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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: V3/V2 UVMapper


lundon_Don ( ) posted Fri, 20 December 2002 at 1:52 PM · edited Thu, 28 November 2024 at 3:57 PM

It's on the Victoria 3.0 base page and is described as: "2 .uvs files for applying Victoria 3 to the Victoria 1 & 2 models and vice versa". Does this mean that you can convert texture mats made for Vic 2 to Vic 3 (and vice versa) or am I just misreading it? Has anybody had a chance to try it? I installed it, but have absolutely no idea where it put the files.


JeffH ( ) posted Fri, 20 December 2002 at 2:11 PM

It means you can convert V1 and V2 to take V3 maps and V3 to take V1 and V2 maps.


dialyn ( ) posted Fri, 20 December 2002 at 2:14 PM

I think the question might be how...I have the files and I have UVMapper but I don't see how this works. There's no readme file that I can find (or I've lost it in all the downloads). I get the message in UVMapper of unmatched facets, which means nothing to me.


Dave-So ( ) posted Fri, 20 December 2002 at 2:50 PM

see my post above. There is a Vic2 to Vic 3 figure selection...that seems to work just fine with Vic2 textures... I have a couple of faces to show there as well

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



dialyn ( ) posted Fri, 20 December 2002 at 2:54 PM

Okay, it's my day to be stupid. Why do they say (Daz) that you need the UVMapper to use those files if it's just a matter of using the V3toV2 model??? That's part of the instructions I read, but I don't know how that works.


Dave-So ( ) posted Fri, 20 December 2002 at 2:59 PM

I'm not sure, but it seems to work just fine...

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



dialyn ( ) posted Fri, 20 December 2002 at 3:03 PM

I can live with that...I'm for anything that makes life easier. :)


steveshanks ( ) posted Fri, 20 December 2002 at 3:32 PM

i think that file is to make V3 take V2 maps......don't have her yet as i can't log on at the moment, everbody must be dloading ....to use a uvs file open V3's obj then go file import uvs and that should convert the V3 map you see to a V2 map...then save the obj...if you save over the original you'll lose the ability to use V3 with V3 maps so save it as eg. Vicky3UV.obj and hack her CR2 to point to the new obj and save the cr2 as eg. Vicky3UV.cr2.....hope i got that right without having her yet ;o).Steve


rbtwhiz ( ) posted Fri, 20 December 2002 at 3:56 PM

The uvs installer available on the product page contains 2 uvs files. One of them is to put V2 UVs (where applicable) on the V3 mesh. The other one does the same thing, except it also includes material groups. There are no files included to put V3 UVs onto the V1 or V2 mesh; the product page has been changed to reflect this. Steps are as follows: -Launch UVMapper -Load RuntimeGeometriesDAZPeopleblMilWom_v3.obj -Import UVs (of your choosing) -Save the resultant obj (with only UV coordinates & material groups) to the same directory with a different name (like "blMilWom_v3-2uv.obj"). -Open RuntimelibrariescharacterDAZ PeopleVictoria 3.cr2 in your favorite text editor (EditPad works well with large ascii text files) -Replace each occurrence of "figureResFile :Runtime:Geometries:DAZPeople:blMilWom_v3.obj" with "figureResFile :Runtime:Geometries:DAZPeople:" plus the name of the file you saved from UVMapper -Save the cr2 with a new name (like "Victoria 3-2uv.cr2") -Load in poser and apply a v2 map *Teeth and gums use Millennium Teeth UV's (or V3), not V2. *Pubic hair didn't exist in V2, so it keeps V3 UV's I hope this helps to clarify the purpose of the files in question. -Rob Whisenant Content Production Coordinator DAZ Productions, Inc.


otaku ( ) posted Fri, 20 December 2002 at 4:42 PM

tried the above get as far as trying to import uvs and select the v3 uvs folder created by installer and there is nothing to select. When I open the folder outside of UVmapper the 2 are there. Using UVmapper Mac 0.2.9


BeatYourSoul ( ) posted Fri, 20 December 2002 at 5:28 PM

Thank you, rbtwhiz! I figured this might be the procedure, but always good to have confirmation. I need confirmation, dammit! :)


quixote ( ) posted Sat, 21 December 2002 at 4:11 PM

.

Un coup de dés jamais n'abolira le hazard
S Mallarmé


TheWanderer ( ) posted Sat, 21 December 2002 at 5:33 PM

.


rbtwhiz ( ) posted Sun, 22 December 2002 at 1:06 AM

otaku, Seems the .uvs files for PC won't work on the Mac version of UVMapper. I haven't tried it myself (not till Monday, anyway), but "UVS MapDecoder" by MartinC from www.soft-rabbit.com is said to be able to use the PC versions. In any event, we've posted a Mac compatible version on the product page. It, however, only contains 1 .uvs file... as UVM (Mac) 0.2.9 doesn't support the inclusion of material group assignment. -Rob


DocMatter ( ) posted Sat, 04 January 2003 at 8:55 AM

bookmarking this puppy!


Simderella ( ) posted Tue, 07 January 2003 at 11:03 AM

YAY... I have never ever used UV mapper before and Rob thanks alot :) that was the clearest explination i have seen and it worked a treat!!! YAY does happy dance Although MAT files don't work too well, but saying that applying textures manually isn't that mush of a chore! Many thanks again!!! -=SimderZ=-

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