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5 comments found!
Ack, I feel your pain on the geometry issues. I loathe what Poser does with some objects. But, for me anyways, it's not much of an issue since I make my props in Cararra and I know they'll display properly in Cararra when I import them back from Poser. Nice work rigging Vicky, I remember importing a Poser animation .obj by .obj into Cararra1.0 just to see if it would work. But, that's before we had bones to play with.
Thread: TransPoser is solid | Forum: Carrara
It imports animation and all. Should be able to open a Poser 4 no problem. So far seems really solid. It's great being able to render Poser scenes in Cararra without jumping through hoops. The only thing I've noticed is that Poser 5 seems to set the bumpmap strength a tad too high, but, that's easily fixed.
Thread: Posing in Carrara | Forum: Carrara
It would be a little easier to just buy Transposer and import the animation I would think.
Thread: Poser 4 on NT with service pack 5 | Forum: Poser - OFFICIAL
I never claimed it was multi-threaded.I was just stating what the task manager showed when using a very large texture and a full anti-aliased render to try to see what Poser actually uses.Of course,this brings up my dream patch for Poser4;multi-threading with OpenGL hardware acceleration.But considering what Poser does for the money,I'm quite happy.
Thread: Poser 4 on NT with service pack 5 | Forum: Poser - OFFICIAL
I'm running Poser4 on NT4.0 with service pack 4.The only time I've seen Poser4 barf like that is when I have a scene that's way too complex.I think the limits are with the software not the hardware.Does anyone know just how many polygons Poser4 can handle?I've been experimenting with rendering and watching the task manager and Poser really isn't taxing my system that much.I'm running dual PIII 450's and 256megs ram.With netscape open I did a render of the P4 woman with a 20 meg tif texture on it and I rarely spiked above 51% of my cpu's and 180 megs of ram or so during the render.
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Thread: Posing in Carrara | Forum: Carrara