2 threads found!
Thread | Author | Replies | Views | Last Reply |
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studioe | 10 | 142 | ||
studioe | 11 | 123 |
9 comments found!
Thread: Importing morph targets in poser 12 pro from 3ds max | Forum: Poser - OFFICIAL
I tried this. The test for the fbm loaded into poser ok, but when I scrub the dial nothing happened to the figure.
Do I export the odj as a single mesh from 3ds max or break the body parts down as the obj file I inported from the runtime.
Thread: Importing morph targets in poser 12 pro from 3ds max | Forum: Poser - OFFICIAL
I tested this with blender and get the same problem.
I must be doing something wrong or missing a step in my import and/or export steps
Thread: Importing morph targets in poser 12 pro from 3ds max | Forum: Poser - OFFICIAL
Actually I am attempting to do a FBM. I need to apply the morhs the the indiviual body parts to creat the FMB. However I can't get by this first problem.
I extport the figure as an obj. In the export options I select extort as a morph target and include body part names in polygon groups.
I change the size of the obj using Objaction scaler 3.0 to a workable scale in 3ds max.
I import into 3ds max as a single mesh and do my work on the figure using the edit mesh tool and only move the vertices around.
After I am done using the element selection tool I detach each figure group and name them as the same as the poser obj. In this case chest, abdomen and hip.
I export each body part individually. Rescale them back down with Objaction scaler 3.0 to the original size.
I go the the figure in poser and select the body part I wish two apply the morph and select load morh target in the property tab. A diolog box pops up...and when I load the obj I keep ghetting the message too many vertices on target obj.
I loaded the original obj from pose into 3ds max to compare the vetex count and they are identical.
Also I thought that the scaling work done on the obj may have done something however when I did a test on the obj without scaleing and no mesh work in 3ds max and re-import the morh taget I get the same message on the vertice count problem.
thanks for the reply
Thread: Objects not showing in Daz 4 | Forum: DAZ|Studio
Up Date..... Objects are loading in ok now after upgrading to a later ver. Thanks for all your comments on this issue
TYR
Thread: Objects not showing in Daz 4 | Forum: DAZ|Studio
Thanks RHaseltine,
You are correct...I am working with the older version. I will get get the updated ver and check it out.
Thread: Objects not showing in Daz 4 | Forum: DAZ|Studio
Only working with Daz 4. I was thinking about snagging ver 3 to see if I still get the same issue.
I turth I can work around this problem. Working in poser but I like use Daz for general posing of some of the models due being easyer to work with in that aspect.
I like Poser for the Dynamics and animation work. Still learning though. Kind of new to this plus I am teaching myself to work in Maya but that takes some learning on my part and just scraping the surface there.
Oh BTW Thanks for your input.
Oh one more thing working with the clothing props...in this thread "Pretty 3d-Be relax"
Some time ago when I first came accross this problem. I some how exported these ojects via Daz Collada and reimported them and then all the parts of the object became visable.
This is something that makes me step back and say hmmmm what is going on here and like to figure out what is going on
Thread: Objects not showing in Daz 4 | Forum: DAZ|Studio
No error messages when loading. I will need to check out the version of DS4 I have and try that
Thread: Objects not showing in Daz 4 | Forum: DAZ|Studio
the pic is a render. I also get this problem with a few other objects placed in the scene from my library.
When loaded into poser there is no problem only Daz
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Thread: Importing morph targets in poser 12 pro from 3ds max | Forum: Poser - OFFICIAL