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60 comments found!
Thread: AAAAAAGGGGGHHHHHH!!!!!!! | Forum: Blender
Maybe you could post your blend file and someone can take look? Or at least some screenshots?
Thread: Morphing in Blender | Forum: Blender
Thread: Grouping problem | Forum: Blender
Thread: Grouping problem | Forum: Blender
The Blender vertex groups are not exported unless you use the polygroups button in the export dialog. I just discovered this as I tested it for this post - cool.
Another option - you can use material indexes instead, then use the export option button called "Material Groups". It's been a while since I did it but when I built clothing pieces for Poser figures I actually ended up splitting the piece into multiple objects before exporting which was a pain but it worked.
Thread: Rendering Problem | Forum: Blender
Make sure you have activated "TraShado" (Transparent shadows - shadows take into account the alpha map) for the material of the face - on which the shadows fall. This button is on the shaders tab of the material buttons window.
Thread: Rigging question. | Forum: Blender
Quote - Thanks for the help.. I'm not using any existing poser elements, so I'm not going to worry about Poser's pz2 files. I was just using what I knew about the way Poser's conforming clothes worked.
Yes I was simply pointing out the Poser way for comparison. It works a lot better in Blender.
Quote - But, if I do decide to add clothes as a separate item, I can just add them to the same armature as the base model. (think that's what you're saying.) I just have to weight paint it separately, right? (Sorry.. like I said Total super newbie to this whole world, always wanted to learn so I'm taking it one step at a time so I'm just making sure that I'm all clear.) Thanks again.. R
You can use the same armature if you want but you can customize the armature as much as you want. If your clothes need extra bones or other rigging features you can completely customize the clothing copy of the armature.
If you use the same rig for both you apply an armature modifier with the same armature to both the character and the clothing.
Thread: Rigging question. | Forum: Blender
Roughly speaking:
Poser skeleton = Blender's skeleton
Poser rigging = Blender's envelopes
Poser morphs = Blender's shape keys
Poser ERC = Blender's Driven IPO's
Poser rigging works on clothes semi-automatically by applying the same (or a similar) skeleton+envelopes to the clothes geometry. This is not automatic for the clothes creator. You can try the same thing in Blender by using envelopes for rigging and applying the armature to the character and the clothes. However if you rigged your character with weight painting you can re-use the armature on the clothes but have to weight paint them separately.
Poser morphs also working in a face mask is done by ERC. This is not automatic for the mask creator. The morph has to be added to the mask and one channel has to be set up as driven by the other by editing the Poser pz2.
In Blender you set up your shape keys in the character's face and another in the mask and make the mask key a driven IPO. This is easier in Blender than in Poser.
Thread: Blender 2.48 parts install ? | Forum: Blender
Get the download from here, then pick your platform.
www.blender.org/download/get-blender/
I don't see any MD5 files on that page but if you see them they are for checking the veracity of the files using an MD5 Checksum checker. This is a good security practice if the site makes them available but not essential to make Blender work.
The download you pick depends on your platform. If you are on Win64 then it is 10MB.(The only option). This one is simply a Zip archive. Very easy: Download, unzip, open the newly created folder, doubleclick blender.exe.
Thread: Procedural Libraries or plugins? | Forum: Blender
Two of the best links: [
www.blender-materials.org/](http://www.blender-materials.org/)
www-users.cs.umn.edu/~mein/blender/plugins/
At the second site make sure to click on:
www-users.cs.umn.edu/~mein/blender/plugins/texture.html
Also see www.graphicall.org for builds of Blender with additional options including a tiles texture.
Thread: hem or edging script | Forum: Blender
Thanks for the heads up. I didn't know about this one and it is really useful. I have switched to Hexagon in the past when I needed this function.
Thread: Can we attach a morph to a bone ? Real-time ? Stability ? | Forum: Blender
Blender can do it. It is called "Driven Shape Keys". The manual has some info.
http://wiki.blender.org/index.php/Manual/PartIX/Driven_Shape_Keys
If you want more detailed steps you could buy Tony Mullens book: introduction to Character Animation with Blender.
blenderunderground.com/2007/11/15/introducing-character-animation-chapter-5/
Thread: Blender 2.48 has been released | Forum: Blender
Wow, and sky, and real-time shaders, real-time lights, better fluids, better wind, and more ....
Amazing. I wonder if 3D paint will work for me with the new real-time shader system. I will try to test it tonight.
Thread: im giving away a new mouse like character | Forum: Blender
Thanks very much!
Interesting model with many cool features. I am not good at rigging at all so I don't know if I can improve it but the only problem I came across was this: if I move the bone called "iksholder " then the positive y-direction it makes the shoulders swallow the head.
Thread: Make planar? | Forum: Blender
Yes, that's really useful. I had to look that one up again. The geometry tool can be found at: www.hybird.org/~guiea_7/
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Thread: Blender 2.53 Beta realeased | Forum: Blender