3 threads found!
Thread | Author | Replies | Views | Last Reply |
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juan_carlos | 2 | 92 | ||
juan_carlos | 9 | 253 | ||
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10 comments found!
Thread: Been silent awhile, thought I'd chime in with something.... | Forum: 3D Modeling
Thank you, now it's easy to see how you edited point weight to create that nice web effect between the jaws. According to the way that isoparms flow around the mouth I suppose you built this by lofting three profile curves, didn't you? Oh, just one question to bother you a little more ;-) How do you usually model the inside of the mouth? I usually do it from the same surface of the head, but looking at your dragon it seems that you were going to model it separately, or maybe with some point-pulling work from the original surface. Please share your secret, I won't tell ;-)
Thread: Been silent awhile, thought I'd chime in with something.... | Forum: 3D Modeling
Could you please post a wireframe, Teyon? I got mad trying to model both jaws from one single surface in the alien pet challenge, and I'd like to see how you did it. It's a pity that you put it aside, it was looking really nice.
Thread: Finishing some an old model of mine.... | Forum: 3D Modeling
I said it in the Rhino forum and I repeat it here: this is amazing, Teyon, probably your best model to date.
Thread: Amateur modeling and Blender 3d | Forum: 3D Modeling
I don't know anything about poly-modeling, but this is not bad at all for your first serious attempt at this kind of modeling. The cheeks are too prominent, but other than that it's a good start. I understand you about creating organics with nurbs, sometimes it can be a nightmare ;-)
Thread: Triceratops WIP | Forum: 3D Modeling
Thread: Triceratops WIP | Forum: 3D Modeling
Thanks for your comments! Yes, they're blends. Teyon has explained it better than I could, it's basically the way you join different surfaces with a smooth transition between them, either in tangency pr curvature. It's very useful to attach arms or legs to a body, or when you need to add extra details to some part of the model without having tons of isoparms spreading all over the model, like I did with the eyes. I'll keep you updated with new WIPs.
Thread: Triceratops WIP | Forum: 3D Modeling
Thread: Attention all Renderosity artists!! | Forum: Community Center
"Yes, Renderosity has my permission to use my artwork from my art gallery for promotional use only". Juan Carlos
Thread: Photoshop - fake images | Forum: Photoshop
Thanks. I supposed there were not standard tests to do that. But I found some web sites were UFO fanatics use the relief filter to find out if the UFO has real volume!! :-DD Juan Carlos
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Thread: Triceratops | Forum: 3D Modeling