26 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
ronstuff | 3 | 246 | ||
ronstuff | 11 | 648 | ||
ronstuff | 5 | 413 | ||
ronstuff | 24 | 1172 | ||
ronstuff | 8 | 472 | ||
ronstuff | 8 | 429 | ||
ronstuff | 5 | 418 | ||
ronstuff | 4 | 357 | ||
ronstuff | 4 | 105 | ||
ronstuff | 10 | 278 | ||
ronstuff | 32 | 1083 | ||
ronstuff | 4 | 388 | ||
ronstuff | 26 | 1435 | ||
ronstuff | 33 | 1128 | ||
|
ronstuff | 88 | 2785 |
1,421 comments found!
Well, I'm assuming that you are rendering sequential stills frame by frame instead of rendering directly through a codec. If not, then some of the noise could be coming from the compression. Likewise the image format for the stills should be as lossless as possible before combining into an animation. I use PNG format but TIFF would work too. In Poser 5 you can also increase the accuracy of frame-to-frame pixel interpretation by lowering the minimum shading rate (to at least 0.5) and increasing the pixel samples to 4 or 5. Don't be too quick to blame Poser's mathematics - it has a higher degree of mathematical precision than any other 3D program I've seen. The problem is with non-CL modules which were originally developed for other applications which had LESS precision than Poser.
Thread: Python script request: Scale all objects in scene? | Forum: Poser - OFFICIAL
Right - this kind of problem is not limited to Poser. These days with more software developers depending on 3rd party modules and plug-ins, the problem is compounding. It is no longer financially viable for a developer to underwrite the cost of creating their own render engines, shaders, cloth, hair etc. and still keep up with the competition. So we have issues of compatibility between components that need to be addressed by each application. In fact I was just talking with Roman Ormandy (CEO of Caligari - Truespace) at a showing of the new Truespace 7 software, and they are having similar issues that they are addressing. It is really hard to find every different issue until the application is fully integrated and in the marketplace with thousands of people doing different things with it. Anyway, some of you might be interested to know that Truespace 7 will have a material system very similar to Poser 5, and it looks like swapping materials will be relatively easy.
Thread: Python script request: Scale all objects in scene? | Forum: Poser - OFFICIAL
I can't really disclose any confidential information I may have about Poser, but I CAN tell you that addressing technical issues and improving workflow are numbers 1 and 2 on their priority list ;-) Sorry it took me so long to find this thread, but I just can't get around here as often as I'd like. Most of the really knowledgable P5 folks are hanging out at RDNA, so if you want faster and possibly more accurate responses to your P5 questions, come on over to the P5 forum there.
Thread: Cam View limits | Forum: Poser - OFFICIAL
Thread: Cam View limits | Forum: Poser - OFFICIAL
Thread: Python script request: Scale all objects in scene? | Forum: Poser - OFFICIAL
operaguy: I didn't see your original thread before posting here, but you are correct about other problems which may be resolved by this fix. In fact in my original thread on the subject I did mention that possibility. It is just that the only things I have actually tested and verified are the raytracing aspects. So I should have said above that this technique has not been VERIFIED for anything other than raytracing. It appears that you have discovered another possible use, and if your results are predictable and can be duplicated by others, it would be verified too. I have found that there are also MAJOR improvements in cloth behavior when the world is scaled up. I can finally make cloth that is not either stiff as heavy canvas or flimsy and fluttering like tissue paper. When the world is scaled up, you can get the cloth to drape and sway just like cotton or silk or just about anything. At least that is the way it appears, but I haven't done all the controlled testing necessary to verify it. randym77: Yes CL is well aware of this and I'm working with them on a solution. The problem is complex, however, because there are so many different aspects to Poser. It is made even more difficult by the fact that Poser contains 3rd party modules that have their own unique requirements to interface properly with the other modules. So, it is difficult to apply a fix across the board which does not turn out to introduce problems in unexpected areas. So CL IS working on it, and is doing their best to see that other problems are avoided, but that involves a lot of testing. I'm confident, however that they will resolve the issue in the best possible way - whatever that turns out to be.
Thread: Python script request: Scale all objects in scene? | Forum: Poser - OFFICIAL
Yep - it all scales together - cameras, lights and objects. In fact unless you intentionally leave one object in your scene unparented as a reference point, when you scale up the box, you will see no noticible change in the preview window. But don't be fooled by the fact that it looks like nothing has changed, because the NUMBERS have been changed even though the relative aspects of the scene appear to be the same. BUT there is one little caveat: When you first parent the camera to the box, it will shift position. You must correct that BEFORE you scale the scene up, so after parenting the camera to the box, re-position it, and then scale the scene up - everything stays in its relative place.
Thread: Python script request: Scale all objects in scene? | Forum: Poser - OFFICIAL
P.S. It is easier than it sounds - you don't have to parent EVERYTHING - just the few things that are parented to the UNIVERSE. All the things that are conformed to or parented to one of those objects will follow their parent, so they do not need to be re-parented to the box. It would be great if a script could be written that would do that for us. Especially if it allowed us to choose the scale factor. Many scenes do well at 500% but I've found that some require scaling as high as 1000% (10x) to be effective. The only things that do NOT scale with this technique are P5 procedural textures (fBm, brick, cloud, weave, tile etc.) - they will have to be scaled manually, but even without re-scaling sometimes you get decent results, so its best to do a trial render before taking the time to adjust them. As for render times, there WILL be differences. Some things will render faster, and some things will render slower - averaging out to be about the same as the unscaled scene. One thing that will really slow things down is close-ups of high resolution textures.
Thread: Python script request: Scale all objects in scene? | Forum: Poser - OFFICIAL
Actually, this is how the mechanics of the process works: Remember that this solution was created to address problems with Raytracing in Firefly, and to the best of my knowledge it is not required if raytracing is off. There is a very good reason why I've recommended the technique of parenting everything in the scene to a prop box rather than just scaling each object. The prop box (and simple ball) have their origins set to the World Origin in Poser. If you scale them up you will notice that they scale from the "floor" up, and keep their place on the ground. Other props (such as the high res ball) and most Poser objects have their origins located at their own center of mass. This means that they will scale from that point outwards, rather than from the common world center. The result is that when you have multiple objects in the scene, scaled on their own origins, they no longer have the same spatial relationship to other objects (they are not in the same place relative to each other). So, it is important to think of this technique as scaling up your 3D WORLD and not just scaling up your objects - and the only way to scale the world is to make everything scale from a common point. That is where the box comes in. By parenting everything to the box, INCLUDING spotlights AND camera, and then scaling the box, you are effectively scaling everything around the world origin. When the PARENT of an object is scaled, all of the child objects scale about the same point as the parent and not about their own centers. So this is about the easiest technique I've found that will produce the desired result in most situations. Of course, you want to turn OFF the visibility of the box so that it does not render.
Thread: I'm going to make some Interior sets for my project... but I need textures, etc | Forum: Poser - OFFICIAL
ziggie - the rooms look very promising to me - I'd love to get them too and maybe I can help you finish them up. I have a huge texture collection and quite a bit of hospital experience too, so maybe together we could come up with something to your liking. I just hope you don't abandon it altogether because the rooms would go great with your other props.
Thread: 3dSaraCreations... Christmas Project Released! | Forum: Poser - OFFICIAL
WOW - that is an amazing gift to the community - THANKS to ALL who put so much effort into it.
Thread: Pandromeda announces special Poser/MojoWorld Crossgrade | Forum: Poser - OFFICIAL
I think the idea is that this is a fractal world that is generated almost instantly based on parameters you select. The whole world does not really exist except where the camera can "see" it. Instead of you having to tediously create a heightmap or use a terrain editing tool to "sculpt" every aspect of the landscape, it is all done for you, and quite realistically too. Then you just fly around the planet looking for an area that is similar to what you want, plop your camera down and modify to suit yourself - or just generate a new world repeat the process. You can zoom into any area as close as you want and use just as much or as little of the world as you want. This is unlike Bryce and Vue which have very finite limits to the terrains they generate, so depending on where you place your camera, there may or may not be a suitable continuous background available. In Mojoworld, no matter where you place the camera, there is terrain and atmosphere extending in all directions. If you have ever tried to create a detailed heightmap or use a terrain sculpting tool, you will know how difficult it is to make something that looks real because it is hard to draw the level of detail required for close work. For example, compare a coastline scene in Mojoworld to one in Vue or Bryce and you will see that the Mojoworld one is much more realistic because of the very small irregularities in the waterline. In Vue and Bryce a coastline often looks more like it was gouged out by a gigantic shovel, leaving very little detail. Of course, you can edit your terrain in Vue and Bryce to achieve the same level of detail and realism, but you first need to know a bit about geology and what the parameters of a "real" terrain are and then you must be able to draw or sculpt that. To say the least, it is a very tedious and time consuming task. I would agree that Mojoworld is not for everyone because it is very different from Vue and Bryce which are more powerful in the long run, but also much more difficult to master. I see Mojoworld as being suitable for those who want to quickly generate a realistic (or alien) landscape with all the desired features (mountains, rivers, lakes, seashore, desert etc.) without having to create each feature manually. On the other hand, some people find it very rewarding to hand-sculpt every aspect of their terrains.
Thread: Pandromeda announces special Poser/MojoWorld Crossgrade | Forum: Poser - OFFICIAL
Lynn - thanks for the info. Can you tell us what the differences are between the Standard and Pro versions? I can't seem to find a comparison chart on the website, and reading advertising-lingo in the descriptions doesn't really make that clear. Also, is there any possibility that a Poser sidegrade offer will be made on the Pro version?
Thread: New product preview....cannot give it a higher rating in english | Forum: Poser - OFFICIAL
Looks good - pretty much like a P5 shader I developed over a year ago - I'd be extremely interested in how this is accomplished in P4 or ProPack.
Thread: Chuck wagon tarp issue | Forum: Poser - OFFICIAL
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Python script request: Scale all objects in scene? | Forum: Poser - OFFICIAL