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42 comments found!
ssgbryan posted at 4:35 PM Wed, 31 August 2022 - #4443750
That's true. And we can most likely debate until we're blue in the face about which is better: a cheap ass PC or an expensive as all hell Mac. But the main reason that I buy Apple is that I like the product -- not the price tag. They have been exceedingly reliable for me. I have purchased 3 Macs in about 20 years. That's roughly 1 computer every 6.5 years. Whereas, my past experience with PCs over that same period of time is that they die horrid deaths usually after 3 to 4 years. So I would have to purchase nearly twice as many PCs to get the same life expectancy as I have the Mac. Now that's just my experience. I'm sure others have had better and worse experiences on both sides. But either way, doesn't matter. I will stick with what has worked for me until it doesn't. When it doesn't work, then I will take it out behind the barn and put it down just like I did my last PC 20 years ago. ;)A new PC now is a LOT cheaper than a Mac Studio - those start at 1,999USD.
Right now, I like the Mac Studio and would like to get one at some point. But if my software is not going to run properly on that platform, then I will have to rethink it. I don't need an expensive paper weight. Right now I don't want to purchase either a new PC or a Mac Studio. I want to find a bandaid measure to last until I see which way the wind is blowing and then decide if I'm forced to return to PC architecture or if Silicon will be fully supported in the future and of course, what it's performance is relative to other options.
In the meantime, I was hoping to know if anyone has used a third party render engine with Poser that might be compatible with Radeon or M1 GPUs. Octane looks like an option for M1. Does anyone know of any others? Does anyone use a render Pipeline that isn't Poser based?
Thanks.
Thread: MacOS Poser Render Engines | Forum: Poser - OFFICIAL
ghostship2 posted at 10:05 PM Tue, 30 August 2022 - #4443580
This isn't actually correct for the Mac Pro line. You can both use Nvidia cards and modify/repair your hardware with the Mac Pro. Until MacOS High Sierra, the older Nvidia drivers were supported with the operating system. However, now you need to dual boot into Windows if you are using the most recent version of MacOS due to Apple's falling out with Nvidia. I think there are some OpenCore mods you might be able to use to get Nvidia cards working in Big Sur but don't quote me on it. I'm still on Mojave.You can't get a CUDA video card that works with Poser for a Mac.
Anyway, before this thread turns into an Apple love/hate discussion, purchasing a new PC isn't an option right now. It is way more money than I have to spend. That's why I was looking at third party unbiased render engines. But maybe Poser will come out with support for Metal before I can find something and the point will be moot.
Thread: MacOS Poser Render Engines | Forum: Poser - OFFICIAL
I'm in the same boat. I've been using Apple for nearly 20 years myself. I really don't want to chuck my investment. I've looked at getting:
* an Nvidia eGPU for my old Mac Pro (it doesn't work with Apple Silicon yet)
* a replacement Nvidia card for my Radeon in my Mac Pro
* finding a new external renderer that is compatible with Poser and Apple Silicon.
The first two are pretty much throw away solutions since my Mac Pro's life is nearly done. The last option seemed the cheapest but will slow down my workflow.
Well, I know that Octane is M1 compatible at least in an experimental sense. I downloaded the free App Store version: Octane X and the examples run quite fast on my MacBook Air. It hardly heats up in some cases. But the Octane Poser Plugin isn't Silicon ready yet. I know that the Metal version of Poser is being worked on and that may help with my old Mac Pro because it has a Metal compatible Radeon card but I was just curious about the Silicon line. What options exist for that? Will the Metal compatible Poser work with Apple Silicon for GPU rendering?
Thread: Poser 12 Python API PDF | Forum: Poser Python Scripting
There isn't any installer for that in 12. There is in 11 but not 12. Just the Queue Manager and the main Poser installer. I used the Main Poser installer. Was there something I missed? Thanks.
Thread: Flipping Normals | Forum: Poser Python Scripting
Ok. So I did do it correctly the first time. I reordered all of the vertices for each polygon. It seemed to work but I'm new to this and terrible with math.
Thread: Creating a Figure Type | Forum: Poser Python Scripting
Thread: Flipping Normals | Forum: Poser Python Scripting
adp001 posted at 1:51PM Mon, 22 June 2020 - #4392725
On the other side: We have direct access to normals:
for n in geom.Normals(): print n.X(), n.Y(), n.Z() n.SetX(...)
Well, that would be a lot easier. Now, how do I figure out how to make the normal point in the opposite direction? Something to do with Slope?
J
Thread: Flipping Normals | Forum: Poser Python Scripting
It seems that there are three parts to the Geometry's mesh: Vertices, Polygons and Sets. The Vertices are just the X,Y,Z coordinates of each point in the mesh. Polygons are defined as two numbers: the Set Index and the number of vertices in the polygon. The Set list is a 1 dimensional array of the vertices that make up all polygons. The Polygon Set Index from the polygon definition tells us the first point in the polygon from the set list and the number of vertices from the polygon definition tells us how many more array elements that polygon takes up. I didn't change the order of the lists of the vertices or the polygons. However, I did use the polygon data to reverse the set list.
So if we have polygon A defined as: [8, 4]. That means that Set[8] is the starting point in the polygon and Set[11] is the last point in the polygon. (Set[8], Set[9], Set[10], Set[11]) So then if we swap the values in 11 and 8 and 9 and 10 around, we have reversed the order of the vertices for that polygon. You just have to repeat that for each polygon in the geometry until all of the polygons have been reversed. That seems to do that trick.
I've only tried it on the Sphere prop but it is working so far.
J
Thread: Flipping Normals | Forum: Poser Python Scripting
It looks like if you reverse the vertex order defined in each set, Poser points the normals in the opposite direction. So I was able to invert a geometry without exporting and importing.
J
Thread: DiffuseBsDF Cycles Shader | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Yeah. I found that out pretty quick. I managed to simulate the same idea of the blender shader with FF nodes but couldn't do it with Cycles. Color Ramp was too difficult to duplicate. Separate RGB did not respond like Shader to RGB. And there was no solidify feature that I could see to create an inverted hull. Just to name a few. But I used the Diffuse Node from FF along with several math nodes, manually creating an inverted hull and was able to cobble together something that worked similarly to the shader I was looking at. It's an ugly beast that I will have to wrap a Python script around to make efficient but I would have preferred the Cycles nodes having existed. Instead of a few minutes, it took hours to recreate. :( May Poser 12 will have some more Cycles nodes.
Thread: DiffuseBsDF Cycles Shader | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: UI Branding | Forum: Poser Python Scripting
Thread: Displacement based on Depth | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Displacement based on Depth | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thanks. I'll take a look at the p-Node to see if I can figure it out. What I'm trying to do is create a Stylized outline using the Geometric outline effect. Sometimes in Anime, the lines are thicker or thinner depending on distance and you get a Calligraphy effect. Right now the Poser generated Geometric outline thickness is uniform. However, if you manually create a geometric outline, you can control the thickness using displacement. I'm looking for a way to have Poser automatically figure out the line thickness based on the model itself. If you know of a way to do this already, please let me know. Thanks. :)
Thread: Serial Number | Forum: Poser - OFFICIAL
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Thread: MacOS Poser Render Engines | Forum: Poser - OFFICIAL