Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Did you check the resolution in the settings? Also, check the textures themselves as some of the textures I've used haven't been of a good quality. You might also change your camera angle. It may be that Poser's preview doesn't handle that well.
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I use Poser 13 and win 10
RedPhantom posted at 6:49 AM Thu, 7 November 2024 - #4491066
Resolution is 1080p. Textures are good as you see the problem happens on the object. Closer good, far blurry. This happens to my all ground objects.Did you check the resolution in the settings? Also, check the textures themselves as some of the textures I've used haven't been of a good quality. You might also change your camera angle. It may be that Poser's preview doesn't handle that well.
The problem is always that flat surfaces on ground. It's a like focus line just for flat objects but I can't find why poser do that all.
Have you checked your render settings for preview, and tried adjusting the "Textue Display"
Highlighted in the image below. No idea if if will help or not, but can give it a try.
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I tried it full 16k. Again as I said if you see the picture, half of the ground already got proper textures but get blured when you get far.Have you checked your render settings for preview, and tried adjusting the "Textue Display"
Highlighted in the image below. No idea if if will help or not, but can give it a try.
you will always get this blurry effect on floors when making preview renders, there is no way around and found on any Poser versions all the way up to the latest Poser 13.
I fear to hear that.. but why?? Isn't there even a script ro bypass that?
I am not sure , It might have to do with the angle, you need a higher calculation for a floor ( Horizontal laying objects ) It is just a texture, at the same time it is influenced with your light setup. Try once in your home to change your angle on a table or a horizontal plane, it is consistent, If you focus what is close it will be sharp and get blurry into the far. If a glas stands there you will focus the glass but the edge close to you will be blurry.
I guess that the render needs more to calculate the Horizontal angle as the texture will distort in Plain view it would have to render live just like in a game or Iray in DS but this will slow down your motion big time . Rendering a Preview will just be some sort of smoothed out screenshot not more . If you want it better and fast then just lower the FF render engine to a minimum ( Draft ) and render the Image
The reason is simple. Look at the circles that are close how many can you count? 3-4. Now count the circles in the back how many do you see? 8-9. Now the number of pixels in each of the scan lines is the same (we will say 1024 to keep it simple). So, if the number of pixels in the circles up close are say 1024x1024 you can compress the images to say 1/3 for the three up front circles, but the ones in the back have to be compressed 1/9. These are rough numbers and are only to make the point. The fact is the more pixels that are required to be used for the image the more the compression will distort as more of the information is tossed out. I run into this problem all the time at the college where the Art instructor sees an image on the computer monitor which is 1920x1080, but the projector can only display 1280x720. So, where the instructor is seeing 9 pixels (3x3) the projector can only show 4 (2x2) which is over 1/2 the image being changed/thrown out. Poser is doing the same thing. Where you want 9216 pixels to be drawn there is only 1024 pixels of screen to draw those 9216 pixels on. So, the image is compressed and that is why it looks blurry.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
But it happens fast. I mean you can clearly see the line there. With your logic it should slowly happen but here Poser just makes a line at a distance and say "ok, I will blur it after that". This is my problem.The reason is simple. Look at the circles that are close how many can you count? 3-4. Now count the circles in the back how many do you see? 8-9. Now the number of pixels in each of the scan lines is the same (we will say 1024 to keep it simple). So, if the number of pixels in the circles up close are say 1024x1024 you can compress the images to say 1/3 for the three up front circles, but the ones in the back have to be compressed 1/9. These are rough numbers and are only to make the point. The fact is the more pixels that are required to be used for the image the more the compression will distort as more of the information is tossed out. I run into this problem all the time at the college where the Art instructor sees an image on the computer monitor which is 1920x1080, but the projector can only display 1280x720. So, where the instructor is seeing 9 pixels (3x3) the projector can only show 4 (2x2) which is over 1/2 the image being changed/thrown out. Poser is doing the same thing. Where you want 9216 pixels to be drawn there is only 1024 pixels of screen to draw those 9216 pixels on. So, the image is compressed and that is why it looks blurry.
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Hey people.
I am animating with preview renders, so it's important to have clear textures.
I am good mostly over everything but the ground or flat surfaces gets blurry with the camera angle and distance.
I tried every option at Poser 11, all camera, preview render or preferences but I could not solve this problem.
Here you can see what I mean. There is a line and after that it gets blurry. It gets worse with the camera angle and distance. All the characters and objects do not have this problem as you see the walls and pillars are perfectly clear.
I repeat that I use preview renders and this is from a preview. I need the solution for preview.
Anyone got any solution?
Thank you!