Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)
The more I analyze this, I am coming to a conclusion (Possibly). That their is something very wrong with the Orbit Dials. The dolly dials function ok, like X, Y, and Z. But when you use the Orbit Dials...for example "Y-Orbit Dial"..the Orbit cam is rotating on the X axis, and the X-orbit dial is rotating on the X axis. Shouldn't that be the other way around. Xorbit on X-Axis and Yorbit on the Y-Axis? The Zorbit is doing its job. I also looked at the angle I am looking at. ,0,0,0 to be sure of this. The highest the cam can go befor renders are not being seen (props, characters) is 8700 for me. That is DollyZ at 8700 like in image above. (Ummm..even that isn't right.) Post #1, and not 15000. Gosh..no football field for poser.
I have 2GB DDram (Duel Channel at 400mhz "PC3200"), AMD 3200XP+, 128mb Ati Radeon 9600xt Video Card, 80GB HD 7200RPM and ready to install a 160GB HD 7200RPM, and poser runs like I have a Amd 750mhz, 512mb ram. Only none of this "low on memory error." message. Actually..a quote from a Curious Labs Email "As for a patch, assuming that the issues you're mentioning stem from our reliance on legacy code, then releasing a patch won't fix those issues. What would ultimately be needed would be for us to rewrite a lot of our underlying code, which frankly is not going to happen any time soon as we simply don't have the resources (look at how long it took Adobe to fully Carbonize Photoshop- Apple had Mac OS X out for over a year before Adobe got a Carbonized version of Photoshop out the door, and they have far more resources than we do.) Additionally, radically rewriting Poser to take full advantage of current OS and processor features risks stranding users of earlier systems; we've done this to a certain extent in the Mac version of P5, but we don't want to abandon too many of our Windows users." :-( I will try what you wrote tomorrow. A quick one.
Just as a side note. The orbit camera dials are 360 degree rotations around the focal point. They "orbit" the object. That is, they circle around the point of origin. an orbit of 15,000 is an awful lot of circles. Trans dials affect the distance from the focal point.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.