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7 comments found!
If it exceeds a week, I usually become nervous. It's around that time, usually, for the full sized thing ...
Thread: Moon image exchange | Forum: Bryce
Thanx for the recipe! But - how should that work behind the clouds? I'd like to have clouds from the built-in skies in front of the moon, and as long as something is in any finite distance, no matter how far away, the clouds are behind. So are other atmospheric effects! And mist vanishing behind the moon wipes away all illusions... Of course one could make cloud objects which in turn are placed in front of your moon object, and one could ... Anyway, all the hackers and data fiddlers could do something useful, I believe, in getting this to work.
Thread: Selective AntiAliasing in Bryce 5 | Forum: Bryce
You're right. I dunno - maybe I tried a material which just makes no difference - silly me, thanks for encouraging to try again ;)
Thread: Tendrils | Forum: Bryce
Thread: Morphs for limbs in extreme angles | Forum: Poser - OFFICIAL
Thanks for all the suggestions and thoughts thrown in. These things will all sort out once more physics (collision detection) will be widely available. The most horrible part of it all to me seems to be the intertwined meshes like in between calves and thighs. Maybe one should unjoin a few limbs and give ClothReyes a chance. BTW: where do I find good manuals about how to work on existing, complex meshes (like Posette) with the most popular packages, like using which tools to deform something in a well-controlled way? thanks again!
Thread: Morphs for limbs in extreme angles | Forum: Poser - OFFICIAL
Thanks EnglishBob, it is all just a matter of some of them modelling SuperStars around to squeeze and tweak arms, thighs, calves until they look like naturally de-formed. I cannot believe nobody has done so yet, cuz the problem is well-known and definitely needs to be solved. Anybody, please ?!!
Thread: Help needed with Objection Mover | Forum: Poser - OFFICIAL
Unpack your stuff, fire up O.M., tell it where your stuff is and where to put the result - and here we go. There's really not much more to it.
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Thread: How much did your longest rendering take? | Forum: Bryce