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Thread: Any idea when Carrara 6 might be out? | Forum: Carrara
Swade: Carrara 5 wasn't released in May 2006, it was released in December 2005. The following are the release dates for Carrara during the Eovia years: Carrara 2 - June 2002 Carrara 3 - September 2003 Carrara 4 - October 2004 Carrara 5 - December 2005 If Daz was going to continue this trend (release every 13-15 months) we should see Carrara 6 being released between January and March 2007. I believe this is probably not going to be the case because of what someone mentioned before: the developers were busy releasing the Universal Binary version of Carrara 5 for the Mac. The other thing that might slow them down is that they could also be the same team that is fixing bugs for Hexagon (since the team that developed Hexagon was not part of the Daz deal).
Thread: What are the 5 things you like most about Carrara ? | Forum: Carrara
The things I like the most about Carrara: 1. Price 2. Easy rendering engine setup, for great rendering results. 3. Flexible and powerful shaders. 4. Number of features at hand (trees, terrains, sky, NPR, physics, etc.) 5. Did I say Price/Features? Things I would like to see in Carrara 5: 1. All features of the program should have the same user interface and commands, this would greatly improve workflow. Examples of things that don't follow the same interface and commands are: Metaball modeler (UI), Shaders (Cut,Paste,Copy), UV mapping. 2. 3d paint tools (existing ones are very primitive) 3. Translucency and Subsurface scattering 4. Soft Body Dynamics and Fluid Dynamics 5. A way to blend textures between shading domains. Basically some kind of gradients that are applied at the border of shading domains so that the transition between shading domains is not abrupt but gradual. Thanks for soliciting input and listening.
Thread: 10 Minute Challenge | Forum: Carrara
Thread: 10 Minute Challenge | Forum: Carrara
Thread: Two questions, hopefully no braines | Forum: Carrara
Jody: There is an easy way to create a beveled cube in the vertex modeler. In the vertex modeler insert a cube by clicking on the left top icon and selecting a cube. Set the object definition to 3 in the properties window (you can set it to more but with 3 you get the desired effect and less polygons). Having all vertices selected go to the Select Menu and select Smooth Edges. Go to the properties window and under subdivision select smooth. A subdivision level of 2 gives you a smooth beveled cube. Now if you want your bevels to be more precise you need to work in the spline modeler. It has a bevel function, but with this function you can only bevel 8 sides of your cube. To create bevels for the other four you will have to modify the cross section. Hope this helps, azul3d
Thread: Anything Grooves meets Carrara 3 | Forum: Carrara
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Thread: DAZ 3DTM Announces 'The Next Dimension in 3D Art' | Forum: Carrara