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6 comments found!
Quote - small tut with SS's. Hope it helps.
~A~
Thank you, that's much appreciated. :) I ended up figuring out my problem but I will still take a look at your small tutorial to see if I missed something important.
Thread: Helping Poser Newbies | Forum: Poser - OFFICIAL
Quote - Be sure you are using raytrace and not depth map shadows. DM's can create all sorts of weird situatiions.
Thanks! Yes, I think that was it. All my 3 lights were map shadows. I turned 2 of them into raytrace and I got cast shadows again. :)
I'm just gonna keep playing with the settings until I get the desired effect.
Thread: Helping Poser Newbies | Forum: Poser - OFFICIAL
Quick noobie question:
I have a forest scene with characters in it and obviously trees. I set a basic light set and now I'm trying to render it. The problem is I only seem to get cast shadows when I have no ready props/scenes (when it's just the characters on the default ground).
I have everything checked with "cast shadow" and it's also checked in my render settings. So I'm not sure I understand why it's no longer casting any shadows (I just get normal shades). In the preview it looks like I see things casting shadows but it all disappears once I render.
What do I have to do to make all the characters/props cast shadow in the firefly scene?
Thread: IK chains and constraints question... | Forum: Poser - OFFICIAL
Thank you both!
I managed to make it work. Although the result isn't as smooth as I was hoping it to be but it's acceptable. What I did was simply constrain hand to hand and turn on the hand IK for the character that's being pulled. But leave the other character's IK off.
It works alright but unfortunately it looks like the IK isn't pulling the guy's shoulder/chest, just the hand-forearm-arm. And then it stops getting pulled when the arm reaches it's "maximum strech". But this is minor I guess since I could just manually move the torso around in a keyframe.
lesbently, I'll try your method later and see which one is best for what I'm trying to do. Thanks for the tips. :)
Thread: IK chains and constraints question... | Forum: Poser - OFFICIAL
Quote - Check out this thread over at RDNA. I think this is what you want. :)
http://www.runtimedna.com/forum/showthread.php?63831-Using-Constraint-Channels-in-Animation
Thanks, I just tried it but it doesn't seem to work right on body parts (unless I'm missing something).
ex: the forearm will be constrained to an object or body part, but it won't pull the arm and shoulder along with it. :(
Thread: IK chains and constraints question... | Forum: Poser - OFFICIAL
Ok, here's what I'm trying right now:
I created an invisible prop, constrained it to character A's hand, then I made character B's forearm "look at" the invisible cube. It almost works, but unfortunately the rest of the arm and body don't follow the forearm's movement.
I need to somehow apply an inverse kinematics from the cube to the arm/shoulder but I don't know how to do that. :/
Anyone?
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Thread: Helping Poser Newbies | Forum: Poser - OFFICIAL