Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
OK, here is a way: UVMapper Select the area of the nose including the nostril Drag to clear area and enlarge, then drop to black Select what you do not want and drag that back to nose area (You can do that one poly at a time if need be) What you want will look like squished bottle caps - Assign material - "nostrils" Save the model - new name of course Test in Poser to make sure that you have what you want- and only what you want. Open the new OBJ side by side with the OBJ whose mapping is that desired in a text editor. In the "f" section under[g head]of the new- find the "usemtl nostril" entries. look at their line numbers. Find the corresponding line numbers in the old. Insert "usemtl nostril" in every corresponding location and insert "usemtl skin" (or whatever it is named) at the end of each block - there can be several widely spread entries, sometimes one line only. Save old with new name You now have defined the new material without changing the UVMapping. You can remap easily just the new material using 'select material' if you really want to.
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Where are the non-glowing nostrils figures? I checked PoserWorld, but could not find them. I went through the whole material assignment process myself, only to find that the .obj to which I applied the new material had been re-mapped by someone, and the teeth do not point to the right place on the standard textmap. :( I am tired of fighting with the Grouping Tool. Give me the shortcut! Hilfe!
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.