3 threads found!
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Oliver S | 6 | 51 | ||
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2000 Aug 05 2:52 AM
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Oliver S | 5 | 29 |
2000 Apr 26 1:56 PM
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55 comments found!
Kevin, hi I'll try, but it's ok on non-conforming figures. I even wondered if I need to include the invisible parts like the 'neck' to make it happen but that didn't seem to work either. Don't lose any sleep, but am curious.
Thread: Morphs for conforming clothes | Forum: Poser Technical
Kevin, hi Yes, but I am working on the .obj file for the conforming clothing and only importing that particular name part. ie. on the female polo shirt have moved the buttons and tweaked the collar, neither adding or deleting any vertices. Then save just the collar part as an .obj file and then gone through the process of morphing - then I get the error message. Using a mac and the latest update of Poser before the spy in the cab one from Curious. Tried also Vickies bikini - same problem..
Thread: Seamless textures, any size and any image | Forum: Photoshop
buddyh, always amazed at what I forget, and always amazed at how many ways there are of doing things in Photoshop. Hope the guys below read your suggestion:)
Thread: Making Morphs in Poser and Carrara | Forum: Poser Technical
Not sure about carrara, but in old RayDreamStudio5 you just opened the P4 nude woman .obj file and double clicked on it to launch the meshform modeller. The whole figure then opened in the window, you could then delete any sections of the body you don't want to work on - leaving the hip and thigh sections, work on them as a group, jump out of the window and save the file. Go back in and delete 2 of the items and jump out and export the remaining element as an .obj, repeat for the other 2 parts. You end up with an .obj/morph target for the hip, lthigh and rthigh... Come back if this is similar to how carrara works, but fails...
Thread: Posable props won't | Forum: Poser Technical
Have you put the .obj file where the prop file is looking for it? Open the prop file in a text editor and see where it is looking for the .obj file. You can edit the location if needs be...
Thread: Rendering for print?? | Forum: Poser - OFFICIAL
Hi, 300dpi is for the printing press. If you are running it out on a Inkjet desktop printer not much point having such high resoultion, your monitor resolution of 72dpi same size will do. Clipping? Are you bringing the image file into a publishing application or printing straight from photoshop? The clipping may just be the top left hand corner of your 300dpi file run out at 72dpi ie 4 times as big... Check out the physical size using the option click up box on the bottom of the Photoshop window and seeing what it says...
Thread: Poser renders!!! | Forum: Poser - OFFICIAL
PS, PC screens/files are notoriously dark when printed, and your screen won't be calibrated to show exactly what you should expect from the final finished image/file so do ask for a proof and be prepared to adjust values in the file if necessary. The printer should have monitors calibrated to his/her press so you could ask to preview the image on there as well before committing to a proof... Publishing, what a gas
Thread: Poser renders!!! | Forum: Poser - OFFICIAL
The printer is probably the best person to ask, and will be able to help you supply the right file, and at the right size, and should be able to adjust the file contrast, values etc for the machine he/she is running on. Ask for a proof before letting them print it though - just to check! They will want a .tiff file, CMYK and the size 30 - 40 megs is about right for an A4 size page.
Thread: Poser renders!!! | Forum: Poser - OFFICIAL
For conventional printing - CMYK on a printing press - 300dpi, same size (A4 image for A4 print) is the minimum. Never ever tried it in Word! No point going above 72dpi as Word prints the preview and not the information from the file anyway... I'd do 2 images - one at 72 dpi as a positional and import this into Word, and one at the right size 300dpi. And give your printer/bureau both with the Word file on a Zip or CD. Do you know someone with Pagemaker (boo) or Quark (ok if I have to). They would eat it up. Why import into Word? Are you adding text? Make sure that you convert it to CMYK from the RGB render in Poser
Thread: Getting Rendered Thumbnails when Saving Characters | Forum: Poser - OFFICIAL
Wizzard, I've switched the subject to Character Creators Forum, sure I'll get there in the end... Ta
Thread: Getting Rendered Thumbnails when Saving Characters | Forum: Poser - OFFICIAL
Wizzard, thanks for the polite reply. Now on your travels if you know why, and how to fix, RDS5 screws up Poser .obj files so that the seams of the texture get screwed up I'd like to hear, mon amigo.
Thread: Getting Rendered Thumbnails when Saving Characters | Forum: Poser - OFFICIAL
Render the figure/scene, select Display>paste onto background. Then move the figure out of the scene (by moving the camera - I use the strange upright hands but you can use the dials as well. Then just add figure/pose to the right menu/folder and voila. My version generates a nasty background grid, but who's fussy after using Poser? Moving the camera view means that when you reload the figure/pose etc., it loads in its original position. Not in the manual. x.
Thread: "Error in: open" Message | Forum: Carrara
Hi, I get this message a lot when trying to open an .obj file created on a PC for Poser. There are 2 workarounds, one is to import it into Poser and re-export it as an .obj file. The other is to drop it onto Maconverter and it sorts out the resource forks. But if the files are just native RDS5 files and you use a PC - not much help. But error in Open does seem to be a bit of a catchall and not at all helpful. Sometimes of course it is a memory thing... Good luck, and Norton does seem to be getting a bad press recently Oliver S
Thread: Before & After and a question-please help! | Forum: Poser - OFFICIAL
Yes, amp-three is right, just treat the .zip file as a page item in Pagemill and link to it. Upload as usual. Any chance of a .sit file for us macophiles? Oliver
Thread: Making Poseble Stuff any Tutorials or help??? | Forum: Poser - OFFICIAL
Hi Simple Prop creation: 1 Build your model in RDS5 2 Ensure all extruded items have cross sections at both ends and are 'filled' 3 Save it as an RDS5 file. eg. Untitled.RDS 4 Reopen it and convert all items to meshform objects, and weld them 5 Group all items in the heirarchy menu into one item 6 This is the crucial bit - save the RDS5 file, not the object, as an '.obj' file eg. Untitled.obj 7 Save also the resulting RDS5 file naming it differently to the first RDS5 file eg. Untitled.RDSa 8 Close session 9 Open a new RDS5 page and import the '.obj' as a single item. ie. Untitled.obj 10 Open this '.obj' in meshform modeller 11 Go in and name polymeshes. Don't use spaces in the descriptor 12 Jump out 13 This is the crucial bit - export the '.obj' as a WaveFront.obj file eg. Untitled1.obj 14 Save RDS5 file eg. Untitled.RDSb 15 Quit RDS5 16 Open Poser 17 Import '.obj' (Untitled1.obj), scaling and placing is up to you 18 Open Grouping menu 19 Assign materials to the various '.obj' elements, these names will appear as a list in the materials menu. You can assign the same material to several different elements Do not spawn props, do not do anything else, you are just assigning colour names to polygon groups in the '.obj' 20 Close the Grouping menu 21 Open the Materials menu and assign colours, and textures if necessary 22 When happy export/add to the Props menu You now have a standalone pp2 file to colour and covet To add morphing movement without building a Heirarchy and adding joint parameters: 1 Make your prop in RDS and convert to meshforms, as if making a normal prop 2 You will need to make another prop from this meshform as the target morph (ie. if you want blinds to close - rotate them, or move them, but don't change the number of points or vertices!) So import the original .obj model into RDS and in meshform modeller make the changes you want 3 When happy, jump out of meshform modeller and export the elements, grouped as previous, as a new .obj file, call it something like model morph.obj 4 Close RDS, as the rest is done in Poser 5 Open Poser and import the model.obj (scaling doesn't matter as long as you use the same parameters for all your imports, check drop to floor as well) and export it as a Poser.obj, sounds daft but the coordinates in RDS need to be deleted this will do it 6 Delete the model.obj you imported. Poser will have saved a new.obj file and .mtl file of the original RDS.obj file. 7 Now open this new Poser generated .obj file (forget the .mtl file for the minute), then import your RDS model morph.obj file to the same scaling and drop to floor as the Poser.obj file. It should merge with the already present Poser.obj file. But if you have put some eccentric movement in it, using the same importing scale and drop to the floor will have moved it, this is why the coordinates in RDS are crap. To overcome this movement carefully realign the model morph.obj on top/over/inside the Poser.obj. Remember the position of the morph.obj will be where you end up when the dial is spun to 1.00 8 When happy with the alignment delete the Poser.obj and export the morph.obj from Poser as something like Poser morph.obj 9 Delete all or open a new window and import the Poser.obj 10 This is a lazy way as I am not going to assign different materials or spawn props, although you should at this point if it's a complicated model, but if you only want an overall material and don't want to add joints - which afterall is the advantage of morphing then go to step 11* 11 Double click on the object to bring up the Properties menu, locate the Poser morph.obj file, spin the dial to 1.00, et voila a moving/morphing prop! 12 Save to the props folder You now have a standalone pp2 file to colour and covet * If you do want spawn props and put them together in the Heirarchy Editor do so at point 5, but your target morph .obj cannot be the the whole model, but only parts of it. That is, exactly as with figure morphs - you only select a body part and import its morph.obj, not the whole body again. So if you have made a model of a window blind and named the geometries, spawned props, built a Heirarchy and allocated materials, your morph .obj may be to close the blinds vanes, then only the vanes should be selected in your model, and only the vanes should appear in your imported target morph. Enjoy
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Thread: Morphs for conforming clothes | Forum: Poser Technical