Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)
Thie is the procedure I followed
the window seems
+-----------------------------------------------+
| Cyborg Head MilWom Body |
| |
| nothing nothing |
+-----------------------------------------------+
Save the object as IT_A_02_Mech_Head.obj
Close the uvmapper
Rerun uvmapper
Load IT_A_02_Mech_Head.obj
Select MilWom Body part (Upper-right part of the window. The color changed to red)
Import IT_A_02_Mech_Torso_UVS.uvs
The tutorial says upper-right part should be changed to cyborg torso.
But in my case, the uv mapper print out "Incompatable Facet Structure"
and nothing changes.
I tried several ways, and searched previous answers. But still I cannot solve this problem.
Any help please. Thanks !
I remember trying to make the cyborg was a headache and a half, it’s not exactly plug and lay, but Andygraph was very helpful and got back to me quite quick so I would suggest contacting him. It was really long ago that I made it so I’ve forgotten how I did it, but it can be done so give it time and do contact Andygraph he’s approachable.
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Hi. all
I try to merge head and torso, but it doen't work.
I already succeeded making standalone "head.obj" and "torso.obj"
I followed as tutorial says, load head.obj that I've already made
and select the upper-left part, import-uvs "torso.uvs".
But the tool UV Mapper says "Imcompatible Facet Structure".
I've tried many ways, but I cannot find any clue for this.
Need some help, Thanks!