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ChromeStar posted at 8:17 PM Mon, 11 November 2024 - #4491266
Versum posted at 3:55 AM Mon, 11 November 2024 - #4491249
You have your model loaded, you go into a paint app pick one of the loaded textures, add a tatooo, and overwrite the texture that you have loaded on the model in your viewport in Poser Right? What must happen that it will load this texture? actually the same thing as if you would either load a new one, comparable with loading a material MT file to your model. But you never gave this command to poser by replacing the texture that is already loaded in the viewport. The model file has to be fully reloaded as it can't know witch of the textures has been overwritten. It is also a really unusual way to overwrite a texture while it is loaded in the 3D app this could cause really bad side effects. It is comparable to a program update, Why do you think that it will ask you to restart the program after files have been overwritten to take effect?Sure, but when you click Reload Textures you are telling Poser that it needs to reload. It doesn't make sense for it to realize those changes automatically, but when you manually tell it to reload the images, it should reload the images.
When I make a model, personally would not start to overwrite active stuff, sometimes it is essential that poser remains stable for some day's and better not having a crash or a shutdown. The better I work the way the program understands it best the less I risk for a crash or errors. I also learned the hard way trying shortcuts ( Do it quickly ) that caused to restart a skinning. Especially if you do not notice that an error occurred.
" The way this problem is described is as if you would not even need to go into the material room anymore ( Why should you ) if you start to overwrite the texture externally and want to see the changes in real time, you might as well just stay in the pose room and see how your loaded model is affected by just hitting the Reload button. But really not the common way! "
if it is combined with changing slider settings of the materials then you might as well load a texture with a new name and use the material room the way it is supposed to be used.
Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13
I personally would leave it if making a next update, and if there were negative feedbacks just set it off Standard leave it a optional setting :) less work and risk to Damage something. Often complaints do not really refer onto the right directions, could also be cause due wrong handling of the application it self. Allot of users are new or have no deep experience. So might be better leaving the cache optional, might save another drama LOL ... one second longer render and they will make a ticket spam !
Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13
Ok Now seriously, I checked the Poser versions and compared when using the option to reload the textures and overwriting a texture. I did not change any cache settings! All worked as it should on my side no issues in any poser versions. some slight glitches yes but always ended up loading the new version. P13 latest release once did not want to load so I just jumped out of the material room and back and all was just fine. But have to say this method is not secure for creations, you lose time checking if everything worked right, you can't jump back undo redo, so really uncommon for texture creations or applying them!
I do allot of texturing and always when working real time save the altered texture under a name that fallows 01 02 03 04, I can roll back compare the final will have the appropriate name. your workflow is clean and secure, and for sure not a time loss.
All Poser versions seem to be acting the same using the reload. A update suggestion for the "Update texture feature " would be to add visibel button in the material room for the ones who like to overwrite the texture maps.
Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13
I just found the Problem !
The solution would be a Pop Up to make users understand that something like this should not work, or should not be done.
Who the hell gets the Idea overwriting files that are in use anyway. try this with a Poser dll when it is running. or we could start to try overwriting Obj's while the figure is loaded, wonder what would happen. Would the figure change and keep the textures in real time, or just ignore it to prevent a crash ! and if a error pops up because we start replacing files that are in use start to spam tickets that the program is having an issue :)
Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13
Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13
Tested the feature that you think is wrong also in Daz Studio , and see there it acts exactly the same way. If I overwrite a texture that I have loaded with a figure in the viewport it will not change, not even if rendering it. Poser does when rendering. In DS it loads after changing the Viewport from Iray-to texture shaded and back.
Blender also acts this way. We are talking here about the real time view of the model, I do not think that you are expecting that it while moving the model it also will check or reload textures on every frame movement. This would sure cause a overload as if you were to load the model on every frame new. how long does it take you to load the full model so imagine this happens on every frame when you move it.
it is something that is found in every poser version, In Daz Studio, In Blender , you just cant overwrite a texture while it is loaded and see this in real time.
Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13
If you want to repaint a loaded texture and work at the same time with poser in the viewport you just need to save the new texture with a new name and replace the old one, not just overwrite as it is a new texture and you need somehow to send the information to the application that the loaded file has been changed, meaning the application needs to reload the texture in the viewport.
Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13
Updating a texture with the same name has no influence with the Cache , you can try with turned off cache but this will not make any difference. the cache will update as soon as you render. you just can't rework a texture while it is loaded in poser and expect that it will change in the viewport as soon as you overwrite the Image. Same happens in blender btw. no constant refresh of loaded textures if you think you can update rework repaint textures in real time over a 3rd party paint app this will just not happen
Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13
I guess that All the creators over the Past decades just did not see this as an error, by changing or altering a texture also changed the name of it . I also do it this way ever since, not sure if it cold be a use full update if the viewport also would change a updated texture keeping the same texture name. Hope such a change would not affect the load as the engine might have to refresh the whole load of texture constantly this sure could be a heavy load ( Technically ) if just for the option " When If " a texture would be altered keeping the same name as shortcut to reload a new one.
Sometimes it might be that there is a reason why this does not happen. A constant texture reload could sure affect allot of things and bring some unwanted surprises along especially if the texture has a slight path issue :) this might remove the option " File Search " or give you constant errors on the viewport
Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13
If I understand it correctly this issue consists already since early poser versions. Updating a texture with the same name kept the old version in the viewport the change was only visible when rendering. Empty the cache did not fix this, the only solution was to slightly change the name of the texture and load it.
But this is a issue that is over a decade old or more :)
Thread: Future of Poser | Forum: Poser 13
ok Understand, some sort of Denoiser like Topaz is using
It was not meant to criticize the render from shvrdavid it was a Impression caused from the Irregular Iris. Eyes are mostly the first thing you are looking at on portraits
Thread: Future of Poser | Forum: Poser 13
Might be the reason why the render from shvrdavid gives the impression that it has gone through a AI Render for correction purpose, it has the typical Eye error distortion that older AI Generators cause, my first impression was that it has gone through AI also because the hands are hidden, so it might just be due the AI based noise removal !?@ JoePublic posted at 10:05 AM Fri, 8 November 2024 - #4491126
P.S. The noise reduction in P12 and P13 is not a blur filter. It's Intel Open Image Denoise, an AI based noise removal: https://www.openimagedenoise.org/
Thread: Future of Poser | Forum: Poser 13
There were offers back in 2019 to Improve Figure creations, they could of been far advanced to any released until now, even advanced to the ones in DS, but Poserverse is stuck in a old system, even that SM tried to offer the support for advanced skinning. Rather to listen and be attentive there was ignorance all the way, there was 0 interest in growing. Either it was or is something no one ever wanted or just are not capable of. I have no clue! But instead of listening you kicked these out of the community including all the purchases. Why ? because you thought that a little group would be the messiah of poser with La Femme. It is very disappointing as Poser would of had a chance, and even a good one.
Sure I continue to support Poser no matter what, you had the chance to grow , you had the chance to learn new techniques, there were offers . but you have chosen the ignorant way by banning it . Meanwhile the technology expands all the way into DS ( Multi compatible Skinning ) and no it does not stop there with this is grows into every possible application without any loss of Integrity in a fragment of time.
It does not have to be a Creature like in the Image ( That is just Me ), it can be anything you can imagine, any high end Doll if you wish , and yes poser is the bridge because it carries features you are not even aware of .
I read these forums allot, and I have to say there are some that still try to communicate there knowledge, even if only a few that are left , there is just a little barrier of understanding as things might be difficult to explain for an artist. But they tell you how it works, the main result is that there is a little group in here that just does not want to accept it , rather stick on old methods, flame the ones who could bring improvements and new features, cause them to go, or even to ban! So much for listening!
Yes Poser renders Faster, yes you made some Improvements, but you have forgotten that you need creators with new technologies to use your features, this is the point where you get stuck . La femme , Dawn , are still based on the old technology so what do you expect ? You could of done skinning in a fragment of time but you choose the way of years, you do not want to grow , as you seem to be stuck in a soap bubble .
It does not mean that developers are not willing to bring the new , the better, the faster, it means that you just were listening to the wrong group with a big attention disorder stuck in the old way of creation.
You would of been at a point meanwhile where you could of been the one who brings models into Poser into DS without any big effort and via versa. But sure not with the La femme technology. You were on the right track with Unimesh but I guess there were some slight problems :)
Yes poser has allot of potential, from my experience you could even of made DS dependent on it, because of the fact that id does carry the technology to do so. You just do not want to see, or you just do not want to know. You might have to look a litte into another direction rather then to get distracted by a group that seems to be stuck, as these will not bring you any success.
Thread: Ground Objects gets blurry at preview with distance. P 11 Rro | Forum: Poser - OFFICIAL
I am not sure , It might have to do with the angle, you need a higher calculation for a floor ( Horizontal laying objects ) It is just a texture, at the same time it is influenced with your light setup. Try once in your home to change your angle on a table or a horizontal plane, it is consistent, If you focus what is close it will be sharp and get blurry into the far. If a glas stands there you will focus the glass but the edge close to you will be blurry.
I guess that the render needs more to calculate the Horizontal angle as the texture will distort in Plain view it would have to render live just like in a game or Iray in DS but this will slow down your motion big time . Rendering a Preview will just be some sort of smoothed out screenshot not more . If you want it better and fast then just lower the FF render engine to a minimum ( Draft ) and render the Image
Thread: Ground Objects gets blurry at preview with distance. P 11 Rro | Forum: Poser - OFFICIAL
you will always get this blurry effect on floors when making preview renders, there is no way around and found on any Poser versions all the way up to the latest Poser 13.
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Thread: Just an observation...the Reload Textures function is not working. | Forum: Poser 13