2 threads found!
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sirius57 | 12 | 343 | ||
sirius57 | 7 | 103 |
8 comments found!
It's difficult to answer your question because we don't know what you already know. For now, you could select a figure then use the dials to move each figure along the X axis. Try that and let us know
Thread: Blown away by the realism in this Poser image | Forum: Poser - OFFICIAL
I have admired FS' work for quite awhile. The critical comments posted here are useful, but they're also quite trite. Some of us are interested in what it takes to make a photorealistic image using Poser. That's the challenge. Techniques evolve pushing Poser to it's limits: Photorealistic textures, HDRI and atmospheric effects for example. Comparing a poser image to a photograph might be useful for the creator, but it's like comparing apples to oranges to look at an poser image and criticize it for not looking like a photo. Poser images should be judged on their own terms. What trolls will follow this one?
Thread: Dynamic Clothing & clothing Props | Forum: Poser - OFFICIAL
Thread: Texture tips for newbies | Forum: Poser - OFFICIAL
It's funny. Today I had to go out on a rather long drive for business and I was thinking about Poser and this thread. I tried explaining it to my wife. I remembered how Bryce handles elevations, and I remember reading this is how Poser handles texture (which are micro elevations in a way). As I explained it to her I started thinking that a freckle would be rendered as a low spot, yet in reality a freckle isn't usually a pit, neither is a mole. I started thinking, also, thats why perhaps the old BUM files were negative images. Except Ernyoka says a negative image isn't an ideal map. What would be closer to an ideal?
I like the idea of a math subtract node as a bump. It seems this may result in a more realistic skin texture than even the old negative image BUM files, eh? It might help if someone could explain how Poser and the Firefly renderer handles this issue differently than the earlier Posers.
Hopefully Curious Labs has continued work on this technology and we can expect even more magical results with the Poser 6 version? (Are you folks at Curious listening? :-))
This is proving to be a great thread. Thanks for your contributions.
S
Thread: Texture tips for newbies | Forum: Poser - OFFICIAL
Ernyoka, You're right. I changed to bump instead of gradient bump. Settings of 1 ARE much too high (yuck!). I found a setting of about .025-.03 about right for my taste. Thanks, S
Thread: Texture tips for newbies | Forum: Poser - OFFICIAL
Yeah, sorry I didn't mention it. I'm using Poser 5. Earlier versions handle bumpmaps differently. I'll try using the bump instead of the gradient bump. Maybe values using bump could be smaller. Using the gradient bump though, I found values less than 1 to render the skin too perfect. Of course how you like your skin is up to you :-) S
Thread: Newbie question: setting up Poser 5 UI | Forum: Poser - OFFICIAL
Thread: Newbie question: setting up Poser 5 UI | Forum: Poser - OFFICIAL
Thanks for all your help. The UI Buttons still remain an arcane concept, though. Pushing them simply reverted the work window to the original size. Right clicking any one of them failed to delete anything.
Thanks especially to Raven. My chosen default figure now loads like a charm.
S
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Thread: Dynamic Clothing & clothing Props | Forum: Poser - OFFICIAL