Mon, Nov 11, 4:52 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Posing in Carrara


bijouchat ( ) posted Mon, 09 February 2004 at 7:00 PM · edited Mon, 04 November 2024 at 12:10 AM

Content Advisory! This message contains nudity

file_97781.jpg

I'm just being geeky... Yeah, this is a horrible render. No textures, nada. She ain't even got eyes yet... that's because I deleted them... they get added later. There's something special about this though... This Vicky was posed and rendered in Carrara 3, NOT in Poser. NOT Daz Studio, either. And no plugin, this is native Carrara bones. Still haven't finished the rig, got the hands, head and shoulders to finish, but I'm just so pleased I got the legs to bend correctly finally. The thigh hip joint is the worst joint in the whole human body, I am convinced...


mateo_sancarlos ( ) posted Mon, 09 February 2004 at 7:07 PM

Looking good. Poser trouble spots (shoulder, elbow, hip, knee) bending nicely.


ShawnDriscoll ( ) posted Mon, 09 February 2004 at 9:40 PM

The back of the knee and front of the elbow give away artificial persons. It's a fail-safe way for meat persons (humans) to recognize them.

www.youtube.com/user/ShawnDriscollCG


bijouchat ( ) posted Mon, 09 February 2004 at 9:46 PM

its not anywhere near done yet... I'm just happy that the mesh isn't tearing with lots of little holes in it... lol. In fact, the elbows are working better in Carrara than they are in Poser. Vickie isn't very realistic for a human anyway, so I know she'll never look real. But the rig will work with minimal adjustment for most humanoid characters, realistic and non... which is why I'm doing it. The model isnt the important part of this picture.


nomuse ( ) posted Tue, 10 February 2004 at 2:03 PM

I have to say, I think some of these joints look better than they do in Poser! A standard Poser-fitted armature could be a lovely addition to the Carrara arsenal. I'm glad you are working on one. (Wonder what it is like to get BVH files into Carrara?)


nomuse ( ) posted Tue, 10 February 2004 at 2:26 PM

Nice way to put it, Shonner. Yah, for me, in descending order it is point of elbow, front of knee, lower rib margin, shoulder point that give it away. Also underside of raised arm and back of flexed knee. All but the latter are places where the underlying bone structure makes itself seen. But, and not to expand the discussion off the topic, it is the pose that gives it away to me in most Poser art. Apparently most people using Poser haven't seen a real human being in a while. They don't move organically, from inside. Contraposto is not conserved. The head doesn't lead the body. Sorry....didn't mean to hijack.


mateo_sancarlos ( ) posted Tue, 10 February 2004 at 3:03 PM

The other thing that gives Poser away is the subject matter, which was so prevalent 2 or 3 years ago that they coined an acronym for it: NVITWS.


nomuse ( ) posted Tue, 10 February 2004 at 5:09 PM

Oh, dear. Now I've gone and turned it into a "Why we hate Poser" thread. Sorry, bijouchat! I've been trying to come up with a pun on the "NViTWS" to make an image or two around; Naked Templar in Vichy with a Ford Vacant Nickie in Tempe with a Gourd Sacred Wookie in Naples with Voldemort...


bijouchat ( ) posted Tue, 10 February 2004 at 7:05 PM

Content Advisory! This message contains nudity

file_97782.jpg

lol... thats ok. There are plenty of reasons I hate Poser too... mostly technical ones though. Really though, I'm just tired of using so many programs to get a human rendered... getting my Poser models to pose in Carrara for the most part is one step closer to using fewer applications and speeding up my workflow. But you have to admit Poser really is a great source of fairly inexpensive models.


ShawnDriscoll ( ) posted Wed, 11 February 2004 at 12:00 AM

If Carrara can fool humans into believing artificials are humans (compared to what Poser does with them), then that's pretty darn good. Anyone see Westworld? The hands gave the androids away.

www.youtube.com/user/ShawnDriscollCG


nomuse ( ) posted Wed, 11 February 2004 at 1:02 AM

Was it the hands? I kept looking at Yul Brunner's eyes. Scary. You ever catch Futureworld, sequel with Peter Fonda and Blythe Danner? More thoughtful in some ways, and a very strange dream ballet with Yul Brunner's Gunslinger character. Cop-out ending, tho.


GabrielK ( ) posted Thu, 12 February 2004 at 1:41 AM

Hey this is pretty cool. I always wondered whether it would be possible to bone a Poser model and get satisfactory results.


bijouchat ( ) posted Thu, 12 February 2004 at 4:12 AM

Well, its possible. Its just HARD work. :) Well update... I've gotten a shoulder rig to work well now. My brain is now fried, and I haven't made it to the hands. I figured... save the worst till last... though I think the hands may be easier than the hip and shoulder joints were. (famous last words) Don't worry, I will document the method and make the skeleton a freebie for the Carrara folk. You will have to refine it slightly by doing some vertex weight editing through the groin, but its not bad, I've worked hard to minimise that problem as much as possible, and for some renders you may not even have to do that. I'd like to see more character animation done with Carrara. Carrara is a far more powerful app than Poser for animation, hands down... just want to push its capabilities in all directions and show folks you can do a whole lot more with it. I also hope that Eovia concentrates more on character tools in the next version.


todd71 ( ) posted Thu, 12 February 2004 at 12:24 PM

im surprised no ones boned a figure yet and tried to sell it...im just lazy waiting for someone to make a plug in..lol..


bijouchat ( ) posted Thu, 12 February 2004 at 12:29 PM

Content Advisory! This message contains nudity

file_97783.jpg

lol... well, I'm kinda surprised too. There is an anime figure for Carrara in the marketplace, but it has no rig. No rig... bah, no good. anyway, here's that shoulder pic.


bijouchat ( ) posted Thu, 12 February 2004 at 12:30 PM

Content Advisory! This message contains nudity

file_97784.jpg

another one.


war2 ( ) posted Thu, 12 February 2004 at 6:36 PM

looking good, not that im a c3 user yet but still looking good :) have to say i think u are on to something here a bunch of rigged characters for c3 would probably get some interest


brainmuffin ( ) posted Wed, 10 March 2004 at 9:09 AM

I don't know if anyone else noticed this or not, but it seems that eovia has taken the morpher plugin off the market since they announced transporter. Essentially, any characters with facial animation in C3 will have to come out of poser....


brainmuffin ( ) posted Wed, 10 March 2004 at 9:16 AM

Actually, I just checked, and morpher is already in C3. My mistake...


kuzinov ( ) posted Wed, 24 March 2004 at 2:47 PM

It would be a little easier to just buy Transposer and import the animation I would think.


bijouchat ( ) posted Wed, 24 March 2004 at 2:57 PM

for some things I don't want to use TransPoser. Also note this thread was posted before the TransPoser was available. Some people who use Carrara don't want to use Poser, either. TransPoser is nice, but Poser stomps all over certain types of geometry. I have bought it though.


kuzinov ( ) posted Wed, 24 March 2004 at 3:09 PM

Ack, I feel your pain on the geometry issues. I loathe what Poser does with some objects. But, for me anyways, it's not much of an issue since I make my props in Cararra and I know they'll display properly in Cararra when I import them back from Poser. Nice work rigging Vicky, I remember importing a Poser animation .obj by .obj into Cararra1.0 just to see if it would work. But, that's before we had bones to play with.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.