Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
I felt kinda industrious, so I've already got the tutorial made and uploaded. You can find it here: Graphic Cheeseworks. Let me know what you think. =) Rosh
I've seen a tutorial like this already. This is basically how I make cities from distance , instead I square the spikes and enlarge the terrain. You know you could create a tutorial on how to make "glow" maps for lights on a surface. I know how now but I could of used info like that months ago. I like your tut though , very easy and user friendly!
Tempest, I know this is coming in late, but I definately have a solution for you on that forest thing. I use it all the time. Follow Rosh's tut closely because he uses the same technique I use, just never on grass. Create a terrain and enter the editor. Don't load a new terrain though, just run your mouse over the spikes button and pull it to the right until you find the right setting for you. Exit the editor. Apply the right map and render. Voila! Have a good one! Schnaps
Hi, well, I too did think of that approach with a spiked-terrain, to simulate (plain) grass , but wasnt very satisfied (and had no time, to try it again). Here was my suggestion, which I mailed directly to J_Bondo, last November, when I had no access to the forum). Maybe, someone can make use of my observations with the best scaling. Hubert ***** (qouted) ***** ... noticed your request, yet have no solution to offer, only a small suggestion to provide. So far, I myself also tried to fake grassy plains/hills, yet didnt succeed. At least, I got a crude lookalike; see attached br4-testfile, which makes it easier to follow my explanations: a) creating a terrain, deleting-it-to-new, only creating spikes, cutting off the black as level, using some green texture from mountain-textures. b) duplicating that terrain and rotating it by 180 degrees at the same place. Doesnt look as regular, as spikes of a single terrain. c) changing the colors and tint of terrain2-texture slightly. But it still looks crude and only is a plain. Will nevertheless try some more. I noticed, that a terrain-grid of 256 seems to work best for that grass-effect. Greater than 256 makes it even worse?!! And stretching the size to >81 (default) makes it look like ugly, pointed leaves. Also, if duplicating it, slightly-smoothing, using less-height and placing it on top of the other. Nope, looked more like funny, thin mushrooms, than intended wheat! Me still unsatisfied. Me still no idea, maybe somebody will invent a real 3D-texture like hollow material???
"All that we see or fear, is but a Sphere inside a Sphere." (E. A. Pryce -- Tuesday afternoon, 1845)
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