7 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
FuneralLaugh | 14 | 105 | ||
FuneralLaugh | 20 | 287 | ||
FuneralLaugh | 10 | 557 | ||
FuneralLaugh | 7 | 123 | ||
FuneralLaugh | 3 | 56 | ||
FuneralLaugh | 9 | 142 | ||
FuneralLaugh | 4 | 117 |
38 comments found!
Thread: Question: Camera Tracking in Poser 5 | Forum: Poser - OFFICIAL
Excellent. Trying it now. Works terrific. Do you have any idea what the Point At dialer does? It's set at 1.0 max but can go under. All I see it do is a "snap", depending on how low it's set at. Kinda like a sensitiviy dialer? Thanks for the response, xantor.
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
I got it! Finally. As I was waiting for responses, I've been tweaking around.
I set the bounds to 11, the Bump to 10 (connected to the ball bearing map) and the Min Bounds to 20 (just for the hell of it). It finally popped! Only one prob: I'm NOW configuring a way of getting these annoying little "grid" bumps out. It reminds me of a waffle, or chicken wire. It's not cutting the skin, but showing as a bump. I wonder what causes that?
And, no... I'm not gonna show any images. I'm thru for the night of dual booting. :)
When I see what the prob is, I'll post the final settings.
I'll still follow thru with your suggestion, tho, A. Yours too, Orca. Our messages crossed. :)
Message edited on: 03/09/2005 19:20
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
Desaturated= texture bump map. Other 2= your two bump maps (texture and 3 white dots). Do whatever= come up with the scenerio I have given you ("have the render come out as such: you get the standard texture bump, along with these 3 raised bumps on her forhead, as if she got hit and the result is a knot") by trying to place the two bumps in a configuration that will result in the above image. One standard head texture. One standard bump. One with three white dots on forehead (based on head map), black background (this results in your second bump).
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
"Max-out": I went more than should be recommended on the setting (above 6.0), but all it did was shift my head. Settings in between... still can's see the balls on the head. I just can't figure out WHY just that one map, and why on the figure (V3) but no probs with primitives. --------------------------------------------------- While I'm still here at work, here's what you can test: Just take any head tex you have. Add your desaturated tex. Create from the head map, airbrush 3 off-white dots on the forehead, black background. All you should see are the 3 dots, no other tex. Now take those maps, apply the colored head tex as usual. Do what you want with the other two, BUT have the render come out as such: you get the standard texture bump, along with these 3 raised bumps on her forhead, as if she got hit and the result is a knot. I can't get the knot. Whether the map of the dots are alone or with the texture bump or blended with the tex bump. Only works on prims. See what you come up with.
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
Thread: Poser 5: Bump/Displacement Map placement | Forum: Poser - OFFICIAL
yeah, I'll get those shots. ironically, i did exactly what Dee had recommended (no avail). Dizzi: what i meant by "preview" was the little preview "avatar" below all the nodes. the #3 bump/disp map shows up PERFECTLY there. I am having absolutely no probs with bump #2. I even interchanged them, nothing. here's what I can remember, and what I had posted elswhere as a reply: ** I remember my original being something like this: Bump #2 at node Bump (.02, my usual setting). Bump #3 (ball bearings) at Displacement (1.0-0.02) (on in Firefly with default setting, default setting displacement bounds in the Head parameter dial in Pose Room). I interchanged them, making my #3 value high and low. Dissed my #2 and only tried my #3, still nothing. Applied to square and ball, perfect with Bump value at 1.0 and alone with Displ. value at .06. When I get home I'll grab those captures, and results of renders. Unless you just figured out something.** thanks for the incredible reponse time, guys!
Thread: ATT Katherine!! Pre-ordered Poser 6 but couldn't get proper discount | Forum: Poser - OFFICIAL
Another way for you to find out (over the remainder period of time until release) is check on your order number status. Mine says, in the lines of: "service rep cancelled per request".
Thread: ATT Katherine!! Pre-ordered Poser 6 but couldn't get proper discount | Forum: Poser - OFFICIAL
Well... that indeed sucks. But, still, shouldn't complain about the 109 offer. Still a good deal. Me, on the other hand, am just gonna wade it out. Yeah, I should take the offer, but, I'm gonna wait for patches to be put into place and buy it when they offer P6 as a bundle with some other proggies. I've gotten replies to just do it now and not install it until at least SR's available and take the offer, but then, CL usually has some nifty lil' bundles at very good costs later on down the line. This doesn't at all reflect anything negative towards CL. I just think it's best until I can figure out a few more things in P5 and buy a new graphics card (6600GTOC or WCVP990). Best of luck to you guys on getting this straightend out.
Thread: ATT Katherine!! Pre-ordered Poser 6 but couldn't get proper discount | Forum: Poser - OFFICIAL
You did it again, buddy. :)
Poser 5 Poser 5.
It's been quite awhile since they released a new one, I can see why you have version 5 on the brain.
But, I would just want to remind everyone again, if you still have issues with the promo that you all have been getting, to please call the toll free number that I had found. The reps are easy to speak with. The second guy I spoke with handled a situation (that I wrote about in a topic I created here, which seems to have gotten off course) very respectfully and without question. I just explained the situation and he deleted my order reguarding an order I placed via check. I couldn't cancel the order to create a new one on the storefront due to the fact I had placed the order past 24 hours.
If you guys were promised a great deal of around $80 and you are being charged the 15% cut of $109, give them a call, and I'm sure they can work around this to give you what you want, as long as you have the promo code given to you.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Question: Camera Tracking in Poser 5 | Forum: Poser - OFFICIAL