrician, doing horticuture, caring for animals, partying, creating web sites, publishing, and so on. There were rough spots, but most of it was joyful and rewarding.
Hardware upgrades brought me back into realtime with software, so I'm no longer two or three versions behind in some cases. That makes a big difference. It also makes for a big learning curve. I'm peddling as fast I can.
Good to see so many old friends.....
Thread: the Dawn of a new day... | Forum: Freestuff
Thread: the Dawn of a new day... | Forum: Freestuff
Back from the roaming and hiking, a fair bit redder of skin (worse than Dawn's legs) for the effort. But it will tan out in short order. Quite an adventure, some up, some humorous, and some rather disappointing. But the weather was great after the heat I've been through prior.
And I've caught up on the thread.
Afrodite-Ohki, you're welcome. The textures sets are seven to eight years old, nothing new. If they can find new life as merchant resources, all the better. The boring fabrics were made primarily for upholstry, carpet, office panels, etc, as those were fairly hard to find, but they work well for plain clothing too.
If anyone wants a set or more as merchant resources, just holler. I'll rewrite the EULA.
Thread: the Dawn of a new day... | Forum: Freestuff
If you're going to do Goth, don't forget the slightly darkened discolorations about the skin, like bruises. They need to be subtle, as if they're subsurface, but it's intended to add to the unhealthy/dead look, like the early stages of necrosis.
Thread: the Dawn of a new day... | Forum: Freestuff
Thread: the Dawn of a new day... | Forum: Freestuff
Quote -
Woot. Are we all allowed to use those? -
Yes, they're available for anyone to use for any project, doesn't have to be Dawn related.
And if anyone needs any other of the texture packages as merchant resources, ask. I can change the EULA. For now, they are available for rendering projects, personal or commercial, as they always have been, so you can at least play with them to see if they work for you. Just be warned that I'm about to take off for a camping trip and will be out of touch for a few days. But it gives you time to play.
Thread: the Dawn of a new day... | Forum: Freestuff
Latexluv
Quote - Usually I use procedural shaders on clothing but when it comes to something like jeans, it really needs a texture and I don't have jean resources images.
http://cgi.fringewood.com/downloads.html
You can find my denim textures here. For the release of Dawn, I've changed the EULA to allow freebie and commercial texture production from the textures, as long as they are modified, as with any merchant resource. These were generated at a scale for closeup detailed work. I recommend using these as patterns, setting the master texture window to a very large scale, then scaling down to the detail level you need for applying to the texture to the UV. (Example, a 4X reduction, 16000 X 16000 down to 4000 X 4000, or if you don't have the RAM and can settle for a slightly fuzzier texture, reduce the denim texture and pattern it).
Thread: the Dawn of a new day... | Forum: Freestuff
70% of the appearance of satin is lighting, because so much of the highlight is directional specular. In dull light, real satin looks pretty dull.
And don't forget the fresnel. More cow be.. uh, more fresnel!
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - Poser users getting Studio is no problem, but the other way around costs quite a bit.
...
Great Uncle LROG
Just a reminder, not a jab......
Not everyone who uses Poser can run DS 4.x on their processors, and some refuse to install Daz software because of personal or technical issues. Just because it's free doesn't mean it won't be a problem for everyone to automatically use it.
Thread: the Dawn of a new day... | Forum: Freestuff
In the middle of all this, please keep in mind that Dawn is likely to be used in Carrara, Vue, Lightwave, C4D, modo, Maya, 3DS Max, and a host of other 3D studios. And to those users, the added complications to details surrounding the Poser/DS difference could well make it harder to adapt as an export. Don't sacrifice quality, but keep it as simple as possible for the sake of those who operate outside the duality.
Thread: the Dawn of a new day... | Forum: Freestuff
I think that we have demonstrated that the entrenched sense of entitlement in this community is not going to allow Dawn to have a peaceful passage.
Nothing new there.
Thread: the Dawn of a new day... | Forum: Freestuff
I know of very few people here detracting from Dawn as a figure. Dawn is as good as it gets in Poser/DS. What I see is people voicing their feelings on what they want to see added to Dawn and why they want it, and that is good for those making content to be looking at things to consider making. Content is not all clothing and makeup. There is a wide variety of alterations to be added, morphs, fixes, details for a wide variety of rendering styles.
There have been a few grumbling nay-sayers, but very few. The general atmosphere is excited and enthused. Don't let the details of 100+ pages throw you.
Thread: the Dawn of a new day... | Forum: Freestuff
If you shade the nostrils correctly using a ramp gradient, not just use a flat diffusion level, it won't be a hard line.
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Thread: Bag of Hammers | Forum: Community Center