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Thread: Making a face morph for genesis | Forum: Blender
Quote - You can find the scripts here:
I'd love to check out your scripts but there's no way
I'm going to install some site's 'download' manager.
That's just asking for a world of trouble.
Thread: Blender DSF Tools | Forum: Blender
A few threads down is that original thread. Someone bumped it up last week. http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2834649
Click on Millighosts name and click Contact link. You can send a PM.
Thread: Making Pleats in Blender | Forum: Blender
I'm glad that worked well for you. Not to knock blender at all - I've used it off and on from the very beginning and consider it a pro tool in its current form - but for just knocking out a quick mesh and unwrapping uvs I love Wings for its simple clean interface and unique toolset.
Thread: Making Pleats in Blender | Forum: Blender
The solution is... to do it in wings : )
Create a gear using the parameters box so you can set the number of teeth/outward faces. For instance I chose 12 to make three faces per quadrant. Select one outward face, hit the [i] key to select all similar. Scale uniform to suit. [Space] to deselect all and now select an inner face. Repeat above steps. You now have a solid 'primitive' you can export as obj and bring into blender to work the usual magic. Voila.
Thread: Digital Creations Freebies | Forum: Freestuff
You could save some bandwidth if you stated that some of the morphs require Genesis Evolution. I downed them but they are useless to me. Thanks anyway.
Thread: V5 Free offer in latest 3dWorld mag | Forum: DAZ|Studio
Thread: Making a face morph for genesis | Forum: Blender
Thread: Making a face morph for genesis | Forum: Blender
You can open up a .dsf in a text editor. Notepad ++ works better than regular notepad for this—it can read all the code and give it a clean nested look. The format looks like .json and it's not too hard to figure out the structure.
This means you can make a symetric morph of, say, a smile wrinkle, make two copies of it, and delete the negative vertices in one and the positive in the other so you have one for each side too.
Now I need an easy way to calculate bone push values to go with some of the more radical morphs. : )
P.S. Don't forget to halve the "count" value when modifying the .dsf. (Not the "vertex_count"!)
Thread: Two questions regarding Blender 2.6x | Forum: Blender
The shortcut for your first question is the . key on the numpad. Puts the view focus on selected.
Thread: Making a face morph for genesis | Forum: Blender
Additional note:
Whatever value range you assign the shape key in Blender becomes the default range in Studio.
Thread: Making a face morph for genesis | Forum: Blender
Notes:
You can work on related morphs by giving each one it's own key and hiding all but the one you want when you export. As millighost notes above, you can see the other morphs in edit mode so I am a very happy camper with this setup. Model me with a huge grin.
Filename becomes the hidden internal name (as opposed to the exposed label designated by the shape key name) for the morph. So, for instance, I save the .dsf with MWM as the first three letters in the filename so all my custom morphs can be isolated when doing an FBX export.
X mirror the mesh for symetric morphs. BTW, proportional editing (o) doesn't work in X mirror.
Now we need to share our morphs : D. I'm working on a face modeling set. Here's one y'all will surely want. Just delete the .txt extension and stick it in the morph folder or a subfolder of that folder
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Thread: Making a face morph for genesis | Forum: Blender