Sun, Jan 26, 6:40 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Pegasus Fighter - comments and help


TracyAnn ( ) posted Mon, 14 February 2000 at 10:02 PM · edited Sun, 26 January 2025 at 6:37 PM

file_121979.jpg

Okay - I still haven't really got a hang of doing the custom textures - and if I can I will try to use 3dPaint again now I have upgraded windows. However, maybe you lot would like to have a look at this fighter - over 2 weeks of working on it. Another thing - does anyone know how I can create an afterburner effect from the back of the ships. I'm not having much luck with it. Anyway... here ya go :) 800x600 version (is 1024x768 - however that is big ^_^) The picture is called "Patrol through the Nebula" which is a scene from the book I'm writing.


Neal ( ) posted Mon, 14 February 2000 at 10:31 PM

Try using a sphere with a elongated cone for the afterburner tail effect. It works good for me. You can then try using one of the fire textures or change the color of the greenlit texture to orange. Play with the transparency. It may take several cones at different transparency setting to get the desired effect. I like the ship design. :) Neal


TracyAnn ( ) posted Mon, 14 February 2000 at 11:02 PM

Um - sorry I don't understand what you mean... and jesus how the hell does one add and move and edit things within Bryce!!! It is almost impossible ... I can't seem to zoom or anything from the top view, and the right views etc etc.... :(


TracyAnn ( ) posted Mon, 14 February 2000 at 11:04 PM

LOL and only two seconds after I said that - I found the nice little button that does it :) So... basically Nige - can you please just tell me what you mean by the above above :) tracy blush


Quikp51 ( ) posted Tue, 15 February 2000 at 2:46 AM

Well looks like someone really is getting better. :o)


Spike ( ) posted Tue, 15 February 2000 at 10:40 AM

Looking good! try this: Put a texture map(the same one you used for the ship) in the bump chanel. See hw that looks. Spike

You can't call it work if you love it... Zen Tambour

 


TracyAnn ( ) posted Tue, 15 February 2000 at 1:57 PM

There is a bump map in it - I have rendered another version last night - just going to do some post editing work to it - The engine effect worked, and damn it looks good. The texture I'm using with this is Airplane By Chemical Studios (there you finally got a plug) and the glass screen I made from a picture of a real life window. I wanted a shielded look to the glass - since the people inside would have to deal with some really mean sun streaks and lights etc. I'm going to be playing with the texture more over the next few weeks, mainly working on lettering of the crafts, and the likes - that is why I figure I need to make custom textures (if anyone can make custom textures, email me directly and if ya want - we can talk about a co-op on designing the rest - because I'm finding the texturing the WAY hardest to do) tracy


Spike ( ) posted Tue, 15 February 2000 at 2:03 PM

Sorry I did not see the bump. The ship rocks! Did you make this in Rhino? Spike

You can't call it work if you love it... Zen Tambour

 


Quikp51 ( ) posted Tue, 15 February 2000 at 3:58 PM

Hang in there doll , when the ftp goes up I'll have all those maps you'll need. Just waiting on the DSL people to bust it , but they're lagging bigtime. Sorry.


TracyAnn ( ) posted Tue, 15 February 2000 at 10:01 PM

Yes Spike - I did it in Rhino ... Something I learnt is - you have FAR more control over a model when you change it from NURBS to spines and then change it - it means a lot of forward thinking which is... different for me :) tracy... ps, thanks Quilp51 :) Without your help I wouldn't have been able to make the model :) tracy


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.