2 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Posted Apr 09, 2009 at 3:45 am | Forum: Poser - OFFICIAL |
dustfae | 8 | 139 | |
Posted Jan 14, 2007 at 3:58 am | Forum: DAZ|Studio |
dustfae | 2 | 116 |
5 comments found!
Thread: M4 Problem | Forum: Poser - OFFICIAL
Quote - Oh, right. I forgot about that one. Yeah that happens from time to time too. That's not what I was talking about though. On the far left under the preview tab, there's a little checkbox for hardware shading, and something else about optimizing. That's the advanced hardware shading switch. For all the good it does, which isn't much.
Changing that option didn't help so I guess I will stick with the reload textures as that seems to work:m_bouncy:
Thread: M4 Problem | Forum: Poser - OFFICIAL
Quote - Not just OpenGL for display, but there's a hardware shading option in the options under preview. It's an option because it's more intensive than regular OpenGL.
Is it the reload textures option in preview options?I clicked that and now he looks fine:)
Thread: M4 Problem | Forum: Poser - OFFICIAL
Quote - If you have the hardware shading option on in the preview options, some materials will cause that.
That's weird cause when I put it on OpenGL hardware it looks fine
Thread: bad hair day | Forum: DAZ|Studio
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Thread: Daz Staff Picks March 16 thru March 22 | Forum: DAZ|Studio