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12 comments found!
Hi everyone
I'm terribly sorry for the long delay. I haven't been able to spend the time required to fix the thumbs issue due to multiple other committments. If it was a simple fix I could have done it over a long weekend, but it requires a rewrite of the core PoseMaster code.
Good news is this weekend I started working on the issue only to discover it appears to have been resolved in DAZ Studio 4.6.0.18! I can't seem to reproduce the problem with that version (I have not tried the latest beta) but I can't find a relevant fix mentiond in the change log at http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_6_0_18 Could you please check whether you still have the problem in 4.6.0.18 or a later version?
I've asked Renderosity if they're able to help me support former customers with updates and I'll let you know if we find a reasonable way to do this.
Finally, if it appears the thumbs issue has been fixed in Studio, I'd be able to use the bugfixing time I've set aside to do some more transfer data e.g. Dawn & G2F. Let me confirm on the issue first before I make any committments!
Thank you for your ongoing interest and support of PoseMaster and I'm sorry to keep you waiting so loooong.
Kind regards
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: Looking for partner on DAZ script port to Poser | Forum: Poser - OFFICIAL
Hi Phil
Thanks for the info. I've had a number of people contacting me asking for this capability in Poser, so I can only assume there is something missing? I only use DS, so I don't know what Poser's native capabilities are.
I'll leave it up to the vendors who contact me to decide whether they believe there is added value in the PoseMaster features (e.g. batch conversion and animated pose conversion to name a few).
Cheers
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio
Quote - Thank you for the detailed instructions. That is working for me!
Great, glad we managed to figure it out in the end and thank you for being patient :-)
Quote - nice to see it in the store. I wishlisted it :)
Thank you, Lars.
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: Unable to attach images to forum post | Forum: Community Center
Hi Stacey
I've just tried it again and it worked. I had restarted my PC earlier, so maybe sumtin funny was going on.
Thanks anyways :-)
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio
Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio
Quote - Pasting the copied pose with position and scale checked
You don't need to do it this way (quite tedious!) When you select Zero Figure Pose from the parameters menu, the figure position and rotations will zero, but not morphs or scale. Morphs and scale are only affected by Zero Figure or Zero Figure Shape.
If you want to transfer a pose to Genesis already in a specific position with morphs applied/dialled, see the previous post.
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio
Quote - I need to zero my Genesis pose before transferring a V4 pose, but I don't want to lose the position and scale of my Genesis.
Assuming that is your preferred workflow, I suggest the following approach:
Position Genesis, apply morphs and spin dials as required. Leave Genesis in T Pose.
Load V4, apply a pose and run PoseMaster Copy.
Select Genesis and run PoseMaster Transfer (check only rotation and recursive). Make sure you select the Genesis V4 Zero Pose offset and Genesis from V4 skeleton map.
Pose transfers successfully to Genesis without changing position/scale.
See screenshots below. EDIT: Aaargh I'm struggling to attach images for some reason.
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio
Hi Barbult
Firstly, I have no idea how DAZ handles updates for its customers once a product is removed from their store. I'll look into the options and let you know once there is a PoseMaster update available here. Trust that I'll have your best interests at heart - of course I don't expect existing customers to re-purchase the product.
Regarding the AutoZeroPose: pg 34 in the manual - yes I know you've read that far ;-) - states that skeleton map transfers need to be applied from the zero pose, which is why the AutoZeroPose option was introduced. I guess I should have said earlier when I suggested disabling it, that you'd need to transfer the pose to Genesis from the zero pose. Apologies for not mentioning that. You might want to look into batch converting a set of gen4 poses, and using those directly on Genesis (based on your apprent workflow).
The reason the pose controls don't work with converted poses is that pose controls do not directly manipulate the primitive node transforms - they do so indirectly using higher-level properties. You can test this by applying any pose then playing with the pose controls - inevitably you get arms through torso's or legs in impossible positions etc.
I have never been able to successfully use pose controls either with primitive transforms, nor with IK (inverse kinematics). As an analogy, imagine combining an externally sculpted custom head morph with the default expressions. You might get a row of teeth through the chin if the morph does not combine well with a particular expressions. Try applying a pose control then dragging the limb using IK. Same outcome. Therefore, for converted poses, I recommend using primitive transforms for fine-tuning the pose rather than pose controls. This is an issue with pose controls which unfortunately cannot be fixed by PoseMaster.
I hope that gives you enough juice to keep going, and yes please keep bringing in those problems - it improves the quality of the product for everybody :-)
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio
The position/scale problem is happening due to a new setting I introduced (AutoZeroPose) when changing from the original multi-step pose transfer to the one-step pose transfer. You can avoid this problem as follows by opening My Library/Scripts/cridgit/PoseMaster/PoseMasterSettings.DAT and changing AutoZeroPose to no. That should fix the problem. Please let me know if you run into any other issues with this option disabled while I'm looking further into this.
The thumbs one is more tricky. As you can see from the screenshot below, the YRotation/ZRotation were changed from Bend/Side-Side in gen2/gen3 to Side-Side/Bend in gen4 and then back again in Genesis. I'll need to look into the feasibility of a gen4-specific PoseMaster fix for this, as it could add a whole other level of complexity into the core serialization/deserialization code.
Normally I'd file a bug report with DAZ in parallel, as their QA should have caught this in gen4 because mathematically speaking (x,y,z) is not the same as (x,z,y) but obviously they can't update gen4 now :-)
Thank you so much for reporting these and may I add of all the purchases in the past year or so, you're the first/only to find both problems. Very very well done!
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio
Hi Barbult
That shouldn't be happening - I've just checked to make triple sure - so it could be something unusual is going on. Please let me know what version of DS you're using and what operating system, and please confirm you're using PoseMaster 1.5.
Then please restart DAZ Studio and run PoseMaster Test to ensure all tests work correctly. If that works we'll need to move onto the next step.
Thanks
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio
Hi Morgan
It'd be quite complex to build some kind of intelligent filter into the batch conversion process, so for handling folders with mixed poses I suggest going through the folder in Windows Explorer (or the Mac equivalent) and copy all the V4 poses into a temporary alternative folder, and do the same for the M4 poses. Then you can run PoseMaster Batch on both folders separately and delete the temporary copies after converting.
I hope that'll be a reasonably comfortable compromise for you :-)
PoseMaster for DAZ Studio PoseMaster People Pack
Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio
Thanks for the feedback. I've recompiled PoseMaster so it will work with all versions from DAZ Studio 3.1 and up.
PoseMaster for DAZ Studio PoseMaster People Pack
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Thread: PoseMaster for DAZ Studio | Forum: DAZ|Studio