2 threads found!
Thread | Author | Replies | Views | Last Reply |
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homyakchik | 6 | 737 | ||
homyakchik | 5 | 362 |
5 comments found!
Thread: COMBINE FIGURES kind of does, kind of doesn't | Forum: New Poser Users Help
hborre posted at 8:54 PM Wed, 16 March 2022 - #4436034
I apologize for seemingly wasting time; truly. Most of the things you asked about are still new to me, so it didn't occur to me to include the information (or even think about it). Relatively NEW USER here. ;0You haven't mentioned whether this is conforming or dynamic clothing. By the looks of your screencap, I would guess that the clothing is conforming. Did you actually conform the outfit to TY2? Are you trying to multilayer different conforming content? What were the manual instructions that you followed? If I wanted to generate a clothed figure to load into a scene every time, I would simply save it back to the Library as such. I think you need to be more specific in your explanation.
The figure is TY2. The outfit is conforming. Didn't multilayer clothing items; the body suit is one, the gloves one, the boots one (and the wig, too). The outfit conformed to TY just fine; I can set up poses and move the limbs for animtion without losing the clothing (I need to do some fine-tuning around her bottom, but I haven't done any bottom shots so it's low-priority). No problems in any way until I went to Combine Figure. The figure is multi-itemed, saved to my library as she's a main character for the vid I hope to do. The reason I had hopes of Combining Figures it was so that I could take the uniformed figure into 3DS Max (some better tools there) and rig it there for animation (I could export all the parts as OBJ; FBX might take the bones, which I don't want. But if I have to take Every Piece Of The Character separately, it's going to be a lo-o-ong headache).
I selected TY.Body (saw mention in another post about selecting the Hip rather than the body for applying poses, and tried that, to no avail), and then did Figure.Combine Figures. It asked me its question about Unseen Polys; I tried it both ways, with identical results.
Is this the information you needed?
Many thanks!
Davey
Thread: Location of file containing Runtime location | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Hum. There's a little javascript page--being javascript, it's more source code than data; I'll have to look the project name--that I use as a teeny-wikipedia for my stories. Being a coder already I can re-code parts of it to satisfy persnickety me. :)
Thread: Location of file containing Runtime location | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thank you very much.
(I really need to set up a little database with all the solutions to weird software packages...)
Davey
Thread: can we find a way to bring poser and carrara back together? | Forum: Carrara
...uhm... What difficulties are you having with Carrara importing from Poser? I generally create my people in Poser, export to RDS or plain old Poser, and Carrara has no difficulty bringing them in. Compared to the horror that is Poser's UI, Carrara's is fun. I do virtually all my posing and animating in Carrara, and then save it elsewise so I can bring it into MAX (2019 Educational) if I need to do something "high-end" and work with it in Carrara if it's simple. Is it just difficulty with these two/three figures? All figures?
Davey
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Thread: COMBINE FIGURES kind of does, kind of doesn't | Forum: New Poser Users Help