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20 comments found!
Thread: Conforming shoes - how??? | Forum: Poser - OFFICIAL
When I zero the figure, it didn't fit the shoe until I put in the bend/twist values for the foot/toe. I try to do the same in the setup room. I usually magnetize the shoe object to the feet and the conforming turns out fine. What I'm trying to do is to prepare conforming boots in which I will have to take in account of the shin positioning (Unless I start having the boots created based on the legs in the zero pose position).
Thread: Conforming shoes - how??? | Forum: Poser - OFFICIAL
Bumping this (Yeah, I know it's been awhile)
Here's how I went to conforming the shoe.
-Imported the obj file as a prop then made sure that it fit the shoe after magnetizing to the designated leg.
-Eexported the obj file after zeroing the figure and bending the foot/toe so that it fits within the shoe (noting the respective bends)
-Changed the internal name of the object to lFoot.
-Imported the file again (this time not centering it), then going into the setup menu.
-Loaded the V4 Development Figure, unchecking auto group, then unchecking the part except from the Left toe to the hip.
-Bent the foot/toe bones:
-After leaving setup room, made sure to memorize the figure.
When conforming, here's the result:
Any idea where I'm going wrong? It seems to be tilted to the side when it shouldn't be.Thread: Thigh Pokethrough in Stockings | Forum: Poser - OFFICIAL
Thread: Thigh Pokethrough in Stockings | Forum: Poser - OFFICIAL
It's more of a personal project for me. So far the inner thighs are the only clipping. And I'm using Poser 12.
Thread: Thigh Pokethrough in Stockings | Forum: Poser - OFFICIAL
Thanks. I've tried both another conformer and the V4 dev and the results are the same. As for dependency editor and post tranform morphs, never even heard of them until now.
Thread: Poser 12 SSS models No Eyes Texture | Forum: Poser 12
When I'm using the old Poser 11 Firefly rendering everything looks fine. But when it comes to using Superfly, that's where the problem starts. So far, it's only in the pupils. Here's comparison pics for example with this V4 model:
Without SSS.
With SSS.
Thread: Issues Applying Materials to Object. | Forum: Poser - OFFICIAL
Thread: Pokethroughs in Imported Object. | Forum: Poser - OFFICIAL
I figured it out. The issue was the insole, and I know why. Compared to all the other parts, which were difference faces on the object. The insole was just one large face and due to it not having any (for the lack of a better term at the moment) "joints," it just moved upward as the toe bent.
Thread: Pokethroughs in Imported Object. | Forum: Poser - OFFICIAL
Thanks for the help. The size of the object was around 15MB so I'm guessing that it may be too large.
Anyway, fixed one problem but now have a different problem. Got the rigging done, but when the toe bends it seems that part of the insole is popping up. I tried to remove part of the insole, but it didn't seem to do much.
Thread: Pokethroughs in Imported Object. | Forum: Poser - OFFICIAL
Thread: Using AutoGroup Editor/Quick Conform to Convert Shoes for V4. | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Okay, I fixed the toe issue, but I see the issue is with the feet. Forgive me, I'm new to rigging in general. But how do you modify the foot bend alignment?
Thread: Browsing through the library. | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Problem downloading Poser 11 with downloadmanager | Forum: MarketPlace Customers
I received the serial number and I used it with the 1s and 0s and while I was able to download and install Poser 11, I was not able register it (thus unable to use it).
Thread: Poser 11 install doesn't accept serial number | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I'm getting the same issue. The serial number worked for the download and the install. But when it comes to the actual product registration, the number doesn't seem to work. Gonna need a new key/license as well.
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Thread: Conforming shoes - how??? | Forum: Poser - OFFICIAL