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56 comments found!
How about getting a background which has ligthening on it? I think there are a few out there... then add the lighting to the model to make it looke "simular" area.
Thread: WIP comments please! | Forum: Bryce
I think your model is great, and as everyone else states, a good texture will finish it off... However, it doesn't (imho) need anything added. The way you rendered th picture makes it look as if you have only one side part, and I honestly think that is what makes it looks "wierd". Other than that, I think the model looks pretty good for a bryce creation, and also, it looks good for a "slow moving, destorier" If it is a fighter however, use, some sweeped down wings might work better.
Thread: Pegasus flying from planet | Forum: Bryce
Wouldn't the moons receieve some light from the planet as reflection of light? Like in real life? I haven't been able to find any pictures of Jupitar with all its moons, when the sun is facing them. The main planet has an atmopshere - which doesn't looks as pasted on - however, the moons don't have atmosophers (okay the sand moon might - so I can do it to that one - but the cratered moon doesn't)
Thread: Pegasus flying from planet | Forum: Bryce
Does anyone know why and how to fix, the paste like effect that the planets (mainly the two moons) have. I can't seem to figure out why that is happening. Tracy
Thread: Pegasus Fighter - comments and help | Forum: Bryce
Yes Spike - I did it in Rhino ... Something I learnt is - you have FAR more control over a model when you change it from NURBS to spines and then change it - it means a lot of forward thinking which is... different for me :) tracy... ps, thanks Quilp51 :) Without your help I wouldn't have been able to make the model :) tracy
Thread: Pegasus Fighter - comments and help | Forum: Bryce
There is a bump map in it - I have rendered another version last night - just going to do some post editing work to it - The engine effect worked, and damn it looks good. The texture I'm using with this is Airplane By Chemical Studios (there you finally got a plug) and the glass screen I made from a picture of a real life window. I wanted a shielded look to the glass - since the people inside would have to deal with some really mean sun streaks and lights etc. I'm going to be playing with the texture more over the next few weeks, mainly working on lettering of the crafts, and the likes - that is why I figure I need to make custom textures (if anyone can make custom textures, email me directly and if ya want - we can talk about a co-op on designing the rest - because I'm finding the texturing the WAY hardest to do) tracy
Thread: Pegasus Fighter - comments and help | Forum: Bryce
LOL and only two seconds after I said that - I found the nice little button that does it :) So... basically Nige - can you please just tell me what you mean by the above above :) tracy blush
Thread: Pegasus Fighter - comments and help | Forum: Bryce
Um - sorry I don't understand what you mean... and jesus how the hell does one add and move and edit things within Bryce!!! It is almost impossible ... I can't seem to zoom or anything from the top view, and the right views etc etc.... :(
Thread: custom textures | Forum: Bryce
That helped soooo much... this also means I can do a whole model and not part by part like I was attempting to do before.... what size texture bmp do you think is best for a 1024x768 render?
Thread: custom textures | Forum: Bryce
Okay - I'm going to make a new template and show what I mean - how do you know from a planier version of the bmp that UVMAPPER makes where the sides of the object are - and then front and back? I just can't figure it out.
Thread: custom textures | Forum: Bryce
Argh! Has anyone else noticed how communication over internet with the written word is so damn confusing :) Okay... this is what I'm getting at.... When you do a top and bottom UVmapper texture, where are the sides of the model on it? How do you paint onto that texture map that UVMapper has created for you. tracy-ann
Thread: custom textures | Forum: Bryce
Yeah I did - ie engines, etc etc etc... the only thing is - when I design the image (I'm trying it in box view this time since there will be special stuff on the sides... ) I can't figure out how you know the angle of the UVmap bitmap etc That is why I was hoping to see someone elses work
Thread: custom textures | Forum: Bryce
Should I break each part of the model into smaller sections for the UVMapper... IE, export the engine, the top hull, the bottom hull... then do it that way? The tutorial on the UVMapper is really vage, and helps with Poser stuff - but I'm not doing Poser stuff (I haven't figured out how to make clothing so I am giving that a break for now) and everything I am doing is either rendered in Bryce4, or my friend who has 3dMax will render it if I can get it working in Bryce correctly. tracy
Thread: custom textures | Forum: Bryce
Yes I do use UVmap... however, because I don't know what the map is supposed to look like painted I'm a little confused about how I go about mapping them. That is why I want to see a UVMAP completed, so that I can get an idea about what it is that I have to do, how it looks, why my own ones look really stupied... etc etc etc Also - no matter what screen size I make Painter3d it always goes very very very slow. Imagin Byrce3d being used on a 486 with 8megs it feels like that.
Thread: custom textures | Forum: Bryce
Painter is REALLY REALLY REALLY slow on my 233mmx even with 128megs of ram and a 3d graphic card... What I am after however is how a UVmap looks like - to see how it all fits together and how it is painted (designed) I don't know, I haven't seen any UVmap stuff and the only one I have seen which might be simular is Poser stuff (which isn't really any help) So what I'm looking for is some UVmap's so I can see how they are done... not how to make bump maps etc etc :) tracy
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Thread: Lighting | Forum: Bryce