2 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Posted Nov 06, 2007 at 5:30 am | Forum: Poser - OFFICIAL |
magnacum | 11 | 301 | |
Posted Apr 23, 2007 at 10:08 pm | Forum: Poser - OFFICIAL |
magnacum | 4 | 117 |
3 comments found!
First, thanks for the answers.
I can remove those wierd patterns by increasing the ray bias,
but it makes less reflection as bagginsbill said.
Since I'm really newbie to this 3D things, I cannot understand something like "tripling bad polys" now.
I think I have to give up this car (because other one does not makes problem at all),
and have other trials using poser.
I really appreciate to all your helps.
Thanks.
Thread: Andygraph's Cyborg IT.A.02 problem | Forum: Poser - OFFICIAL
The solution drives me mad.
I blow up the previous installation of uvmapper,
re-download it from uvmapper.com
And it work!
I spend whole day for this poor problem.
Anyway, Thanks you Rorsdors for your kind answer.
Thanks to the other guys who read my posting.
Thread: Andygraph's Cyborg IT.A.02 problem | Forum: Poser - OFFICIAL
Thie is the procedure I followed
the window seems
+-----------------------------------------------+
| Cyborg Head MilWom Body |
| |
| nothing nothing |
+-----------------------------------------------+
Save the object as IT_A_02_Mech_Head.obj
Close the uvmapper
Rerun uvmapper
Load IT_A_02_Mech_Head.obj
Select MilWom Body part (Upper-right part of the window. The color changed to red)
Import IT_A_02_Mech_Torso_UVS.uvs
The tutorial says upper-right part should be changed to cyborg torso.
But in my case, the uv mapper print out "Incompatable Facet Structure"
and nothing changes.
I tried several ways, and searched previous answers. But still I cannot solve this problem.
Any help please. Thanks !
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Thread: Reflection problem in Poser 7. | Forum: Poser - OFFICIAL