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13 comments found!
I stand corrected as always, but Daz won't import creased or weighted edges from your modeling app. Going RH's way, for me anyway, would be a BIG PITA. Thanks though RH. I didn't know that was there.
SM, go with your intention of adding holding edges where needed. Good luck and keep me posted on your articulation :)
Thread: New - White Dress dynamic dress for V4 and poser | Forum: MarketPlace Showcase
Thread: Downsizing my runtime | Forum: DAZ|Studio
I'd imagine you could get someone to write you a powershell script as well; depends how important doing this is. Good luck.
Thread: as same size | Forum: DAZ|Studio
Try using 1% for daz import scale. That's assuming you modeled at real world scale. Else figure out what scale you exported out of Daz in the first place.
Thread: What Happened To The Thread from gToon? | Forum: DAZ|Studio
Mate, I don't know what you are referring to, however it sounds like someone said something that was out of line. While I appreciate the need for moderation of any forum and I am certainly not promoting unlimited free speech, the point I made is that the specific comment should be moderated, not the entire thread. Also, if the thread was getting out of hand I'm sure it could simply have been locked to further discussion, keeping what may have been of value in tact. Again, that's my view only.
Don't get me wrong; I'm not precious about my input to that thread. It's more a matter of principle and respect or consideration to those that do try to contribute in accordance with forum rules.
Again, I appreciate you taking the time to respond and I'm happy for us to leave it at that.
Thread: What Happened To The Thread from gToon? | Forum: DAZ|Studio
I don't mind contributing where I can, but I prefer it to be for the communities benefit, not someone's 'selfish' gain. I'm sure others may benefit, now or in the future, in some way, from all those that contributed to that thread or any thread for that matter. Threads being removed for no apparent reason doesn't sit well with me. If there was some sort of infringement on forum rules then that should be dealt with in the thread. Posts can be addressed but removing threads!? it's a total disregard to the time those that contributed, have taken. I must be honest, I'm hesitant to make further contributions to requests for help if there's a possibility of my contribution being removed. Maybe my perception of what a forum is differs from the values or principles of RO.
Thanks for the reply though, Jeff. Appreciate it.
Thread: Using 'instances' to remake architecture? | Forum: DAZ|Studio
If you intend doing a significant amount of renders with the set, I'd put in the effort. Not sure how many poly's that set has out the box. IMO instances in larger architectural sets make a big difference on render times. That and lighting of course. If you do go that route, remember to use snapping where you can, to speed up placement of props, if the models permit. Also, set up keyboard shortcuts for both duplicate and instance creation. Good luck.
Thread: Daz Staff Picks Sept 17 thru Sept 23 | Forum: DAZ|Studio
Thread: So this nspir3d ... | Forum: The Break Room
Thread: inspirational female fashions for content creators. | Forum: The MarketPlace Wishing Well
Awesome! Thanks for the links. Great stuff there for inspiration and ideas. I appreciate you sharing.
Thread: very white and light | Forum: DAZ|Studio
Thread: very white and light | Forum: DAZ|Studio
I'm assuming you are using the Nvidia Iray Engine (in render settings)? As your screen shot indicates, the imported object's surface material by default uses the Daz Studio default surface/shader/material. Select the object. Select the Surface. Go to: Content Library > Shader Presets > Iray > DAZ Uber and double click on !Iray Uber Base. Hope that helps.
Oh, and save your eyes change your interface color scheme to something more neutral and legible
Thread: Gamer Cutscene Contest Winners | Forum: Community Center
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Thread: 'Edge Weighting' in Studio, how does it work? | Forum: DAZ|Studio