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241 comments found!
Thread: What you know now that you did not know then? | Forum: Poser - OFFICIAL
Yeah, that is true, although i was 13 back then. I didnt join Poser forum online/rosity back then because i thought you had to pay haha. So i had to figure stuff out myself.
Thread: What you know now that you did not know then? | Forum: Poser - OFFICIAL
Thread: Show your Poser 13 renders! | Forum: Poser 13
Thread: Poser 13 updated - what were the changes? | Forum: Poser - OFFICIAL
Yeah i do miss the curve nodes myself and some other stuff. Some i can work around. I also agree on some points in your comment
Thread: Poser 13 updated - what were the changes? | Forum: Poser - OFFICIAL
No p13 doesnt have all the node (curve node etc)My biggest criticism of Poser has always been the lack of all the Cycles nodes needed to make it completely compatible with Blender. Does Poser have all of those nodes now??? Anyone???? If not, I won't be upgrading to Poser 13 for the forseeable future. I'll just render with Blender.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Thank you, its all going to be for free. But takes a lot of time to do this. I want people to see it doesnt really matter which model you use. I really want it to be BPR and i am studying hard to get it to poser the best possible way. At least my best lol. I was also testing converting fibermesh to hair room. But it is a hit or miss.WOW! That looks incredible!
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
I am hard at work after recovering from a flu.
Is this something you like? Of course no diffuse and shaders yet but you get the idea.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
FVerbaas posted at 4:55 AM Sun, 5 March 2023 - #4457689Great option. I am also thinking to add extra conforming eyelashes and waterline.I'm thinking about bringing the toe caps back as a conformer.By 'fly off the feet' you mean the toes come through? Toes are a maze for collisions because the diameter of the toes is so small. If you take a cross section of the toes and draw a line at 'collision depth' below the surface you get an idea of the complexity. After a simulation step a vertex can easily end up in a location where the shortest way 'out' is on the opposite side of where the vertex came from. This could be reduced by smaller time steps but the consequences for simulation speed are severe. On 'old' Antonia I used the toecap there.
Indeed conforming up to mid-shin and dynamic above would be a good solution. Socks are elastic and tensioned so they generally follow the skin without wrinkling.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Thread: I started a long time WIP this week! | Forum: Poser - OFFICIAL
Thread: Poser 12 Renders | Forum: Poser 12
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
yes, I have been in the industry for years. Poser is finally getting there. Sculpting is not so hard as modelling is lol. I am sure you can do this. If the program has a move and a smooth brush you are set.That's looking great, Liquid_Ice. Pushing a little bit further with each new project is how we develop solid skills. I wish I had the time and patience to properly learn digital sculpting. But I'm sure one day it will happen.
Thread: Poser 12 Renders | Forum: Poser 12
Thread: I started a long time WIP this week! | Forum: Poser - OFFICIAL
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Thread: What you know now that you did not know then? | Forum: Poser - OFFICIAL