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25 comments found!
Thread: I love P8 Indirect Light..... but, no more. | Forum: Poser - OFFICIAL
Thread: I love P8 Indirect Light..... but, no more. | Forum: Poser - OFFICIAL
This thread reminds me why I don't post here too much, and even a forum moderator is getting in on it, WTF? Some people really need to learn some humility.
Yes, I am going to say it, and I am sure I am going to be very unpopular for it, but some people here really seem to love to jump all over others for any negative comment about anything poser related (the all knowing gurus, you know who you are). You assume that everyone else is so beneath you that they know nothing- I have noticed this quite a bit lately. To all the gurus here that post everywhere and assume that everyone else knows nothing- great you are poser masters, but you assume that everyone else is stupid and you are all knowing, this is your downfall, and makes for a hostile environment here. Why do you do this?
I am not even referring to this original thread argument, so don't school me on that ok, just an overall observation on the hostility here from people that are supposed pillars of the community. I know all you gurus think you are martyrs for doing all of your poser research, but get some humility and tact, you make the forums here sucky IMO.
Thread: Poser 8 ruins my Poser fun | Forum: Poser - OFFICIAL
Quote - The thing is, you WANT rendering to use 100% of available CPU. There is no philosophical argument that makes rendering slower preferable to rendering faster, to me.
Of course you want rendering to use %100 of the cpu, I am not arguing that- what you do want though is your your program to use it efficiently without memory leaks or bugs.
I never stated that I wanted a slower render, obviously we all want faster renders.
Anyway, I am done with this argument - we could go in circles forever. I suppose my logic argument is a bit flawed- instead of less resource intensive, I should have said more efficient use of resources- whatever- great discussion though, but I will not change my mind on Poser being an inefficient resource hog.
Thread: Poser 8 ruins my Poser fun | Forum: Poser - OFFICIAL
Quote - > Quote - > Quote - BB, I am totally for GI, read the thread- all poser users have been waiting for GI, that is the biggest feature...
That doesn't make any sense, if you think the consumer app should take less resources to run (which you said earlier). GI is an extremely compute-intensive feature.
Yeah, that's what prompted my comment. GI introduces more CPU use than any other Poser rendering feature.
Obviously GI takes more resources- all that I was saying is that I think a consumer app should not be more resource intensive than a pro app (GI/IDL included), if you think that it should then I guess poser exists in bizarro world. That is it, you really can't argue with that if you take absolutes as your statements. Yes, I am aware that absolutes are hard to come buy.
example- modus ponens (logic)
-If a consumer app is for consumers with less computing power, then it will be less resource intensive than a pro app which is for pros with more computing power.
-Poser is a consumer app.
-Therefore, Poser will run with less resources.
Thread: Poser 8 ruins my Poser fun | Forum: Poser - OFFICIAL
BB, I am totally for GI, read the thread- all poser users have been waiting for GI, that is the biggest feature, but I think Greywolf Starkiller said it best:
Quote -
Basically, I sometimes think that WE are their beta
testers, and I quit.
Thread: Poser 8 ruins my Poser fun | Forum: Poser - OFFICIAL
Quote - > Quote - When I can render in 1/16th the time (or even complete a render for that matter) in 3ds max using GI and Final gather there is really something wrong.
Sure there is - the price tag (1/27th of 3ds Max). I bet if Smith Micro's Poser team had an operating budget in line with Autodesk's you'd see a vastly more advanced app. You'd pay for it too.
I am fully aware of this, you missed my point- as I stated, yes Max has a huge budget, and obviously better engineers, but really read it again- the way I look at it a consumer app should be less resource intensive than a pro app and that is a fact that you can't argue- consumers more often than not have less of a machine than pros so by default the consumer app should be lighter on resources.
Thread: Poser 8 ruins my Poser fun | Forum: Poser - OFFICIAL
The past few weeks I have really been wondering why they keep beating the dead horse called poser. When I first came upon it, it was my introduction to 3D and I was quite excited, but that has really gone the complete other way now as I see how much of my life poser has wasted with slow render times, crashes, bugs, and the like.
Does anyone really test this stuff before release? It really does not seem like it. When I can render in 1/16th the time (or even complete a render for that matter) in 3ds max using GI and Final gather there is really something wrong. True, Max is in another category of program, and is obviously engineered to another level, but the way I see it a more consumer based program should be lighter on resources than a pro level program. Poser has eaten a lot of my life, and more often than not in an unproductive and frustrating way, why do they keep making this program, to torment us?
IDL- something I think all poser users have been chomping at the bit for- was this even tested? For such a big feature it really seems almost an afterthought, they had to know that is what we were all waiting for. On one hand I have had a couple of renders, though small, that I did using IDL that did look pretty good, it seems not even worth using because of the artifacts and the memory leaks or whatever makes it tick, or should I say untick- I am not an expert in programming, but there is something very wrong with this aspect of firefly.
The attraction for me and poser is the fairly priced readily available content, but when the program used to directly open and render that content is frankly junk it does not seem worth it anymore. I have been learning Max, and it really seems like it would be faster with all of the poser bugs to just use max and fix all the materials, though that is a pain too, but I think a lesser one when you factor in the poser life waste. I know Max and Poser are on completely different levels, but I guess thats my 10 cents. I am kind of speechless that this was put out before further development and refinement.
So, I ordered an new quad core laptop with more memory, which should help some, but whatever poser is junky and I am realizing it more than ever now.
Will they fix things somewhat with a service release, probably, but this is a horrible initial program release.
Thread: replacing a figure in project | Forum: Poser - OFFICIAL
thanks Chris!!! when I do this, the replacement figure ends up in a different location, (same pose, but not same position, oh well.
Thread: shadows, shadow cam etc... | Forum: Poser - OFFICIAL
thanks for the link on the tut- ok, the settings are all exactly the same despite what BB says, I have checked and tripple checked, and checked some more, I guess he assumes that everyone else is sub par. Anyway, I have been working on this light set for about 6 months- very specific, and many tweaks, and now that I take a closer look, I have like 30 shadow cam lites, from lights that I have previously deleted. I assume that the shadow cams are not deleted when you delete a light? Can they be deleted, does it matter, will having that many SC cause interference/problems, long render times, anything? Thanks a lot!
Thread: So what do YOU do with Poser... | Forum: Poser - OFFICIAL
I have been using poser for creating digital graphic novels, comics, art, and graphic design -if you know how to push poser you can get some very good results even pre post work.
I have also begun to use Poser for figure drawing in place of a live model. I teach drawing at a local college, and have begun to find Poser indispensable in place of a live model- there is no budget for a live one. Of course the proportions are not totally accurate, but they do the trick, and it's easy to create a bunch of simple poses for renders. Even a couple of colleagues have expressed interest in learning Poser.
It's kind of actually funny seeing the finished drawings of V4 and M4 in crazy action poses.
Thread: compiling images for animation? | Forum: Poser - OFFICIAL
Thanks a lot for the replies. The problem was that I was rendering as an avi file. Maybe this works for some on some programs but not with with what I was using.
I changed to mpeg with a high bitrate, and wow, what a difference, looks perfect. It seemed the best to compile at .02 per frame- not sure if that is exactly right, but Pinnacle does not go beyond tenths.
Quote -
Good luck with the job:)
Thanks!!!
Thread: My Thoughts On Poser "Pro"... | Forum: Poser - OFFICIAL
Does the gamma correction function really make that much difference in a final render- when corrected after export in PS. I have read all about it on the poserpro site, but wondering what real world experiences any have had. Is this a feature worth sidegrading for?
thanks
Thread: Victoria 4 Problem - Warning, Really Large Image | Forum: Poser - OFFICIAL
no problem, I was there once. I would really suggest purchasing a character here, or elsewhere that has a nice high res skinmat - and will have morphs as well, sometimes custom (which means that they were not done using V4 morphs++, they are completely custom from the creator). I usually end up changing the morphs, on anything that I buy, but the skinmat is key for me. You can also do a google search for "free Victoria 4 skin mat" or something to that effect, or try share cg.
Thread: Victoria 4 Problem - Warning, Really Large Image | Forum: Poser - OFFICIAL
for another skin mat, go into pose folder, under Dazs Victoria 4, and go into skinmat sample res folder, there are a few (sample res is lower quality though).
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Thread: hair in vue | Forum: Vue