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127 comments found!
Thread: Beta 5.02 | Forum: Vue
To register the product, you don't need the serial number, but a number generated by vue after install. I don't have the software in fornt of me, but it will be somewhere in options or 'help - about' or something.
Thread: Water | Forum: Vue
What version of Vue are you using? I'm sure that's not a water artefact. Is it a material on the ground plane just below the water?? Can you show us a screen shot of the bump function editor settings, and the transparency function settings etc?
Thread: What Is This? | Forum: Vue
Thread: Attention all Renderosity artists!! | Forum: Community Center
Attached Link: http://mysite.freeserve.com/mearca
Yes, Renderosity has my permission to use my artwork from my art gallery for promotional use only. Adrian FarnsworthThread: "Blurring the background" question | Forum: Vue
Two ways to do it - either use Vue's depth of field feature, or use your poser figure to make an alpha mask and do your bluring in another package, photopaint for instance. Sorry, I'm in a rush, ask if you need more detail. Zoon
Thread: Vue 4 and Print quality? | Forum: Vue
Just a quick note to say I've done several renders at 10,000 by 10,000. Time taken depends on the file you are rendering. Anything from a few hours to two weeks. Zoon.
Thread: Help > Virtual Remake of National Park | Forum: Vue
Your project seems hugely ambitious given that you say 'I'm new to 3D modelling', and 43 by 43 km in Vue down to individual trees and moving animals - I don't think Vue can do this, don't know that any single commercial 3D package can do this. To create my latest real landscape, using bitmap overlays, not real ground objects, I had to handle a quarter of a gig Corel Draw file for assembling the aerial pictures, which took 35 minutes to save. I can't imagine the size of the Vue file for the full model you are proposing. You would be better to aim at flybys of sections of the river, and then edit these together. Try modelling an area like you show on the map above, work out your techniques that way, and then see where it takes you. Please keep in touch, Zoon
Thread: Help > Virtual Remake of National Park | Forum: Vue
Attached Link: http://www.derby-vi-service.demon.co.uk/real.htm
Hello, follow the address to get to my pages where I have done work like this. I have spent the last three months creating a huge model, which is why I haven't posted on the forum recently. If no dem terrain is available, you have to make your own, (dems are very low res anyway, and not much use for small scale work). Its best to work with greyscale images rather than dems, as you can manipulate greyscale easily in lots of programs. Your map indicates that you should be able to trace these contours in about a day. When you have created you model, you can also draw a mask of the water features, and using 'mixed materials', have 'real' water on your model. I have a flyby animation of one of my models in which the sun shimmers off the water. You cannot get your camera too low. Everything looks supprisingly 3d because of shadows on the original aerials, but below a certain angle it all goes flat. Please conatact me if you want more detailed information. I'll post a pic my latest model soon - found an unknown Roman road and associated bits using it. zoon@derby-vi-service.demon.co.ukThread: Depth of field | Forum: Vue
Hello - its not a "cross reference" but more a reference cross. I don't have vue in front of me so can't send a picture, but when you have blur set, a line is projected from the camera in the views. It has the focal distance marked as a cross, and two other shapes (squares I think) marking the extremes of reasonble sharpness. They are sometimes hard to see, so look for them in an empty scene first. Take care.
Thread: Has anybody noticed that plants in vue are not transparent? | Forum: Vue
Backlighting is there for exactly this. Leaves are not transparent in real life, they are translucent. The backlighting switch creates translucence, not transparency. Its also good for cloth etc. Note that backlighting is only available on single-sided materials.
Thread: Transparent Textures? | Forum: Vue
I'm not quite sure what you are saying, but its almost certainly possible. You can have the same mask doing several jobs in Vue. If you create a mask in the shape of the graffiti, you can use this to drive 'mixed materials'. You can then put the graffiti texture and the wall texture on the same object and they will look ok. You can make the Graffiti material a mixed material itself, using the 'wall' bumps to texture it. I have recently used this technique to add 'real' water to one of my 'real landscape' models. (www.derby-vi-service.demon.co.uk/pictures.htm and follow the link to Real Landscapes) Sorry if this is not clear, but I'm not in front of Vue at the moment. Almost antything can be achieved with a bit of ingenuity and a knowledge of what masks can do in Vue. Get in touch if you want me to make the material for you, so you can see how it is done. I could make a simple example and send you the material file.
Thread: Vue4's Alpha Image | Forum: Vue
Hello - just after I'd put up my suggestion I realised it would not work. Switching off anti-aliasing does work better in some circumstances - but only when you are using the alpha mask to mask the whole original vue colour render. Your basic problem is this - the alpha mask, and your pictures, are made up of square pixels, so in the end the edge of your objects in vue can never create a 'perfect' mask unless you are going to make a very high res render for the mask. If you want a 'perfect' mask, you are going to have to make it manually, or touch up the alpha mask, in a bitmap package. Masks can be made to work very well - but in the end the vue alpha mask is automatically produced and is likely to be as you see it in your picture. My advice is do it by hand - but even then I don't know how poser handles masking - bitmaps can certainly be masked very accurately when using alpha planes in vue, but I always produce the mask by hand in corel photopaint. Hope this helps, Zoon
Thread: Vue4's Alpha Image | Forum: Vue
To get a more precise alpha mask, switch off anti-aliasing when you render the mask - that is what is causing your messy edge.
Thread: Cel Shader in Vue? | Forum: Vue
I hope not, I'd much rather e-on concentrated on landscape and atmosphere developments, because that's why I use Vue, its why it has its name.
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Thread: GUITTA - Good Bye... and thank to all of you for your amazing support !!! | Forum: Vue