1 threads found!
Thread | Author | Replies | Views | Last Reply |
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TomDowd | 1 | 16 |
73 comments found!
Hah! I got you beat - I'm rendering now for the DAZ calendar contest and I'm looking at ....(does the math since its rendering to disk)... about 150 hours. :-) I'm going to kill it soon and start it up again when I leave Friday night after setting Lightning NetRender up on six or so machines here at work...should knock it down to about 25 hours per machine. :-) TomD
Thread: Problems with rendering in Poser | Forum: Poser - OFFICIAL
Please make sure you have the most recent updates to Windows 98, including Second Edition, etc. Before I upgraded to Windows 2000 I had similar problems under Win98 but don't anylonger. Also make sure that all the tasks running except the one's you can't kill (hit CTRL-ALT-DELETE to bring up the Task Manager) are dead. Lastly, if you are rendering to disk make sure that the disk is defragmented. Beyond that.... :-( TomD
Thread: Victoria hair and eyes in Bryce? | Forum: Bryce
You have to set the transparencies by hand, but it does work just fine. A minutes work at most. Tom
Thread: Where did my eyes go???? | Forum: Poser - OFFICIAL
They've turned white. :-) Seriously though, check in the tutorial section here for answers, but what's basically happening is that in Bryce you've got two spheres for the eyes. Make the outer one transparent (just select it and apply a glass material) and ta-da! you've got eyes again. :-) TomD
Thread: Bryce 4 scene file In Bryce 5 | Forum: Bryce
It sounds more like a bug than a settings issues - I would contact Corel directly and see what they say. TomD
Thread: Render time | Forum: Bryce
Wow. That makes no sense to me then....lets wait for a true MacHead to chime in - I've been too long away from the Mac world to do a credible job anymore. Sorry. :-( TomD
Thread: Render time | Forum: Bryce
What kind of render settings are you using...although that shouldn't affect the nanoview....how much total RAM and how much is assigned to Bryce? Is anything else running? ?? TomD
Thread: Geforce2 | Forum: Bryce
Thread: Bryce 5 Bug? | Forum: Bryce
!! I just had that myself - could not figure it out and had to replace the tree. But, I only had one that was doing it, not many... I ended up duplicating an existing tree to replace the "odd one" TomD
Thread: Render time? | Forum: Bryce
Reflective/refractive surfaces. My understanding is - and I could be WAY wrong - that Maximum Ray Depth controls how many transparent materials that a ray is allowed to pass through before the program determines the final appearance/color of whats on the far side. So, when you have complex transparency situations, like you might get with an eye or with some of the layered Poser hairs, this can cut down how much time it takes to think about that stuff...now it may reduce the fidelity of the output, but I haven't really noticed anything. All that said, that's what I think is going on. I've seen a slight reduction in render times when I turn that down. I could be wrong as to exactly why. TomD
Thread: Render time? | Forum: Bryce
I've found that if you reduce the value of Maximum Ray Depth from 6 to a smaller number the render time improves in some situations and is comperable to Bryce4. That, at least, is my experience. :-) TomD
Thread: Brycetech: New tutorial --B5 tree lab | Forum: Bryce
Thread: Lighting | Forum: Bryce
Well, there's normally a lot reflected light in an indoor arena, so hanging a radial light high above and then putting a couple around the perimeter to provide general fill light might work, but not knowing specifically what you are goint for or what results you are unhappy with... TomD
Thread: Bryce texturing question | Forum: Bryce
After playing around some, you are correct sir! Thanks for pointing out what I was missing, Phantast. By applying the same procedural color into both the BC channels and selecting ABC you get a much deeper, more even tone (I tried it on the entire body). The reason you would do something this way is to save texture space. If lets say I had many objects all using the same basic texture map I could alter their color without having to do a new texture map for each. I'm in the video game busisness and we do that all the time... But I agree, for maximum control you want to tint the texture map. TomD
Thread: Yet another UV mapping question | Forum: Poser - OFFICIAL
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Thread: The LONGEST RENDER EVER!!!!!! | Forum: Bryce