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Subject: Amateur modeling and Blender 3d


paul_carduner ( ) posted Mon, 21 July 2003 at 5:08 PM · edited Thu, 25 July 2024 at 2:29 PM

file_68115.JPG

After being inspired by all the awesome organic models that people like Teyon and JuanCarlos and Eric have been making with rhino, I decided to give it a shot. After trying some organics with Rhino I came to the conclusion that I can't do organic models with NURBS. So I have set out on a quest into poly modeling, something I have never done before except in very very very simple models. And to top it off, I'm going to use blender, the open source 3d graphics suite that is infamous for its impossible user interface.

So here is my first attempt. I know the proportions are all completely off and there are a few blocky spots. I am sort of following a tutorial on the elysiun.com site but I wanted to know what you all think are the best general poly modeling tutorial out there or if you have any especially important tips as to what i should look into or do or try or whatever. Anyhow, thanks for looking and commenting


cryptojoe ( ) posted Mon, 21 July 2003 at 5:54 PM

Looks Good!

Yank My Doodle, It's a Dandy!


bikermouse ( ) posted Tue, 22 July 2003 at 12:02 AM

You did that in Blender? Impressive!


slom ( ) posted Tue, 22 July 2003 at 5:47 AM

looks good !! can we see a wireframe ?? a tip i can give you is to try wings3d, i think its one of the best and easiest programms for polymodelling. and its free too ;)


slom ( ) posted Tue, 22 July 2003 at 7:20 AM

ok i have locked through my linklist, and heres what i found: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp http://ambientwhisper.cgcommunity.com/Tutorials/facial/Page-1.html http://www.secondreality.ch/tutorials/modelling/head.html http://www.thehobbitguy.com/tutorials/polymodeling/index.html and some links regarding the famous "edgeloops" ;) once u understand them they`ll be your best friend !! http://cube.phlatt.net/home/spiraloid/index.html http://maxrovat.sns.hu/subdiv/ http://www.izware.com/news/indexa446.html (good luck with this one, is down half of the year :( ) thats it for now happy modelling christian


pakled ( ) posted Tue, 22 July 2003 at 11:02 AM

you mean there's something more confusing than Truespace?..;) have a copy of Blender somewhere (it's getting hard to find), but never got around to it. Like Wings 3d just fine..that's 2 votes..experiment with several packages, not every package is enough...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


BazC ( ) posted Tue, 22 July 2003 at 12:53 PM

Yeah I'd wholeheartedly recommend Wings but you can't model like this with it (poly by poly) Wings is subdivision (box modelling) only. - Baz


juan_carlos ( ) posted Tue, 22 July 2003 at 1:17 PM

I don't know anything about poly-modeling, but this is not bad at all for your first serious attempt at this kind of modeling. The cheeks are too prominent, but other than that it's a good start. I understand you about creating organics with nurbs, sometimes it can be a nightmare ;-)


bikermouse ( ) posted Wed, 23 July 2003 at 1:22 AM

Anyone wanting Blender version 2.27 here's the URL http://www.blender3d.com/ . I had high hopes for blender but I never did anything with it as it seemed fairly complicated - but now I see there is hope with the tutorial from elysiun.com as noted by paul_carduner.

Thanks paul_carduner !!!!!!

I will try the head tutorial as soon as I have time and energy,

  • TJ


paul_carduner ( ) posted Wed, 23 July 2003 at 3:09 AM

file_68116.JPG

slom: those tutorials are great, especially the joan of arc one... i mean WOW! thanks a lot

and regarding wings, I tried it but didn't like the controls very much. In blender, once you get past the difficult user interface, you find out that workflow is really fast. You don't need to click on any buttons because just about everything can be done with the keyboard.

After that I decided that the model was a bit to boring, so I went on to a crazyier path as you can see above.


pakled ( ) posted Wed, 23 July 2003 at 10:31 AM

well, every worker has more than one tool in the chest..;) I haven't tried anything in Blender yet, but may have to unzip it from wherever I have it stored..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


paul_carduner ( ) posted Thu, 24 July 2003 at 6:51 PM

file_68117.JPG

speaking of more than one tool in the chest... here is the same head... much farther along, exported and rendered in Bryce. no ears yet... thats the next part i guess


puzzledpaul ( ) posted Sat, 26 July 2003 at 4:29 AM

<< ....and regarding wings, I tried it but didn't like the controls very much .....You don't need to click on any buttons because just about everything can be done with the keyboard.... >> The vast majority of tools (within Wings) can be assigned to hotkeys of the users' choice - the same hotkey can be used for the same command across all 4 selection modes (verts/edges/faces/objects) eg - it's then possible to have 5 keys for all (19) of the major move commands - and therefore not have to touch the menus :) (I also have a similar setup covering scale/extrude/extr region/rotate etc) Anyway, good luck - whatever you use :) pp


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