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xocxoc | 4 | 219 |
19 comments found!
I'm having exactly this problem after upgrading video drivers. I can render just fine NOT using OPTIX now, but before the update, OPTIX worked.
Thread: The new Poser and me :) | Forum: Poser - OFFICIAL
Thanks everybody! Sorry I did not come back and answer the question about the error I got in D3D's Perfect Skin SSS Lite, but the error I was getting was exactly the one JBeute was getting, and the avfix patch worked!
By the way in case anyone has the script and is searching the forums for this fix. Here is how to add La Femme support to the program: edit the Perfect Skin SSS.fig file in Notepad or your favorite text editor. Below [!!!MATERIAL!!!] add the line "lafemme1 = lafemme" below [!!!NAME!!!] add the line "lafemme = La Femme" and at the very bottom add:
[lafemme]
skin = Lips SkinHead SkinLimbs SkinTorso
nail = Fingernails Toenails
mouth = Gums InnerMouth
tongue = Tongue
teeth = Teeth
eyewet = InnerEye
pupil = Pupil
eye = Iris
sclera = Sclera
cornea = EyeSurface
trans = Eyelashes Eyebrows
Thread: The new Poser and me :) | Forum: Poser - OFFICIAL
A major script I use is D3D's Perfect Skin SSS Lite, which will not work in Poser 11.2.
Any chance you have a work around for it? Would greatly appreciate it!
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
If we are talking "things we like to see" in the next version of Poser, how about 180 and 360 degree panorama rendering for VR? I'd love to create Poser scenes that can be viewed with VR viewers.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
FVerbaas posted at 3:44AM Sat, 16 February 2019 - #4346239
xocxoc posted at 9:15PM Fri, 15 February 2019 - #4346133
I gave this a shot. Wow, the documentation is bad. Better steps: ...
- Conform V4 clothing to donor then Go into Hip on the clothing figure and set trans-x = 0.005, trans-y = 0.172, and trans-z = 0.400. Obviously a flaw in the donor origin settings. ............
Thank you all for buying the Prefitter and the morph injection. also thank you for testing and feedback,
one thing: There is no need to conform the garment to the prefitter. Just ensure they are both zero-ed and all goes fine.
I will look into the centre-offset thing and may correct it if it is easy to do without side damage. It did not come to light since conforming was not a part of the worklow, but it may indeed be confusing when people do the conforming nontheless.
Also be sure to zero LaFemme when judging the result.
The donor originally was a prop. I made it a figure only because Poser does not support copying morphs from a prop into a figure. I added that one-bone rig just to fool Poser. It has no function otherwise.
Sorry if the documatation is not clear. Tuts are not my strong point.
OK, thanks, I knew I was doing something wrong. So workflow:
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
bantha posted at 4:55AM Thu, 14 February 2019 - #4346034
I've read about it at the SM Forum, IIRC. I think it was here as well.
The Prefitter is a figure with fitting Morphs for several figures. You load your garment into the Scene, conform it to the Prefitter and copy the fitting Morphs to your garment. You unparent the garment and have a fitting Morph for the figures you selected in it. Without parenting, you dial in the Morph in the otherwhise zeroed garment and it will mostly fit your zeroed target figure. After that you can use the Fitting Room to make it conforming.
This work better than fitting with the fitting room, because the Morphs in the Prefitter are created with Marvellous Designer's Cloth Simulation. It does not move the Cloth like the figure would move but rather how a garment on the figure would move. The results aren't perfect, but way better than with the fitting room. Usually some strokes with the Morph brush are needed to correct the garment where the Transformation isn't perfect - you do that before the fitting room.
I do have ZBrush, I used to refit my clothes with that, but the Prefitter saves me a lot of time to get the clothes 90% correct. For me it's wll worth the Money.
I gave this a shot. Wow, the documentation is bad. Better steps:
Here is 3DAge's Honey IV outfit applied to La Femme using this technique. The edges are less smooth than I would like after a simple pose, but I can use the BK morph sliders, and the clothing will adjust with them just like a native conforming cloth.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Add on suggestion, heck I might even do it if I find the time: Better Eyebrows.
The base texture has eyebrows that seem too high. Tempesta seems to have followed the same model with her extra textures. You can kind of lower them using the brow face morphs and brow handles, but this may result in weird folds between the brow and the eyes. As a result, it seems every La Femme render looks surprised.
I've been experimenting, and it seems the best solution is to lower the brows on the face textures themselves -- tip for future character makers.
Another possible fix is to use independent brow textures and transparencies, which is usually set to invisible. If someone wants to create a set of different eyebrows, from thin to bushy, and from straight to bent, for this purpose, it would prove useful. Note: the eyebrow texture channel only needs the right eye brow. It automatically mirrors over the left eye.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
duanemoody posted at 5:07PM Thu, 07 February 2019 - #4345569
I've followed Nerd's tutorial for making conforming clothing by importing a clothing item's .obj then using the donor rig in the setup room, butโฆ As you can see here I copied a few morphs from LF to the clothing and they transferred but as I mentioned previously I'm trying to avoid the cleavage shrinkwrap problem so many conforming items have. I'd hoped that the LaFemme Clothing DEV figure had a modified "uniboob" version of the breast morphs that I could have copied the morphs from (this is what PE does with its clothing dev figure, for this reason) but apparently neither dev figure has any morphs at all in it (outside of JCMs of course).
Go to You Tube and check out Nerdโ other fitting room tutorials. The shrink wrapped boob problem is fixable by changing the fit under and in between with โsmoothโ instead of tighten.
I added the body morphs to the clothing dev prop and it added them to the finished figure with mixed results. Still learning.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Miss B posted at 2:11PM Wed, 06 February 2019 - #4345493
xocxoc posted at 1:03PM Wed, 06 February 2019 - #4345479
I have no problem with the base figure, and the reasons for its design. There is an odd curvature to the arm pit when the arms are down and viewed from the front. It looks like an upside down u when it should look like an upside down V. You can "kind of" fix it by playing with the JCM ArmDown85 override slider and the collar xyz trans sliders, but a new JCM ArmDownFront slider would be the best fix. As for the thigh gap problem, the easiest solution would be sliders to make the genitals narrower and lower.
I am sooooo glad I'm not the only one who has a problem with the shape of her underarms, as that was the first thing I noticed. I've tried playing with the ArmDown85 JCM, but I'm not totally happy with it. What we probably could use is something similar to Corvus' fix for V4's (and other characters) football player shoulders. I use that fix all the time on all my V4 characters, and I bet something similar, at least for her underarms, would work for La Femme. Luckily, she doesn't have an issue with her shoulders.
I use "Perfect Shoulders V4" which does the same thing. Since not everyone seems to think there is a problem, I've illustrated it. On the left is V4 using Perfect Shoulders, in the middle is La Femme with arms down = 1, and on the right is a real human model for reference
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
bantha posted at 8:31AM Wed, 06 February 2019 - #4345458
The hair styles don't need to be changed, Blackhearted has a V4 hairfit morph for La Femme here. Adjust the model, not the hair pieces. Problem solved, at least for me.
Yes, I got his HD pack and the fix is in there as well. What I have found is if I use conforming hair from the hair tab, the fix works perfectly, which opens up dozens of styles. If I use Figure hair and conform it, it looks like the image below which is with the V4 fit morph.
Now some hair makers like ali, who makes this particular hair style, provide positioning xyz sliders that work post conform for this exact reason, in fact you don't even need the V4 fit for it to work. But many Figure hair styles don't include these type of adjustments, and only work on the model they were designed for.
I have only found a few nit picks, like odd shoulders and armpits when the arms are on the side, minor issues with teeth, and a need for a hip morph to close the thigh gap, but these are fairly easy fixes. There are also going to be community lesson learning like "Essentials Pose Set for La Femme" seems to mess with the eyebrows, ruining my meticulously adjusted character face. We might have to unlearn some lessons and learn new stuff.
The thigh gap and the armpits aren't a bug but a feature in the base figure, since they both help the Fitting Room to do it's Thing, if I got it right. Both can easily be morphed in characters. I like this better than having a seperate figure for the Fitting Room.
I have no problem with the base figure, and the reasons for its design. There is an odd curvature to the arm pit when the arms are down and viewed from the front. It looks like an upside down u when it should look like an upside down V. You can "kind of" fix it by playing with the JCM ArmDown85 override slider and the collar xyz trans sliders, but a new JCM ArmDownFront slider would be the best fix. As for the thigh gap problem, the easiest solution would be sliders to make the genitals narrower and lower.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Congratulations makers!
After working with her over the weekend and putting her through a lot of unnecessary tests. La Femme is proving to be the best commercially available human figure on the market today, and I love the fact that it's a POSER model. The chip handles alone are something that do not exist in the Daz world, and that makes La Femme > G8.
I'm a long time Poser user, and not a fan of Daz Studio because of the learning curve. That means I have pretty much been stuck with V4 for over a decade. Yes, I am well aware of the problems with V4: "V4 skins don't support Superfly, and older ones don't support SSS" fixed with D3D Perfect Skin SSS Lite, "the shoulders look bad and the armpits way too high" fixed with XandM Perfect V4, "the joints look awful when you bend to extreme" fixed with products like i13_Overhaul. These third party patch fixes help out a lot, but I'm still stuck with a broken model, and all V4 render looks the same to me from the neck down.
Now that I have spent time with La Femme, I really want to make her my primary model, but of course this requires the community's help. Conforming hair works great with the V4 fit patch, V4 poses work with only some minor hand and feet adjustments, but skin textures, characters and especially conforming wardrobe are going to need some help from the community.
The community right now seems to be focused on G3/G8 for good reason (she's popular, and stuff sells), it would be nice if La Femme would get similar support.
Like if Blacksmith3D would add V4 to La Femme and Genesis 3 female to La Femme texture converters to his Texture Transformer, If 3DAge made La Femme versions of her incredible clothing library, if ali released La Femme fit patches to his hair styles, if character creators and pose library producers filled in the gaps, it would be really easy to make the transition over.
I'm hoping this comes with time. Unfortunately, the Poser community has had a lot of promising new models: GND, Dawn/Dusk, Pauline/Paul, Evo, with only limited community support. I really want La Femme to be different this time.
I have only found a few nit picks, like odd shoulders and armpits when the arms are on the side, minor issues with teeth, and a need for a hip morph to close the thigh gap, but these are fairly easy fixes. There are also going to be community lesson learning like "Essentials Pose Set for La Femme" seems to mess with the eyebrows, ruining my meticulously adjusted character face. We might have to unlearn some lessons and learn new stuff.
But I'm excited again!
Thread: Transparent | Forum: Poser - OFFICIAL
I created a "Transparent" material. which consists of Transparency and Transparency Edge set to 1 and everything else set to 0. This works fine if you need to make a material section invisible, but Superfly sometimes lets transparent items cast shadows.
For example I am working with a fancy hat with flowers and bows. I just want the hat to show, but for some reason the flowers are not a selectable part that you can turn off in properties, but the flowers are a separate material, so I apply a tranparent material to make them invisible, but I still occasionally get shadows of the flowers showing up in the render.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
The thread so far:
Here's a mix of Deecey's Asian Flower face, with Akaste Hair thanks to Blackhearted's V4 head fix, and Ghostship's Superfly lighting. Rendered on default Superfly, took about 4 minutes.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Been playing with her this afternoon. One of my favorite poser scripts is D3D Perfect Skin SSS Lite, which makes Superfly renders faster and better. If you use this script, too. Edit "Perfect Skin SSS.fig" and add the following lines: in the [!!!MATERIAL!!!] section add: lafemme1 = lafemme in the [!!!NAME!!!] section add: lafemme = La Femme then add the following lines at the bottom: [lafemme] skin = Lips SkinHead SkinLimbs SkinTorso nail = Fingernails Toenails mouth = Gums InnerMouth tongue = Tongue teeth = Teeth eyewet = InnerEye pupil = Pupil eye = Iris sclera = Sclera cornea = EyeSurface trans = Eyelashes ( = line break)
I noticed right away that the eyes and mouth seem big on the default model, I don't really have a problem with this as it helps demonstrate the face controls, and the included sliders can adjust this. Hint: If you like larger pouty lips, select each of the 6 control nodes on the lips and set the y-scale to 125%.
The biggest noticeable flaw that can't be fixed yet is the armpits. Generally when you bend the arms to the side, there shouldn't be a gap in the armpits.
Thread: Poser Pro 2012 Crashing on Launch? Found Cause and fix | Forum: Poser - OFFICIAL
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Thread: Rtx 3080Ti is not working? | Forum: Poser 12