4 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Posted Jan 10, 2020 at 9:24 am | Forum: Poser - OFFICIAL |
wobblybob | 9 | 352 | |
Posted Jan 09, 2020 at 8:52 am | Forum: DAZ|Studio |
wobblybob | 3 | 749 | |
Posted Nov 20, 2015 at 9:55 am | Forum: Poser - OFFICIAL |
wobblybob | 10 | 989 | |
Posted Nov 20, 2015 at 9:10 am | Forum: Poser - OFFICIAL |
wobblybob | 2 | 2085 |
2 comments found!
Ohhh - I am not sure what you are telling me - you mean that if I create an original animation / pose using Daz, not using any of the DAZ content or models, but models supplied freely by Linden Labs for the sole purpose of animation / posing, then I cannot use that animation even though it is my own creative work, outside of the Daz environment without purchasing a Gaming Licence. This seems to be a little draconian and will most certainly push me in the direction of Blender if this is the case.
Thread: Pelvic Thrust | Forum: Poser - OFFICIAL
Hi again
just for clarity - my project is completely home grown and uses only resources that I have created or (as in the case of the meshes) acquired from legitimate sources. I have used no animations created by others. The whole purpose of buying Poser was to enable me to create my own animations and upload for use in my own simulation. So please guys, whilst my interests in SecondLife seem to have caused a bit of a stir, please do not relegate me to the sin bin and restrict the help that a form such as this can offer. Many hours of reading and Googling have not sorted my problem.
I look most respectfully to the wealth of knowledge that can be found in a forum such as this.
I hope that this clarifies my need for information and that I am no longer heading for a seat on the naughty step ;)
Many thanks in anticipation ...
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Thread: Posing Avatars for Second Life | Forum: DAZ|Studio