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Subject: Perhaps I should clarify this...


Roshigoth ( ) posted Thu, 20 April 2000 at 10:22 PM · edited Thu, 09 January 2025 at 6:44 AM

file_125654.jpg

I just posted this pic in the gallery, and since it limits how much I can say about it, I thought I'd toss it here, too.. Anyway, I just figured out a neat way to make grass within Bryce. It's so simple I'm surprised nobody else ever figured it out, or if someone did, I'm surprised they didn't mention it.. I'll post a small tutorial on my site soon. Credits: Just thanks to FastTraxx for the textures on the house. It seems people liked them, so if you want the house tex's, go to Chemical Studios, link on the sidebar. Rosh


Roshigoth ( ) posted Thu, 20 April 2000 at 11:34 PM

I felt kinda industrious, so I've already got the tutorial made and uploaded. You can find it here: Graphic Cheeseworks. Let me know what you think. =) Rosh


Quikp51 ( ) posted Fri, 21 April 2000 at 1:56 AM

I've seen a tutorial like this already. This is basically how I make cities from distance , instead I square the spikes and enlarge the terrain. You know you could create a tutorial on how to make "glow" maps for lights on a surface. I know how now but I could of used info like that months ago. I like your tut though , very easy and user friendly!


KenS ( ) posted Fri, 21 April 2000 at 2:40 AM

looks great :)


Hawkfyr ( ) posted Fri, 21 April 2000 at 9:32 AM

Lol we were speculating in the gallery about what it was and Boney was right ,it was the grass. Very well done Rosh and thanks for the tutorial. Hawkfyr

“The fact that no one understands you…Doesn’t make you an artist.”


bonestructure ( ) posted Fri, 21 April 2000 at 10:20 AM

You're right Rosh, dunno why no one's done it before

Talent is God's gift to you. Using it is your gift to God.


Tempest ( ) posted Fri, 21 April 2000 at 11:05 AM

Now heres one for you rosh, it just about soolves my earlier problem about forests from a distance if you see what I mean, but it has to be curved to the landscape. Great job on the hous, looks good. Tempest


Roshigoth ( ) posted Fri, 21 April 2000 at 2:16 PM

Thanks everyone... Glow maps in bryce? Sure, I could try to set up a tutorial for that.. It might take a while as I figure out exactly how I'll set it up, but I'll post a note here when it's done.. =) Rosh


schnaps ( ) posted Thu, 27 April 2000 at 12:51 AM

Tempest, I know this is coming in late, but I definately have a solution for you on that forest thing. I use it all the time. Follow Rosh's tut closely because he uses the same technique I use, just never on grass. Create a terrain and enter the editor. Don't load a new terrain though, just run your mouse over the spikes button and pull it to the right until you find the right setting for you. Exit the editor. Apply the right map and render. Voila! Have a good one! Schnaps


Tempest ( ) posted Thu, 27 April 2000 at 8:36 AM

thanks, ill try that


Tempest ( ) posted Thu, 27 April 2000 at 8:36 AM

Thanks, ill try that. Tempest


Hubert ( ) posted Fri, 28 April 2000 at 4:19 AM

Hi, well, I too did think of that approach with a spiked-terrain, to simulate (plain) grass , but wasnt very satisfied (and had no time, to try it again). Here was my suggestion, which I mailed directly to J_Bondo, last November, when I had no access to the forum). Maybe, someone can make use of my observations with the best scaling. Hubert ***** (qouted) ***** ... noticed your request, yet have no solution to offer, only a small suggestion to provide. So far, I myself also tried to fake grassy plains/hills, yet didnt succeed. At least, I got a crude lookalike; see attached br4-testfile, which makes it easier to follow my explanations: a) creating a terrain, deleting-it-to-new, only creating spikes, cutting off the black as level, using some green texture from mountain-textures. b) duplicating that terrain and rotating it by 180 degrees at the same place. Doesnt look as regular, as spikes of a single terrain. c) changing the colors and tint of terrain2-texture slightly. But it still looks crude and only is a plain. Will nevertheless try some more. I noticed, that a terrain-grid of 256 seems to work best for that grass-effect. Greater than 256 makes it even worse?!! And stretching the size to >81 (default) makes it look like ugly, pointed leaves. Also, if duplicating it, slightly-smoothing, using less-height and placing it on top of the other. Nope, looked more like funny, thin mushrooms, than intended wheat! Me still unsatisfied. Me still no idea, maybe somebody will invent a real 3D-texture like hollow material???

"All that we see or fear, is but a Sphere inside a Sphere."     (E. A. Pryce -- Tuesday afternoon, 1845)


Roshigoth ( ) posted Fri, 28 April 2000 at 1:27 PM

Notice in my tutorial I said copy it, not stretch it.. because stretching does mess it up.. for me, 1024 turned out the best for grass, and didn't really look all that regular. If I want more variation, I just play around a little.. It's worked fine so far for me. Rosh


bonestructure ( ) posted Fri, 28 April 2000 at 1:59 PM

works for me

Talent is God's gift to you. Using it is your gift to God.


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