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6 comments found!
I've purchased the plugin and use it with Max 5. It works like a charm but make sure you're running a really beefed up system. It tends to be very resource hungry. I'm running a 3GHz P4 with 1GB of DDR400 memory and a fast S-ATA HD and the load time for bringing a Poser file into Max is about 3-5 mins. And as Phil mentioned, when I did run into a prob the Reiss service reps were very helpful and friendly.
Message edited on: 10/01/2004 09:58
Thread: Navigating H-U-G-E scenes within Poser | Forum: Poser - OFFICIAL
Thread: Navigating H-U-G-E scenes within Poser | Forum: Poser - OFFICIAL
There is an SA RDL7 freebie over at DAZ but unfortunately it's for PC members only. It has 32 camera and 25 character presets to help with moving around that monster (believe me, after succumbing as you did and purchasing it, I was as lost as you were). The freebie was created by Crescent, if you're not a member you may be able to convince them to make it wider freebie.
Thread: war bonnet? | Forum: Poser - OFFICIAL
I believe one was made by Sharkey but unfortunately I can't find the link to his freestuff pages. You can try finding it from http://www.cybergate-corp.ch/webdesig/poser3/index.htm but it looks like it may still be offline
Thread: prop imports to poser help | Forum: Poser - OFFICIAL
ernyoka, I may be wrong (and probably am) but I thought it was Max6 that had that problem. I'm using Max5 with Poser 5 and have no problems exporting, unless I mess something up with the mats in Max of course ) Not really sure if this will make a difference (or for that matter if its the right way) but here's the way I do it: 1. Make a copy of your max file so you don't muck up the original if this doesn't work 2. In the new copy, think of how you want to break the model into the major groupings that you'd want. For example, if it were a 9mm pistol, you may have a slide (for the top part that moves back and forth), a trigger, and a maingun. 3. Assign the materials to the various components, but use different names for similar materials used in different groups, such as gunmetal_slide and gunmetal_maingun. Then select one component from one of the sub-groups, right click on it and select attach (assuming its an editable mesh). Then attach all of the parts from that same subgroup to form one new part. Repeat the process with any other groups of parts. 4. Select all of your new groups and export as an obj. 5. Run it thru UVMapper, selecting by material. Save the obj file with a new name, and save the map template. 6. Import the prop into Poser. After re-orienting the model (if required), go into the material room and check to see if all the materials you've assigned in Max were transfered properly as mat zones. You can also open up the grouping editor to make sure the major subgroups are correct. 7. You can then take the prop into the setup room and assign bones to any moving parts, if you want them. I'm still a relative newbie to making stuff for Poser so I'm sure this is the long, convoluted way but it seems to work. Hope it helps some
Thread: Object files | Forum: Poser - OFFICIAL
Attached Link: http://www.creepyclown.com/downloads.htm
Creepy the Clowns site has a tone of basic obj filesThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Bodystudio for Max | Forum: Poser - OFFICIAL